Related papers: Solving infinitary Rubik's cubes
We define a notion of (one-sided) shift spaces over infinite alphabets. Unlike many previous approaches to shift spaces over countable alphabets, our shift spaces are compact Hausdorff spaces. We examine shift morphisms between these shift…
Rubik's Revenge, a 4x4x4 variant of the Rubik's puzzles, remains to date as an unsolved puzzle. That is to say, we do not have a method or successful categorization to optimally solve every one of its approximately $7.401 \times 10^{45}$…
We introduce higher-dimensional cubical sliding puzzles that are inspired by the classical 15 Puzzle from the 1880s. In our puzzles, on a $d$-dimensional cube, a labeled token can be slid from one vertex to another if it is topologically…
In many instances in first order logic or computable algebra, classical theorems show that many problems are undecidable for general structures, but become decidable if some rigidity is imposed on the structure. For example, the set of…
The intractability of any problem and the randomness of its solutions have an obvious intuitive connection. However, the challenge till now has been that there is no practical way to firmly establish if the solution to a problem is actually…
We define a notion of (one-sided) edge shift spaces associated to ultragraphs. In the finite case our notion coincides with the edge shift space of a graph. In general, we show that our space is metrizable and has a countable basis of…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
We consider the Noether's problem on the noncommutative real rational functions invariant under the linear action of a finite group. For abelian groups the invariant skew-fields are always rational. We show that for a solvable group the…
This note investigates the combinatorics of permutations underlying the NYT daily word game Waffle. It helps to solve Waffle games and helps to understand why some games are easy to solve while others are very hard. It shows that a perfect…
A scramble on a connected multigraph is a collection of connected subgraphs that generalizes the notion of a bramble. The maximum order of a scramble, called the scramble number of a graph, was recently developed as a tool for lower…
We establish the existence of infinitely many complete metrics with constant scalar curvature on prescribed conformal classes on certain noncompact product manifolds. These include products of closed manifolds with constant positive scalar…
We give a classification and complete algebraic description of groups allowing only finitely many (left multiplication invariant) circular orders. In particular, they are all solvable groups with a specific semi-direct product…
The focus of this essay is a rigorous treatment of infinite games. An infinite game is defined as a play consisting of a fixed number of players whose sequence of moves is repeated, or iterated ad infinitum. Each sequence corresponds to a…
We prove that there is a unique graph with four edges which is the Gruenberg-Kegel graph of a solvable cut group. This contributes to the classification of the Gruenberg-Kegel graphs of solvable cut groups initiated in [A. B\"achle, A.…
Combinatorial Game Theory typically studies sequential rulesets with perfect information where two players alternate moves. There are rulesets with {\em entailing moves} that break the alternating play axiom and/or restrict the other…
Using variational methods, we establish the existence of infinitely many solutions to an elliptic problem driven by a Choquard term and a singular nonlinearity. We further show that if the problem has a positive solution, then it is bounded…
In contrast to finite arithmetic configurations, relatively little is known about which infinite patterns can be found in every set of natural numbers with positive density. Building on recent advances showing infinite sumsets can be found,…
Understanding invertibility in restricted mis\`ere play has been challenging; in particular, the possibility of non-conjugate inverses posed difficulties. Advances have been made in a few specific universes, but a general theorem was…
Let G be a bridgeless cubic graph. A well-known conjecture of Berge and Fulkerson can be stated as follows: there exist five perfect matchings of G such that each edge of G is contained in at least one of them. Here, we prove that in each…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…