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Related papers: Radiant Foam: Real-Time Differentiable Ray Tracing

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Ray tracing has long been the holy grail of real time rendering. This technique, commonly used for photo realism, simulates the physical behavior of light, at the cost of being computationally heavy. With the introduction of Nvidia RTX…

Graphics · Computer Science 2023-12-13 Pedro Granja , João Pereira

3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Guikun Chen , Wenguan Wang

Gaussian Splatting has revolutionized the world of novel view synthesis by achieving high rendering performance in real-time. Recently, studies have focused on enriching these 3D representations with semantic information for downstream…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Mihnea-Bogdan Jurca , Remco Royen , Ion Giosan , Adrian Munteanu

3D Gaussian Splatting has demonstrated remarkable real-time rendering capabilities and superior visual quality in novel view synthesis for static scenes. Building upon these advantages, researchers have progressively extended 3D Gaussians…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Han Jiao , Jiakai Sun , Lei Zhao , Zhanjie Zhang , Wei Xing , Huaizhong Lin

Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Leonid Keselman , Martial Hebert

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Cheng Sun , Jaesung Choe , Charles Loop , Wei-Chiu Ma , Yu-Chiang Frank Wang

Recent works demonstrate the advantages of hardware rasterization for 3D Gaussian Splatting (3DGS) in forward-pass rendering through fast GPU-optimized graphics and fixed memory footprint. However, extending these benefits to backward-pass…

Graphics · Computer Science 2025-08-14 Yitian Yuan , Qianyue He

Rendering complex reflection of real-world scenes using 3D Gaussian splatting has been a quite promising solution for photorealistic novel view synthesis, but still faces bottlenecks especially in rendering speed and memory storage. This…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Chang Liu , Hongliang Yuan , Lianghao Zhang , Sichao Wang , Jianwei Guo , Shi-Sheng Huang

Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Ningjing Fan , Yiqun Wang , Dongming Yan , Peter Wonka

This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Chenxu Zhou , Lvchang Fu , Sida Peng , Yunzhi Yan , Zhanhua Zhang , Yong Chen , Jiazhi Xia , Xiaowei Zhou

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Tong Wu , Yu-Jie Yuan , Ling-Xiao Zhang , Jie Yang , Yan-Pei Cao , Ling-Qi Yan , Lin Gao

Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite speed of light. While this is a safe…

Graphics · Computer Science 2022-06-14 Shinyoung Yi , Donggun Kim , Kiseok Choi , Adrian Jarabo , Diego Gutierrez , Min H. Kim

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance…

Graphics · Computer Science 2025-01-16 Meenakshi Krishnan , Liam Fowl , Ramani Duraiswami

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Many emerging many-core accelerators replace a single large device memory with hundreds to thousands of lightweight cores, each owning only a small local SRAM and exchanging data via explicit on-chip communication. This organization offers…

Graphics · Computer Science 2026-01-13 Zulkhuu Tuya , Ignacio Alzugaray , Nicholas Fry , Andrew J. Davison

Representing and rendering dynamic scenes from 2D images is a fundamental yet challenging problem in computer vision and graphics. This survey provides a comprehensive review of the evolution and advancements in dynamic scene representation…

Graphics · Computer Science 2025-03-12 Jiaxuan Zhu , Hao Tang

Differentiable vector graphics (VGs) are widely used in image vectorization and vector synthesis, while existing representations are costly to optimize and struggle to achieve high-quality rendering results for high-resolution images. This…

Graphics · Computer Science 2025-12-10 Xi Liu , Chaoyi Zhou , Nanxuan Zhao , Siyu Huang

The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Keyang Ye , Qiming Hou , Kun Zhou

We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation progress map. Taking multi-view images as input, our method…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Keyang Ye , Qiming Hou , Kun Zhou