English

Ref-DGS: Reflective Dual Gaussian Splatting

Computer Vision and Pattern Recognition 2026-03-16 v2 Artificial Intelligence Graphics

Abstract

Reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis. Existing Gaussian splatting methods either fail to model near-field specular reflections or rely on explicit ray tracing at substantial computational cost. We present Ref-DGS, a reflective dual Gaussian splatting framework that addresses this trade-off by decoupling surface reconstruction from specular reflection within an efficient rasterization-based pipeline. Ref-DGS introduces a dual Gaussian scene representation consisting of geometry Gaussians and complementary local reflection Gaussians that capture near-field specular interactions without explicit ray tracing, along with a global environment reflection field for modeling far-field specular reflections. To predict specular radiance, we further propose a lightweight, physically-aware adaptive mixing shader that fuses global and local reflection features. Experiments demonstrate that Ref-DGS achieves state-of-the-art performance on reflective scenes while training substantially faster than ray-based Gaussian methods.

Keywords

Cite

@article{arxiv.2603.07664,
  title  = {Ref-DGS: Reflective Dual Gaussian Splatting},
  author = {Ningjing Fan and Yiqun Wang and Dongming Yan and Peter Wonka},
  journal= {arXiv preprint arXiv:2603.07664},
  year   = {2026}
}

Comments

Project page: https://straybirdflower.github.io/Ref-DGS/

R2 v1 2026-07-01T11:09:12.857Z