Related papers: Multispectral 3D mapping on a Roman sculpture to s…
In Cultural Heritage, non-invasive infrared imaging techniques are used to analyse portions of deep structures behind wall paintings. When mosaicked, these images usually suffer from light inhomogeneities due to the experimental setup,…
Multi-spectral image stitching leverages the complementarity between infrared and visible images to generate a robust and reliable wide field-of-view (FOV) scene. The primary challenge of this task is to explore the relations between…
Texture mapping as a fundamental task in 3D modeling has been well established for well-acquired aerial assets under consistent illumination, yet it remains a challenge when it is scaled to large datasets with images under varying views and…
We present a method to capture both 3D shape and spatially varying reflectance with a multi-view photometric stereo (MVPS) technique that works for general isotropic materials. Our algorithm is suitable for perspective cameras and nearby…
Scene reconstruction from unorganized RGB images is an important task in many computer vision applications. Multi-view Stereo (MVS) is a common solution in photogrammetry applications for the dense reconstruction of a static scene. The…
Photogrammetric 3D reconstruction has long relied on traditional Structure-from-Motion (SfM) and Multi-View Stereo (MVS) methods, which provide high accuracy but face challenges in speed and scalability. Recently, learning-based MVS methods…
After the first recent attempts at virtually opening and reading Herculaneum papyri, a new enhanced method for virtual unfolding and peeling of ancient unopened papyrus rolls has been developed. This new algorithms-based and semi-automatic…
We greatly expand the application of multiphoton microscopy to geological investigations by using a tightly focused femtosecond laser beam to excite fluorescent emissions among minimally prepared rock and mineral samples. This new finding…
Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D…
Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…
Recent advances in deep learning, such as neural radiance fields and implicit neural representations, have significantly advanced 3D reconstruction. However, accurately reconstructing objects with complex optical properties, such as metals,…
We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need…
Several devices for substrate texture detection based on diffractive optics, for paper, textiles and non-wovens have been proposed in the past for direct inspection during the production processes. In spite of the presence of devices…
We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object from a sparse set of only six images captured by wide-baseline cameras under collocated point…
Spectral imaging enables the analysis of optical material properties that are invisible to the human eye. Different spectral capturing setups, e.g., based on filter-wheel, push-broom, line-scanning, or mosaic cameras, have been introduced…
Recovering surface albedos from photogrammetric images for realistic rendering and synthetic environments can greatly facilitate its downstream applications in VR/AR/MR and digital twins. The textured 3D models from standard photogrammetric…
Colorization involves the synthesis of colors on a target image while preserving structural content as well as the semantics of the target image. This is a well-explored problem in 2D with many state-of-the-art solutions. We propose a novel…
The texture is defined as spatial structure of the intensities of the pixels in an image that is repeated periodically in the whole image or regions, and makes the concept of the image. Texture, color and shape are three main components…
In this paper, we propose a novel projector-camera system for practical and low-cost acquisition of a dense object 3D model with the spectral reflectance property. In our system, we use a standard RGB camera and leverage an off-the-shelf…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…