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"Foley" refers to sound effects that are added to multimedia during post-production to enhance its perceived acoustic properties, e.g., by simulating the sounds of footsteps, ambient environmental sounds, or visible objects on the screen.…

Sound · Computer Science 2022-07-25 Keunwoo Choi , Sangshin Oh , Minsung Kang , Brian McFee

The addition of Foley sound effects during post-production is a common technique used to enhance the perceived acoustic properties of multimedia content. Traditionally, Foley sound has been produced by human Foley artists, which involves…

Foley sound synthesis refers to the creation of authentic, diegetic sound effects for media, such as film or radio. In this study, we construct a neural Foley synthesizer capable of generating mono-audio clips across seven predefined…

Sound · Computer Science 2023-09-12 Ashwin Pillay , Sage Betko , Ari Liloia , Hao Chen , Ankit Shah

In movie productions, the Foley Artist is responsible for creating an overlay soundtrack that helps the movie come alive for the audience. This requires the artist to first identify the sounds that will enhance the experience for the…

Sound · Computer Science 2020-06-29 Sanchita Ghose , John J. Prevost

Since its conception, digital synthesis has significantly influenced the advancement of music, leading to new genres and production styles. Through existing synthesis techniques, one can recreate naturally occurring sounds as well as…

Sound · Computer Science 2021-09-23 Ashwin Pillay

Sound design involves creatively selecting, recording, and editing sound effects for various media like cinema, video games, and virtual/augmented reality. One of the most time-consuming steps when designing sound is synchronizing audio…

Foley is a term commonly used in filmmaking, referring to the addition of daily sound effects to silent films or videos to enhance the auditory experience. Video-to-Audio (V2A), as a particular type of automatic foley task, presents…

Sound · Computer Science 2024-09-12 Qi Yang , Binjie Mao , Zili Wang , Xing Nie , Pengfei Gao , Ying Guo , Cheng Zhen , Pengfei Yan , Shiming Xiang

Foley sound presents the background sound for multimedia content and the generation of Foley sound involves computationally modelling sound effects with specialized techniques. In this work, we proposed a system for DCASE 2023 challenge…

Sound · Computer Science 2023-09-18 Yi Yuan , Haohe Liu , Xubo Liu , Xiyuan Kang , Mark D. Plumbley , Wenwu Wang

Computational engine sound modeling is central to the automotive audio industry, particularly for active sound design, virtual prototyping, and emerging data-driven engine sound synthesis methods. These applications require large volumes of…

Sound · Computer Science 2026-03-10 Robin Doerfler , Lonce Wyse

We propose a step-by-step video-to-audio (V2A) generation method for finer controllability over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach aims to comprehensively capture…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Akio Hayakawa , Masato Ishii , Takashi Shibuya , Yuki Mitsufuji

Existing video-to-audio (V2A) generation methods predominantly rely on text prompts alongside visual information to synthesize audio. However, two critical bottlenecks persist: semantic granularity gaps in training data, such as conflating…

Sound · Computer Science 2026-03-23 Pengjun Fang , Yingqing He , Yazhou Xing , Qifeng Chen , Ser-Nam Lim , Harry Yang

Foley sound generation aims to synthesise the background sound for multimedia content. Previous models usually employ a large development set with labels as input (e.g., single numbers or one-hot vector). In this work, we propose a…

Sound · Computer Science 2023-09-19 Yi Yuan , Haohe Liu , Xubo Liu , Xiyuan Kang , Peipei Wu , Mark D. Plumbley , Wenwu Wang

Paralinguistic sounds, like laughter and sighs, are crucial for synthesizing more realistic and engaging speech. However, existing methods typically depend on proprietary datasets, while publicly available resources often suffer from…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-30 Bingsong Bai , Qihang Lu , Wenbing Yang , Zihan Sun , Yueran Hou , Peilei Jia , Songbai Pu , Ruibo Fu , Yingming Gao , Ya Li , Jun Gao

Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is…

Recent advances in diffusion-based generative models have enabled high-quality text-to-audio synthesis, but fine-grained acoustic control remains a significant challenge in open-source research. We present Audio Palette, a diffusion…

Sound · Computer Science 2025-12-09 Junnuo Wang

With the advancement of audio generation, generative models can produce highly realistic audios. However, the proliferation of deepfake general audio can pose negative consequences. Therefore, we propose a new task, deepfake general audio…

Sound · Computer Science 2024-06-13 Zeyu Xie , Baihan Li , Xuenan Xu , Zheng Liang , Kai Yu , Mengyue Wu

Foley sound generation, the art of creating audio for multimedia, has recently seen notable advancements through text-conditioned latent diffusion models. These systems use multimodal text-audio representation models, such as Contrastive…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-15 Tornike Karchkhadze , Hassan Salami Kavaki , Mohammad Rasool Izadi , Bryce Irvin , Mikolaj Kegler , Ari Hertz , Shuo Zhang , Marko Stamenovic

Foley sound synthesis is crucial for multimedia production, enhancing user experience by synchronizing audio and video both temporally and semantically. Recent studies on automating this labor-intensive process through video-to-sound…

Sound · Computer Science 2025-09-18 Junwon Lee , Jaekwon Im , Dabin Kim , Juhan Nam

Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Ziyang Chen , Prem Seetharaman , Bryan Russell , Oriol Nieto , David Bourgin , Andrew Owens , Justin Salamon

Recent advances in foundation models have enabled audio-generative models that produce high-fidelity sounds associated with music, events, and human actions. Despite the success achieved in modern audio-generative models, the conventional…

Sound · Computer Science 2024-08-30 Tiantian Feng , Dimitrios Dimitriadis , Shrikanth Narayanan
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