Related papers: PhysAnimator: Physics-Guided Generative Cartoon An…
We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…
This report presents MagicAvatar, a framework for multimodal video generation and animation of human avatars. Unlike most existing methods that generate avatar-centric videos directly from multimodal inputs (e.g., text prompts), MagicAvatar…
Recent advances in motion generation show remarkable progress. However, several limitations remain: (1) Existing pose-guided character motion transfer methods merely replicate motion without learning its style characteristics, resulting in…
Despite recent progress in video generation, producing videos that adhere to physical laws remains a significant challenge. Traditional diffusion-based methods struggle to extrapolate to unseen physical conditions (eg, velocity) due to…
4D content generation focuses on creating dynamic 3D objects that change over time. Existing methods primarily rely on pre-trained video diffusion models, utilizing sampling processes or reference videos. However, these approaches face…
Creating a physical digital twin of a real-world object has immense potential in robotics, content creation, and XR. In this paper, we present PhysTwin, a novel framework that uses sparse videos of dynamic objects under interaction to…
We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are…
Generative AI assistants have been widely used in front-end programming. However, besides code writing, developers often encounter the need to generate animation effects. As novices in creative design without the assistance of professional…
Generating portrait images by controlling the motions of existing faces is an important task of great consequence to social media industries. For easy use and intuitive control, semantically meaningful and fully disentangled parameters…
Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability…
Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial…
With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…
In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performance for personalized dynamic human avatars. However, these…
We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned for specific…
We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically…
Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…