Related papers: A* Based Algorithm for Reduced Complexity ML Decod…
A linear time approximate maximum likelihood decoding algorithm on tail-biting trellises is prsented, that requires exactly two rounds on the trellis. This is an adaptation of an algorithm proposed earlier with the advantage that it reduces…
An algorithm for exact maximum likelihood(ML) decoding on tail-biting trellises is presented, which exhibits very good average case behavior. An approximate variant is proposed, whose simulated performance is observed to be virtually…
Motion planning is the core problem to solve for developing any application involving an autonomous mobile robot. The fundamental motion planning problem involves generating a trajectory for a robot for point-to-point navigation while…
We propose two approximate algorithms for MAP decoding on tail-biting trellises. The algorithms work on a subset of nodes of the tail-biting trellis, judiciously selected. We report the results of simulations on an AWGN channel using the…
Combining Large Language Models (LLMs) with heuristic search algorithms like A* holds the promise of enhanced LLM reasoning and scalable inference. To accelerate training and reduce computational demands, we investigate the coreset…
Optimization of heuristic functions for the A* algorithm, realized by deep neural networks, is usually done by minimizing square root loss of estimate of the cost to goal values. This paper argues that this does not necessarily lead to a…
Path finding in graphs is one of the most studied classes of problems in computer science. In this context, search algorithms are often extended with heuristics for a more efficient search of target nodes. In this work we combine recent…
Tail-biting convolutional codes extend the classical zero-termination convolutional codes: Both encoding schemes force the equality of start and end states, but under the tail-biting each state is a valid termination. This paper proposes a…
We study exact, efficient and practical algorithms for route planning in large road networks. Routing applications often require integrating the current traffic situation, planning ahead with traffic predictions for the future, respecting…
Greedy best-first search (GBFS) and A* search (A*) are popular algorithms for path-finding on large graphs. Both use so-called heuristic functions, which estimate how close a vertex is to the goal. While heuristic functions have been…
We present a novel algorithm that solves the turbo code LP decoding problem in a fininte number of steps by Euclidean distance minimizations, which in turn rely on repeated shortest path computations in the trellis graph representing the…
In this work, we introduce a new graph search algorithm, lazy edged based A* (LEA*), for robot motion planning. By using an edge queue and exploiting the idea of lazy search, LEA* is optimally vertex efficient similar to A*, and has…
Path planning is typically considered in Artificial Intelligence as a graph searching problem and R* is state-of-the-art algorithm tailored to solve it. The algorithm decomposes given path finding task into the series of subtasks each of…
Based on the notion of supercodes, we propose a two-phase maximum-likelihood soft-decision decoding (tpMLSD) algorithm for binary linear block codes in this work. The first phase applies the Viterbi algorithm backwardly to a trellis derived…
Variable length codes exhibit de-synchronization problems when transmitted over noisy channels. Trellis decoding techniques based on Maximum A Posteriori (MAP) estimators are often used to minimize the error rate on the estimated sequence.…
Trellises are crucial graphical representations of codes. While conventional trellises are well understood, the general theory of (tail-biting) trellises is still under development. Iterative decoding concretely motivates such theory. In…
We consider the problem of computing a lightest derivation of a global structure using a set of weighted rules. A large variety of inference problems in AI can be formulated in this framework. We generalize A* search and heuristics derived…
Finding the shortest path between two points in a graph is a fundamental problem that has been well-studied over the past several decades. Shortest path algorithms are commonly applied to modern navigation systems, so our study aims to…
We introduce a new heuristic for the A* algorithm that references a data structure much smaller than the one required by the ALT heuristic. This heuristic's benefits are permitted by a new approach for computing lower bounds using…
A complexity-adaptive tree search algorithm is proposed for $\boldsymbol{G}_N$-coset codes that implements maximum-likelihood (ML) decoding by using a successive decoding schedule. The average complexity is close to that of the successive…