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The obvious way to use several admissible heuristics in A* is to take their maximum. In this paper we aim to reduce the time spent on computing heuristics. We discuss Lazy A*, a variant of A* where heuristics are evaluated lazily: only when…

Artificial Intelligence · Computer Science 2013-05-23 David Tolpin , Tal Beja , Solomon Eyal Shimony , Ariel Felner , Erez Karpas

A* is a classic and popular method for graphs search and path finding. It assumes the existence of a heuristic function $h(u,t)$ that estimates the shortest distance from any input node $u$ to the destination $t$. Traditionally, heuristics…

Computational Geometry · Computer Science 2021-11-22 Talya Eden , Piotr Indyk , Haike Xu

We introduce a new heuristic for the A* algorithm that references a data structure significantly smaller than that of ALT. We characterize the behavior of this new heuristic based on a dual landmark configuration that leverages…

Data Structures and Algorithms · Computer Science 2016-03-04 Newton Campbell

The A* algorithm is commonly used to solve NP-hard combinatorial optimization problems. When provided with a completely informed heuristic function, A* solves many NP-hard minimum-cost path problems in time polynomial in the branching…

Artificial Intelligence · Computer Science 2022-12-09 Sumedh Pendurkar , Taoan Huang , Sven Koenig , Guni Sharon

In this paper, we discuss the reduction of error-trellises for tail-biting convolutional codes. In the case where some column of a parity-check matrix has a monomial factor (with indeterminate D), we show that the associated tail-biting…

Information Theory · Computer Science 2014-01-14 Masato Tajima , Koji Okino , Tatsuto Murayama

Inference-time scaling has emerged as a powerful alternative to parameter scaling for improving language model performance on complex reasoning tasks. While existing methods have shown strong performance gains under fixed compute budgets,…

Artificial Intelligence · Computer Science 2025-05-21 Giannis Chatziveroglou

In the age of real-time online traffic information and GPS-enabled devices, fastest-path computations between two points in a road network modeled as a directed graph, where each directed edge is weighted by a "travel time" value, are…

Data Structures and Algorithms · Computer Science 2018-10-04 Renjie Chen , Craig Gotsman

This paper considers the average complexity of maximum likelihood (ML) decoding of convolutional codes. ML decoding can be modeled as finding the most probable path taken through a Markov graph. Integrated with the Viterbi algorithm (VA),…

Information Theory · Computer Science 2016-11-17 Jie Luo

Both geometric and semantic information of the search space is imperative for a good plan. We encode those properties in a weighted colored graph (geometric information in terms of edge weight and semantic information in terms of edge and…

Robotics · Computer Science 2020-12-25 Jaein Lim , Panagiotis Tsiotras

Let G be a finite strongly connected aperiodic directed graph in which each edge carries a label from a finite alphabet A. Then G induces a trellis coded quantizer for encoding an alphabet A memoryless source. A source sequence of long…

Information Theory · Computer Science 2010-10-08 John Kieffer , Yu Liao

Efficiently solving problems with large action spaces using A* search remains a significant challenge. This is because, for each iteration of A* search, the number of nodes generated and the number of heuristic function applications grow…

Artificial Intelligence · Computer Science 2025-10-03 Forest Agostinelli , Shahaf S. Shperberg , Alexander Shmakov , Stephen McAleer , Roy Fox , Pierre Baldi

Large Reasoning Models (LRMs) achieve superior performance by extending the thought length. However, a lengthy thinking trajectory leads to reduced efficiency. Most of the existing methods are stuck in the assumption of overthinking and…

Computation and Language · Computer Science 2025-10-21 Xiaoang Xu , Shuo Wang , Xu Han , Zhenghao Liu , Huijia Wu , Peipei Li , Zhiyuan Liu , Maosong Sun , Zhaofeng He

This paper presents a stochastic algorithm for iterative error control decoding. We show that the stochastic decoding algorithm is an approximation of the sum-product algorithm. When the code's factor graph is a tree, as with trellises, the…

Information Theory · Computer Science 2007-07-13 Chris Winstead , Anthony Rapley , Vincent C. Gaudet , Christian Schlegel

In this work, we consider the problem of planning for temporal logic tasks in large robot environments. When full task compliance is unattainable, we aim to achieve the best possible task satisfaction by integrating user preferences for…

Robotics · Computer Science 2025-11-24 Disha Kamale , Xi Yu , Cristian-Ioan Vasile

We present a new algorithm A*+BFHS for solving problems with unit-cost operators where A* and IDA* fail due to memory limitations and/or the existence of many distinct paths between the same pair of nodes. A*+BFHS is based on A* and…

Artificial Intelligence · Computer Science 2021-12-17 Zhaoxing Bu , Richard E. Korf

In unstructured environments like parking lots or construction sites, due to the large search-space and kinodynamic constraints of the vehicle, it is challenging to achieve real-time planning. Several state-of-the-art planners utilize…

Robotics · Computer Science 2023-07-18 Bhargav Adabala , Zlatan Ajanović

Heuristic search algorithms, e.g. A*, are the commonly used tools for pathfinding on grids, i.e. graphs of regular structure that are widely employed to represent environments in robotics, video games etc. Instance-independent heuristics…

Artificial Intelligence · Computer Science 2022-12-23 Daniil Kirilenko , Anton Andreychuk , Aleksandr Panov , Konstantin Yakovlev

This paper is concerned with block Markov superposition transmission (BMST) of tail-biting convolutional code (TBCC). We propose a new decoding algorithm for BMST-TBCC, which integrates a serial list Viterbi algorithm (SLVA) with a soft…

Information Theory · Computer Science 2019-02-27 Xiao Ma , Wenchao Lin , Suihua Cai , Baodian Wei

Intercepting a criminal using limited police resources presents a significant challenge in dynamic crime environments, where the criminal's location continuously changes over time. The complexity is further heightened by the vastness of the…

Social and Information Networks · Computer Science 2025-06-30 Sukanya Samanta

A* is a best-first search algorithm for finding optimal-cost paths in graphs. A* benefits significantly from parallelism because in many applications, A* is limited by memory usage, so distributed memory implementations of A* that use all…

Artificial Intelligence · Computer Science 2017-08-18 Alex Fukunaga , Adi Botea , Yuu Jinnai , Akihiro Kishimoto