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In this work, based on the moving-least-squares immersed boundary method, we proposed a new technique to improve the calculation of the volume force representing the body boundary. For boundary with simple geometry, we theoretically analyse…

Numerical Analysis · Mathematics 2021-10-27 Wenyuan Chen , Shufan Zou , Qingdong Cai , Yantao Yang

Support Vector Machine (SVM) stands out as a prominent machine learning technique widely applied in practical pattern recognition tasks. It achieves binary classification by maximizing the "margin", which represents the minimum distance…

Machine Learning · Computer Science 2026-01-21 Zhezheng Hao , Feiping Nie , Rong Wang

Transparency and security are essential in our voting system, and voting machines. This paper describes an implementation of a stateless, transparent voting machine (STVM). The STVM is a ballot marking device (BMD) that uses a transparent,…

Emerging Technologies · Computer Science 2025-09-24 Juan E. Gilbert , Jean D. Louis

Multi-winner approval elections are seen in a variety of settings ranging from academic societies and associations to public elections. In such elections, it is often the case that ballot-length restrictions are enforced; that is, where…

Computer Science and Game Theory · Computer Science 2017-11-15 Barton E. Lee

The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…

Computer Science and Game Theory · Computer Science 2021-04-20 Dominik Peters

Weighted SVM (or fuzzy SVM) is the most widely used SVM variant owning its effectiveness to the use of instance weights. Proper selection of the instance weights can lead to increased generalization performance. In this work, we extend the…

Machine Learning · Computer Science 2018-09-18 Ioannis Sarafis , Christos Diou , Anastasios Delopoulos

Election control considers the problem of an adversary who attempts to tamper with a voting process, in order to either ensure that their favored candidate wins (constructive control) or another candidate loses (destructive control). As…

Multiagent Systems · Computer Science 2017-11-27 Bryan Wilder , Yevgeniy Vorobeychik

This paper gives tight logarithmic lower bounds on the solo step complexity of leader election in an asynchronous shared-memory model with single-writer multi-reader (SWMR) registers, for randomized obstruction-free algorithms. The approach…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-28 Dan Alistarh , Rati Gelashvili , Giorgi Nadiradze

In the United States electoral system, a candidate is elected indirectly by winning a majority of electoral votes cast by individual states, the election usually being decided by the votes cast by a small number of "swing states" where the…

Physics and Society · Physics 2012-11-06 G. C. Levine , B. Caravan , J. E. Cerise

How can we probabilistically predict the winner in a ranked-choice election without all ballots being counted? In this study, we introduce a novel algorithm designed to predict outcomes in Instant Runoff Voting (IRV) elections. The…

Computers and Society · Computer Science 2024-05-16 Nicholas Kapoor , P. Christopher Staecker

In distortion-based analysis of social choice rules over metric spaces, one assumes that all voters and candidates are jointly embedded in a common metric space. Voters rank candidates by non-decreasing distance. The mechanism, receiving…

Computer Science and Game Theory · Computer Science 2019-11-21 David Kempe

Margin theory provides one of the most popular explanations to the success of \texttt{AdaBoost}, where the central point lies in the recognition that \textit{margin} is the key for characterizing the performance of \texttt{AdaBoost}. This…

Machine Learning · Computer Science 2013-08-29 Wei Gao , Zhi-Hua Zhou

We study the problem of bribery in multiwinner elections, for the case where the voters cast approval ballots (i.e., sets of candidates they approve) and the bribery actions are limited to: adding an approval to a vote, deleting an approval…

Computer Science and Game Theory · Computer Science 2021-04-20 Piotr Faliszewski , Piotr Skowron , Nimrod Talmon

We study a model of temporal voting where there is a fixed time horizon, and at each round the voters report their preferences over the available candidates and a single candidate is selected. Prior work has adapted popular notions of…

Computer Science and Game Theory · Computer Science 2025-02-11 Edith Elkind , Svetlana Obraztsova , Jannik Peters , Nicholas Teh

Thompson sampling is a heuristic algorithm for the multi-armed bandit problem which has a long tradition in machine learning. The algorithm has a Bayesian spirit in the sense that it selects arms based on posterior samples of reward…

Machine Learning · Computer Science 2021-02-15 Yi Liu , Veronika Rockova

Multi-winner voting plays a crucial role in selecting representative committees based on voter preferences. Previous research has predominantly focused on single-stage voting rules, which are susceptible to manipulation during preference…

Computer Science and Game Theory · Computer Science 2024-02-06 Shengjie Gong , Lingxiao Huang , Shuangping Huang , Yuyi Wang , Zhiqi Wang , Tao Xiao , Xiang Yan , Chunxue Yang

In this paper, we explore statistical versus computational trade-off to address a basic question in the application of a distributed algorithm: what is the minimal computational cost in obtaining statistical optimality? In smoothing spline…

Statistics Theory · Mathematics 2017-07-25 Zuofeng Shang , Guang Cheng

The Gibbard-Satterthwaite theorem established that no non-trivial voting rule is strategy-proof, but that does not mean that all voting rules are equally susceptible to strategic manipulation. Over the past fifty years numerous approaches…

Computer Science and Game Theory · Computer Science 2022-03-30 Daria Teplova , Egor Ianovski

Markov decision processes are widely used for planning and verification in settings that combine controllable or adversarial choices with probabilistic behaviour. The standard analysis algorithm, value iteration, only provides a lower bound…

Logic in Computer Science · Computer Science 2019-10-21 Arnd Hartmanns , Benjamin Lucien Kaminski

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe