Related papers: Elliptic curves in game theory
We characterise genus 3 complex smooth hyperelliptic curves that contain two additional involutions as curves that can be build from five points in $\mathbb{P}^1$ with a distinguished triple. We are able to write down explicit equations for…
Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…
Let $E$ be an elliptic curve and $\pi:E\to\mathbb{P}^{1}$ a standard double cover identifying $\pm P\in E$. It is known that for some torsion points $P_{i}\in E$, $1\leq i\leq4$, the cross ratio of $\{\pi(P_{i})\}_{i=1}^{4}$ is independent…
We discuss quantitative Calder\'on-Zygmund estimates in $W^{2,2}$ for 2D viscous Hamilton-Jacobi equations with natural growth in the gradient. We apply the result to obtain the existence of classical solutions for stationary second order…
We study natural strategic games on directed graphs, which capture the idea of coordination in the absence of globally common strategies. We show that these games do not need to have a pure Nash equilibrium and that the problem of…
We show that every smooth closed curve C immersed in Euclidean 3-space satisfies the sharp inequality 2(P+I)+V >5 which relates the numbers P of pairs of parallel tangent lines, I of inflections (or points of vanishing curvature), and V of…
Elliptic partial differential equations are important both from application and analysis points of views. In this paper we apply the Closest Point Method to solving elliptic equations on general curved surfaces. Based on the closest point…
In this paper, we prove the existence of classical solutions for second order stationary mean-field game systems. These arise in ergodic (mean-field) optimal control, convex degenerate problems in calculus of variations, and in the study of…
This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems…
We give a beautiful explicit example of a convex plane curve such that the outer billiard has a given finite number of invariant curves. Moreover, the dynamics on these curves is a standard shift. This example can be considered as an outer…
The elliptic 2-Hessian equation is a fully nonlinear partial differential equation (PDE) that is related to intrinsic curvature for three dimensional manifolds. We introduce two numerical methods for this PDE: the first is provably…
Combining $2$-descent techniques with Riemann-Roch and B\'ezout's theorems, we give an upper bound on the number of rational points of bounded height on elliptic and hyperelliptic curves over function fields of characteristic $\neq 2$. We…
Covering spaces of graphs have long been useful for studying expanders (as "graph lifts") and unique games (as the "label-extended graph"). In this paper we advocate for the thesis that there is a much deeper relationship between…
In this paper, we study a two-stage stochastic version of the assignment game, which is a fundamental cooperative game. Given an initial setting, the set of players may change in the second stage according to some probability distribution,…
Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently…
The numbers game is a one-player game played on a finite simple graph with certain ``amplitudes'' assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
We consider a class of fully stochastic and fully distributed algorithms, that we prove to learn equilibria in games. Indeed, we consider a family of stochastic distributed dynamics that we prove to converge weakly (in the sense of weak…
We study strategic interaction in data-driven games where players face uncertainty about payoff distributions inferred from finite samples. To model calibrated attitudes toward such uncertainty, we formulate distributionally robust games…
The classic Rock-Paper-Scissors game of size 3 and its extension, Rock-Paper-Scissors-Lizard-Spock, are modeled by directed graphs called tournaments. They can be further extended to any odd size. The extended games are regular tournaments…
Given an elliptic curve E over a number field k, the Galois action on the torsion points of E induces a Galois representation, \rho_E : Gal(\bar{k}/k) \to GL_2(\hat{Z}). For a fixed number field k, we describe the image of \rho_E for a…