Related papers: By-Example Synthesis of Vector Textures
3D terrain models are essential in fields such as video game development and film production. Since surface color often correlates with terrain geometry, capturing this relationship is crucial to achieving realism. However, most existing…
We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering…
Vector graphics are widely used in digital art and highly favored by designers due to their scalability and layer-wise properties. However, the process of creating and editing vector graphics requires creativity and design expertise, making…
In this work, we explore the problem of generating fantastic special-effects for the typography. It is quite challenging due to the model diversities to illustrate varied text effects for different characters. To address this issue, our key…
Texture recognition has recently been dominated by ImageNet-pre-trained deep Convolutional Neural Networks (CNNs), with specialized modifications and feature engineering required to achieve state-of-the-art (SOTA) performance. However,…
Existing state-of-the-art saliency detection methods heavily rely on CNN-based architectures. Alternatively, we rethink this task from a convolution-free sequence-to-sequence perspective and predict saliency by modeling long-range…
Texture analysis and classification are some of the problems which have been paid much attention by image processing scientists since late 80s. If texture analysis is done accurately, it can be used in many cases such as object tracking,…
Texture recognition is one of the most important tasks in computer vision and, despite the recent success of learning-based approaches, there is still need for model-based solutions. This is especially the case when the amount of data…
Natural images can be viewed as patchworks of different textures, where the local image statistics is roughly stationary within a small neighborhood but otherwise varies from region to region. In order to model this variability, we first…
In view synthesis, a neural radiance field approximates underlying density and radiance fields based on a sparse set of scene pictures. To generate a pixel of a novel view, it marches a ray through the pixel and computes a weighted sum of…
Synthesizing a novel view from a single input image is a challenging task. Traditionally, this task was approached by estimating scene depth, warping, and inpainting, with machine learning models enabling parts of the pipeline. More…
Arbitrary-shaped text detection has recently attracted increasing interests and witnessed rapid development with the popularity of deep learning algorithms. Nevertheless, existing approaches often obtain inaccurate detection results, mainly…
Large-scale text-guided image diffusion models have shown astonishing results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D…
Existing methods for image synthesis utilized a style encoder based on stacks of convolutions and pooling layers to generate style codes from input images. However, the encoded vectors do not necessarily contain local information of the…
Transformer is eminently suitable for auto-regressive image synthesis which predicts discrete value from the past values recursively to make up full image. Especially, combined with vector quantised latent representation, the…
Vision-based tactile sensors typically utilize a deformable elastomer and a camera mounted above to provide high-resolution image observations of contacts. Obtaining accurate volumetric meshes for the deformed elastomer can provide direct…
Text-to-image multimodal tasks, generating/retrieving an image from a given text description, are extremely challenging tasks since raw text descriptions cover quite limited information in order to fully describe visually realistic images.…
In this paper, we propose a pixel-wise method named TextCohesion for scene text detection, which splits a text instance into five key components: a Text Skeleton and four Directional Pixel Regions. These components are easier to handle than…
In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a…
We present ShaDDR, an example-based deep generative neural network which produces a high-resolution textured 3D shape through geometry detailization and conditional texture generation applied to an input coarse voxel shape. Trained on a…