Related papers: VARFVV: View-Adaptive Real-Time Interactive Free-V…
To deliver ultra-high resolution 360-degree video (such as 8K, 12K, or even higher) across the internet, viewport-dependent streaming becomes necessary to save bandwidth. During viewport switches, clients and servers will instantly exchange…
The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…
Video streams usually have to be transcoded to match the characteristics of viewers' devices. Streaming providers have to store numerous transcoded versions of a given video to serve various display devices. Given the fact that viewers'…
We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…
360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…
Recent advances in computer vision and neural networks have made it possible for more surveillance videos to be automatically searched and analyzed by algorithms rather than humans. This happened in parallel with advances in edge computing…
This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…
While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…
Understanding long videos with multimodal large language models (MLLMs) remains challenging due to the heavy redundancy across frames and the need for temporally coherent representations. Existing static strategies, such as sparse sampling,…
The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…
HTTP Adaptive Streaming (HAS) is a widely adopted method for delivering video content over the Internet, requiring each video to be encoded at multiple bitrates and resolution pairs, known as representations, to adapt to various network…
The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically,…
Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…
High-quality video streaming, either in form of Video-On-Demand (VOD) or live streaming, usually requires converting (ie, transcoding) video streams to match the characteristics of viewers' devices (eg, in terms of spatial resolution or…
In recent years, the proliferation of multimedia applications and formats, such as IPTV, Virtual Reality (VR, 360-degree), and point cloud videos, has presented new challenges to the video compression research community. Simultaneously,…
In recent years, the global demand for high-resolution videos and the emergence of new multimedia applications have created the need for a new video coding standard. Hence, in July 2020 the Versatile Video Coding (VVC) standard was released…
The primary challenge of video streaming is to balance high video quality with smooth playback. Traditional codecs are well tuned for this trade-off, yet their inability to use context means they must encode the entire video data and…
The progression of deep learning and the widespread adoption of sensors have facilitated automatic multi-view fusion (MVF) about the cardiovascular system (CVS) signals. However, prevalent MVF model architecture often amalgamates CVS…
360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…
3D video coding is one of the most popular research area in multimedia. This paper reviews the recent progress of the coding technologies for multiview video (MVV) and free view-point video (FVV) which is represented by MVV and depth maps.…