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To deliver ultra-high resolution 360-degree video (such as 8K, 12K, or even higher) across the internet, viewport-dependent streaming becomes necessary to save bandwidth. During viewport switches, clients and servers will instantly exchange…

Multimedia · Computer Science 2023-04-13 Gang Shen , Mingyang Ma , Guangxin Xu

The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…

Systems and Control · Electrical Eng. & Systems 2022-01-21 Junyan Yang , Yang Jiang , Shuoyao Wang

Video streams usually have to be transcoded to match the characteristics of viewers' devices. Streaming providers have to store numerous transcoded versions of a given video to serve various display devices. Given the fact that viewers'…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-06 Xiangbo Li , Mohsen Amini Salehi , Magdy Bayoumi , Nian-Feng Tzeng , Rajkumar Buyya

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

Multimedia · Computer Science 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

Multimedia · Computer Science 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

Recent advances in computer vision and neural networks have made it possible for more surveillance videos to be automatically searched and analyzed by algorithms rather than humans. This happened in parallel with advances in edge computing…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-06-03 Tarek Elgamal , Shu Shi , Varun Gupta , Rittwik Jana , Klara Nahrstedt

This paper investigates adaptive streaming of one or multiple tiled 360 videos from a multi-antenna base station (BS) to one or multiple single-antenna users, respectively, in a multi-carrier wireless system. We aim to maximize the video…

Multimedia · Computer Science 2021-09-29 Lingzhi Zhao , Ying Cui , Zhi Liu , Yunfei Zhang , Sheng Yang

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

Multimedia · Computer Science 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

Understanding long videos with multimodal large language models (MLLMs) remains challenging due to the heavy redundancy across frames and the need for temporally coherent representations. Existing static strategies, such as sparse sampling,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Naishan Zheng , Jie Huang , Qingpei Guo , Feng Zhao

The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Hui Yuan , Shiyun Zhao , Junhui Hou , Xuekai Wei , Sam Kwong

HTTP Adaptive Streaming (HAS) is a widely adopted method for delivering video content over the Internet, requiring each video to be encoded at multiple bitrates and resolution pairs, known as representations, to adapt to various network…

Multimedia · Computer Science 2025-03-04 Kamran Qureshi , Hadi Amirpour , Christian Timmerer

The predominant use of wireless access networks is for media streaming applications, which are only gaining popularity as ever more devices become available for this purpose. However, current access networks treat all packets identically,…

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

High-quality video streaming, either in form of Video-On-Demand (VOD) or live streaming, usually requires converting (ie, transcoding) video streams to match the characteristics of viewers' devices (eg, in terms of spatial resolution or…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-19 Xiangbo Li , Mohsen Amini Salehi , Yamini Joshi , Mahmoud Darwich , Brad Landreneau , Magdy Bayoumi

In recent years, the proliferation of multimedia applications and formats, such as IPTV, Virtual Reality (VR, 360-degree), and point cloud videos, has presented new challenges to the video compression research community. Simultaneously,…

Image and Video Processing · Electrical Eng. & Systems 2023-10-23 Thomas Amestoy , Naty Sidaty , Wassim Hamidouche , Pierrick Philippe , Daniel Menard

In recent years, the global demand for high-resolution videos and the emergence of new multimedia applications have created the need for a new video coding standard. Hence, in July 2020 the Versatile Video Coding (VVC) standard was released…

Image and Video Processing · Electrical Eng. & Systems 2022-07-01 Anup Saha , Wassim Hamidouche , Miguel Chavarrías , Guillaume Gautier , Fernando Pescador , Ibrahim Farhat

The primary challenge of video streaming is to balance high video quality with smooth playback. Traditional codecs are well tuned for this trade-off, yet their inability to use context means they must encode the entire video data and…

Multimedia · Computer Science 2025-12-17 Emanuele Artioli , Farzad Tashtarian , Christian Timmerer

The progression of deep learning and the widespread adoption of sensors have facilitated automatic multi-view fusion (MVF) about the cardiovascular system (CVS) signals. However, prevalent MVF model architecture often amalgamates CVS…

Machine Learning · Computer Science 2024-06-14 Qihan Hu , Daomiao Wang , Hong Wu , Jian Liu , Cuiwei Yang

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

Multimedia · Computer Science 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

3D video coding is one of the most popular research area in multimedia. This paper reviews the recent progress of the coding technologies for multiview video (MVV) and free view-point video (FVV) which is represented by MVV and depth maps.…

Multimedia · Computer Science 2015-12-31 Qifei Wang