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Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

Artificial Intelligence · Computer Science 2010-09-03 Fabien Tencé , Cédric Buche

Deepfake detection is widely framed as a machine learning problem, yet how humans and AI detectors compare under realistic conditions remains poorly understood. We evaluate 200 human participants and 95 state-of-the-art AI detectors across…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Marco Postiglione , Isabel Gortner , V. S. Subrahmanian

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

Social and Information Networks · Computer Science 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby

In this paper, we present a new methodology that employs tester agents to automate video game testing. We introduce two types of agents -synthetic and human-like- and two distinct approaches to create them. Our agents are derived from…

Artificial Intelligence · Computer Science 2019-06-04 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

Human-AI teams play a pivotal role in improving overall system performance when neither the human nor the model can achieve such performance on their own. With the advent of powerful and accessible Generative AI models, several mundane…

Artificial Intelligence · Computer Science 2026-05-12 Pranavkumar Mallela , Vinay Kumar , Shashi Shekhar Jha , Shweta Jain

The rapid development of artificial intelligence (AI) has fundamentally transformed creative work practices in the design industry. Existing studies have identified both opportunities and challenges for creative practitioners in their…

Human-Computer Interaction · Computer Science 2025-09-30 Nami Ogawa , Yuki Okafuji , Yuji Hatada , Jun Baba

Human-AI complementarity, the idea that combining human and AI judgments can outperform either alone, offers a promising pathway toward robust oversight of advanced AI systems. However, whether human-AI complementarity can be achieved on…

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

AI design characteristics and human personality traits each impact the quality and outcomes of human-AI interactions. However, their relative and joint impacts are underexplored in imperfectly cooperative scenarios, where people and AI only…

Computation and Language · Computer Science 2026-04-20 Myke C. Cohen , Mingqian Zheng , Neel Bhandari , Hsien-Te Kao , Xuhui Zhou , Daniel Nguyen , Laura Cassani , Maarten Sap , Svitlana Volkova

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…

Human-Computer Interaction · Computer Science 2021-01-19 Jichen Zhu , Jennifer Villareale , Nithesh Javvaji , Sebastian Risi , Mathias Löwe , Rush Weigelt , Casper Harteveld

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that…

Artificial Intelligence · Computer Science 2022-02-22 Tobias Baumann

Human oversight requirements are a core component of the European AI Act and in AI governance. In this paper, we highlight key challenges in testing for compliance with these requirements. A central difficulty lies in balancing simple, but…

Human-Computer Interaction · Computer Science 2025-07-25 Markus Langer , Veronika Lazar , Kevin Baum

We study the problem of designing AI agents that can robustly cooperate with people in human-machine partnerships. Our work is inspired by real-life scenarios in which an AI agent, e.g., a virtual assistant, has to cooperate with new users…

Machine Learning · Computer Science 2020-06-17 Ahana Ghosh , Sebastian Tschiatschek , Hamed Mahdavi , Adish Singla

As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how…

Human-Computer Interaction · Computer Science 2017-08-18 Prithvijit Chattopadhyay , Deshraj Yadav , Viraj Prabhu , Arjun Chandrasekaran , Abhishek Das , Stefan Lee , Dhruv Batra , Devi Parikh

AI systems increasingly assist human decision making by producing preliminary assessments of complex inputs. However, such AI-generated assessments can often be noisy or systematically biased, raising a central question: how should costly…

Machine Learning · Statistics 2026-03-17 Lezhi Tan , Naomi Sagan , Lihua Lei , Jose Blanchet

As AI becomes increasingly embedded in daily life, ascertaining whether an agent is human is critical. We systematically benchmark AI's ability to imitate humans in three language tasks (image captioning, word association, conversation) and…

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

Artificial Intelligence · Computer Science 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

We study how humans learn from AI, leveraging an introduction of an AI-powered Go program (APG) that unexpectedly outperformed the best professional player. We compare the move quality of professional players to APG's superior solutions…

General Economics · Economics 2025-01-13 Sukwoong Choi , Hyo Kang , Namil Kim , Junsik Kim

This exploratory study examined the consistency of human-AI collaboration by analyzing three extensive "vibe coding" sessions between a human product lead and an AI software engineer. We investigated similarities and differences in team…

Computers and Society · Computer Science 2025-08-29 Cory Knobel , Nicole Radziwill
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