Related papers: Addressing Network Packet-based Cheats in Multipla…
Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users…
Data ecosystems are becoming larger and more complex due to online tracking, wearable computing, and the Internet of Things. But privacy concerns are threatening to erode the potential benefits of these systems. Recently, users have…
Scientific collaborations benefit from collaborative learning of distributed sources, but remain difficult to achieve when data are sensitive. In recent years, privacy preserving techniques have been widely studied to analyze distributed…
Packet-loss is a common problem in data transmission, using Voice over IP. The problem is an old problem, and there has been a variety of classical approaches that were developed to overcome this problem. However, with the rise of deep…
Evidence on the effectiveness of Man-At-The-End (MATE) software protections, such as code obfuscation, has mainly come from limited empirical research. Recently, however, an automatable method was proposed to obtain statistical models of…
Reconnaissance activities precedent other attack steps in the cyber kill chain. Zero-day attacks exploit unknown vulnerabilities and give attackers the upper hand against conventional defenses. Honeypots have been used to deceive attackers…
Protocol detection is the process of determining the application layer protocol in the context of network security monitoring, which requires a timely and precise decision to enable protocol-specific deep packet inspection. This task has…
An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game…
Distributed intrustion detection systems detect attacks on computer systems by analyzing data aggregated from distributed sources. The distributed nature of the data sources allows patterns in the data to be seen that might not be…
A common approach of system identification and machine learning is to generate a model by using training data to predict the test data instances as accurate as possible. Nonetheless, concerns about data privacy are increasingly raised, but…
Cooperation between wireless network nodes is a promising technique for improving the physical layer security of wireless transmission, in terms of secrecy capacity, in the presence of multiple eavesdroppers. While existing physical layer…
For conventional secret sharing, if cheaters can submit possibly forged shares after observing shares of the honest users in the reconstruction phase then they cannot only disturb the protocol but also only they may reconstruct the true…
Adversarial patch attacks are among one of the most practical threat models against real-world computer vision systems. This paper studies certified and empirical defenses against patch attacks. We begin with a set of experiments showing…
Speedrun, a practice of completing a game as quickly as possible, has fostered vibrant communities driven by creativity, competition, and mastery of game mechanics and motor skills. However, this contest also attracts malicious actors as…
In this paper, we consider a new network security game wherein an attacker and a defender are battling over "multiple" targets. This type of game is appropriate to model many current network security conflicts such as Internet phishing,…
This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…
This paper addresses the distributed Nash Equilibrium seeking problem for aggregative games, where legitimate players' decisions are affected by potential malicious players. To describe players' behavior, we introduce a novel heterogeneous…
In distributed learning settings, models are iteratively updated with shared gradients computed from potentially sensitive user data. While previous work has studied various privacy risks of sharing gradients, our paper aims to provide a…
In multi-hop mobile ad hoc networks (MANETs),mobile nodes cooperate with each other without using any infrastructure such as access points or base stations. Security remains a major challenge for these networks due to their features of open…
We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…