Related papers: Addressing Network Packet-based Cheats in Multipla…
One of the biggest problems with the Internet technology is the unwanted spam emails. The well disguised phishing email comes in as part of the spam and makes its entry into the inbox quite frequently nowadays. While phishing is normally…
Extra-Sensory Perception (ESP) cheats, which reveal hidden in-game information such as enemy locations, are difficult to detect because their effects are not directly observable in player behavior. The lack of observable evidence makes it…
Many applications have security vulnerabilities that can be exploited. It is practically impossible to find all of them due to the NP-complete nature of the testing problem. Security solutions provide defenses against these attacks through…
We prove a general connection between the communication complexity of two-player games and the sample complexity of their multi-player locally private analogues. We use this connection to prove sample complexity lower bounds for locally…
We are concerned with a distributed approach to solve multi-cluster games arising in multi-agent systems. In such games, agents are separated into distinct clusters. The agents belonging to the same cluster cooperate with each other to…
Wireless Sensor Networks (WSN) support data collection and distributed data processing by means of very small sensing devices that are easy to tamper and cloning: therefore classical security solutions based on access control and strong…
Phishing is an online identity theft, which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Game based education is becoming…
Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…
We consider the problem of stealthy communication over a multipath network in the presence of an active adversary. The multipath network consists of multiple parallel noiseless links, and the adversary is able to eavesdrop and jam a subset…
Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing…
The paper considers a problem of detecting and mitigating biasing attacks on networks of state observers targeting cooperative state estimation algorithms. The problem is cast within the recently developed framework of distributed…
Game theory has been applied to investigate network security. But different security scenarios were often modeled via different types of games and analyzed in an ad-hoc manner. In this paper, we propose an algebraic approach for modeling…
Secure networks rely upon players to maintain security and reliability. However not every player can be assumed to have total loyalty and one must use methods to uncover traitors in such networks. We use the original concept of the…
This paper introduces quantum multiparty protocols which allow the use of temporary assumptions. We prove that secure quantum multiparty computations are possible if and only if classical multi party computations work. But these strict…
A common approach to overcome the limited nature of sensor networks is to aggregate data at intermediate nodes. A challenging issue in this context is to guarantee end-to-end security mainly because sensor networks are extremely vulnerable…
In this paper, we develop a trust based security protocol based on a cross layer approach which attains confidentiality and authentication of packets in both routing and link layers of MANETs. In the first phase of the protocol, we design a…
Every day we share our personal information through digital systems which are constantly exposed to threats. For this reason, security-oriented disciplines of signal processing have received increasing attention in the last decades:…
We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…
Recent developments in cloud storage architectures have originated new models of online storage as cooperative storage systems and interconnected clouds. Such distributed environments involve many organizations, thus ensuring…
In a spoofing attack, an attacker impersonates a legitimate user to access or modify data belonging to the latter. Typical approaches for spoofing detection in the physical layer declare an attack when a change is observed in certain…