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Related papers: Software Testing for Extended Reality Applications…

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This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users based on their motions in various Extended Reality (XR) applications. We developed a novel…

Human-Computer Interaction · Computer Science 2026-04-23 Lukas Schach , Christian Rack , Ryan P. McMahan , Marc Erich Latoschik

Mental health disorders are the leading cause of health-related problems globally. It is projected that mental health disorders will be the leading cause of morbidity among adults as the incidence rates of anxiety and depression grows…

Human-Computer Interaction · Computer Science 2024-04-12 Omisore Olatunji , Ifeanyi Odenigbo , Joseph Orji , Amelia Beltran , Nilufar Baghaei , Meier Sandra , Rita Orji

As technology advances, the integration of physical, virtual, and social worlds has led to a complex landscape of ``Realities'' such as Virtual Reality (VR), Augmented Reality (AR), metaverse, spatial computing, and other emerging…

Human-Computer Interaction · Computer Science 2025-01-03 Steve Mann , Martin Cooper , Bran Ferren , Thomas M. Coughlin , Paul Travers

Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requires a nuanced understanding of user behavior and preferences. This knowledge is challenging to obtain without the widespread adoption of XR…

Human-Computer Interaction · Computer Science 2024-03-14 Hyunsung Cho , Yukang Yan , Kashyap Todi , Mark Parent , Missie Smith , Tanya R. Jonker , Hrvoje Benko , David Lindlbauer

Context: Research software is essential for developing advanced tools and models to solve complex research problems and drive innovation across domains. Therefore, it is essential to ensure its correctness. Software testing plays a vital…

Software Engineering · Computer Science 2025-01-30 Nasir U. Eisty , Upulee Kanewala , Jeffrey C. Carver

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners…

Human-Computer Interaction · Computer Science 2026-02-23 Daniel Killough , Tiger F. Ji , Kexin Zhang , Yaxin Hu , Yu Huang , Ruofei Du , Yuhang Zhao

Several important aspects of software product quality can be evaluated using dynamic metrics that effectively capture and reflect the software's true runtime behavior. While the extent of research in this field is still relatively limited,…

Software Engineering · Computer Science 2021-01-12 Amjed Tahir , Stephen G. MacDonell

Real-time multi-task multi-model (MTMM) workloads, a new form of deep learning inference workloads, are emerging for applications areas like extended reality (XR) to support metaverse use cases. These workloads combine user interactivity…

Shape modeling research in Computer Graphics has been an active area for decades. The ability to create and edit complex 3D shapes has been of key importance in Computer-Aided Design, Animation, Architecture, and Entertainment. With the…

Graphics · Computer Science 2024-01-03 Shounak Chatterjee

The activities of requirements engineering and software testing are intrinsically related to each other, as these two areas are linked when seeking to specify and also ensure the expectations of a software product, with quality and on time.…

Software Engineering · Computer Science 2023-04-27 Thalia S. Santana , Taciana N. Kudo , Renato F. Bulcão-Neto

Background: Research software plays an important role in solving real-life problems, empowering scientific innovations, and handling emergency situations. Therefore, the correctness and trustworthiness of research software are of absolute…

Software Engineering · Computer Science 2022-07-27 Nasir U. Eisty , Jeffrey C. Carver

This research presents a proof-of-concept prototype of an all-in-one mixed reality application platform, developed to investigate the needs and expectations of users from mixed reality systems. The study involved an extensive user study…

Human-Computer Interaction · Computer Science 2024-04-17 Amir Reza Asadi , Reza Hemadi

Although extended reality(XR)-using technologies have started to be discussed in the industrial setting, it is becoming important to understand how to implement them ethically and privacy-preservingly. In our paper, we summarise our…

Human-Computer Interaction · Computer Science 2025-07-08 Anastasia Sergeeva , Claudia Negri-Ribalta , Gabriele Lenzini

Software testing ensures that a system functions correctly, meets specified requirements, and maintains high quality. As artificial intelligence and machine learning (ML) technologies become integral to software systems, testing has evolved…

Software Engineering · Computer Science 2025-07-29 Ronnie de Souza Santos , Matheus de Morais Leca , Reydne Santos , Cleyton Magalhaes

Educators, developers, and other stakeholders face challenges when creating, adapting, and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics. User created reviews of these applications provide important…

Computers and Society · Computer Science 2024-03-27 Shaun Bangay , Adam P. A. Cardilini , Sophie McKenzie , Maria Nicholas , Manjeet Singh

Quantum Computing is a new paradigm that enables several advances which are impossible using classical technology. With the rise of quantum computers, the software is also invited to change so that it can better fit this new computation…

Software Engineering · Computer Science 2024-03-19 Paulo Eduardo Zanni Junior , Valter Vieira de Camargo

ASCRIBE-XR, a novel computational platform designed to facilitate the visualization and exploration of 3D volumetric data and mesh data in the context of synchrotron experiments, is described. Using Godot and PC-VR technologies, the…

Human-Computer Interaction · Computer Science 2025-07-08 Ronald J. Pandolfi , Jeffrey J. Donatelli , Julian Todd , Daniela Ushizima

Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that…

Human-Computer Interaction · Computer Science 2020-10-28 Kexin Yang , Xiaofei Zhou , Iulian Radu

The development of radiance fields (RF), such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF), has revolutionized interactive photorealistic view synthesis and presents enormous opportunities for XR research and…

Graphics · Computer Science 2025-08-08 Ke Li , Mana Masuda , Susanne Schmidt , Shohei Mori

Extended Reality (XR)-aided teleoperation has shown its potential in improving operating efficiency in mission-critical, rich-information and complex scenarios. The multi-sensory XR devices introduce several new types of traffic with unique…

Signal Processing · Electrical Eng. & Systems 2020-11-19 Fenghe Hu , Yansha Deng , Hui Zhou , Tae Hun Jung , Chan-Byoung Chae , A. Hamid Aghvami