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Church's synthesis problem asks whether there exists a finite-state stream transducer satisfying a given input-output specification. For specifications written in Monadic Second-Order Logic (MSO) over infinite words, Church's synthesis can…

Logic in Computer Science · Computer Science 2023-06-22 Cécilia Pradic , Colin Riba

The Church Problem asks for the construction of a procedure which, given a logical specification A(I,O) between input omega-strings I and output omega-strings O, determines whether there exists an operator F that implements the…

Logic in Computer Science · Computer Science 2025-07-30 Alexander Rabinovich , Daniel Fattal

We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton, and one of the players can elapse time. We perform a systematic study of synthesis…

Formal Languages and Automata Theory · Computer Science 2026-01-09 Sławomir Lasota , Mathieu Lehaut , Julie Parreaux , Radosław Piórkowski

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

A fundamental theorem of Buchi and Landweber shows that the Church synthesis problem is computable. Buchi and Landweber reduced the Church Problem to problems about ω-games and used the determinacy of such games as one of the main…

Logic in Computer Science · Computer Science 2015-07-01 Alexander Rabinovich

Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…

Computer Science and Game Theory · Computer Science 2016-07-19 Dietmar Berwanger , Anup Basil Mathew , Marie van den Bogaard

Infinite games (in the form of Gale-Stewart games) are studied where a play is a sequence of natural numbers chosen by two players in alternation, the winning condition being a subset of the Baire space $\omega^\omega$. We consider such…

Computer Science and Game Theory · Computer Science 2023-06-22 Benedikt Brütsch , Wolfgang Thomas

We study two-player zero-sum games over infinite-state graphs with boundedness conditions. Our first contribution is about the strategy complexity, i.e the memory required for winning strategies: we prove that over general infinite-state…

Computer Science and Game Theory · Computer Science 2013-04-23 Krishnendu Chatterjee , Nathanaël Fijalkow

For a two-variable formula ψ(X,Y) of Monadic Logic of Order (MLO) the Church Synthesis Problem concerns the existence and construction of an operator Y=F(X) such that ψ(X,F(X)) is universally valid over Nat. B\"{u}chi and Landweber…

Logic in Computer Science · Computer Science 2015-07-01 Alexander Rabinovich

In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…

Computer Science and Game Theory · Computer Science 2017-06-05 Véronique Bruyère

The synthesis of maximally-permissive controllers in infinite-state systems has many practical applications. Such controllers directly correspond to maximal winning strategies in logically specified infinite-state two-player games. In this…

Logic in Computer Science · Computer Science 2021-08-18 Stanly Samuel , Deepak D'Souza , Raghavan Komondoor

Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players…

Logic in Computer Science · Computer Science 2023-10-03 Paul Hannibal

In a Church synthesis game, two players, Adam and Eve, alternately pick some element in a finite alphabet, for an infinite number of rounds. The game is won by Eve if the omega-word formed by this infinite interaction belongs to a given…

Formal Languages and Automata Theory · Computer Science 2023-06-23 Léo Exibard , Emmanuel Filiot , Ayrat Khalimov

We present a novel method for the synthesis of finite state systems that is a generalisation of the generalised reactivity(1) synthesis approach by Piterman, Pnueli and Sa'ar. In particular, we describe an efficient method to synthesize…

Logic in Computer Science · Computer Science 2015-03-13 Ruediger Ehlers

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning…

Computer Science and Game Theory · Computer Science 2015-07-29 Dietmar Berwanger , Anup Basil Mathew

In this paper, we investigate the rational synthesis problem for concurrent game structure for a variety of objectives ranging from reachability to Muller condition. We propose a new algorithm that establishes the decidability of the non…

Logic in Computer Science · Computer Science 2018-06-11 Rodica Condurache , Youssouf Oualhadj , Nicolas Troquard

The synthesis problem asks to automatically generate, if it exists, an algorithm from a specification of correct input-output pairs. In this paper, we consider the synthesis of computable functions of infinite words, for a classical Turing…

Formal Languages and Automata Theory · Computer Science 2024-02-09 Emmanuel Filiot , Sarah Winter

We extend the quantitative synthesis framework by going beyond the worst-case. On the one hand, classical analysis of two-player games involves an adversary (modeling the environment of the system) which is purely antagonistic and asks for…

Computer Science and Game Theory · Computer Science 2015-11-02 Véronique Bruyère , Emmanuel Filiot , Mickael Randour , Jean-François Raskin

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

Computer Science and Game Theory · Computer Science 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck
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