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Video generation models produce visually coherent content but struggle with tasks requiring spatial reasoning and multi-step planning. Reinforcement learning (RL) offers a path to improve generalization, but its effectiveness in video…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Ming Liu , Yunbei Zhang , Shilong Liu , Liwen Wang , Wensheng Zhang

Recent Prompt-based Continual learning (PCL) has achieved remarkable performance with pre-trained models. These approaches expand a prompt pool by adding a new set of prompts while learning and select the correct set during inference.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Qian Feng , Da-wei Zhou , Hanbin Zhao , Chao Zhang , Jiahua Dong , Dengxin Dai , Hui Qian

Reinforcement learning (RL) algorithms have been successfully used to develop control policies for dynamical systems. For many such systems, these policies are trained in a simulated environment. Due to discrepancies between the simulated…

Systems and Control · Electrical Eng. & Systems 2020-11-23 Anubhav Guha , Anuradha Annaswamy

We present the PowerGridworld software package to provide users with a lightweight, modular, and customizable framework for creating power-systems-focused, multi-agent Gym environments that readily integrate with existing training…

Machine Learning · Computer Science 2021-11-12 David Biagioni , Xiangyu Zhang , Dylan Wald , Deepthi Vaidhynathan , Rohit Chintala , Jennifer King , Ahmed S. Zamzam

Reinforcement Learning (RL) plays a crucial role in advancing autonomous driving technologies by maximizing reward functions to achieve the optimal policy. However, crafting these reward functions has been a complex, manual process in many…

Artificial Intelligence · Computer Science 2024-06-18 Xu Han , Qiannan Yang , Xianda Chen , Xiaowen Chu , Meixin Zhu

Retrieval-Augmented Generation (RAG) integrates external knowledge with Large Language Models (LLMs) to enhance factual correctness and mitigate hallucination. However, dense retrievers often become the bottleneck of RAG systems due to…

Computation and Language · Computer Science 2025-10-27 Yuan Li , Qi Luo , Xiaonan Li , Bufan Li , Qinyuan Cheng , Bo Wang , Yining Zheng , Yuxin Wang , Zhangyue Yin , Xipeng Qiu

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Zehan Wang , Tengfei Wang , Haiyu Zhang , Xuhui Zuo , Junta Wu , Haoyuan Wang , Wenqiang Sun , Zhenwei Wang , Chenjie Cao , Hengshuang Zhao , Chunchao Guo , Zhou Zhao

Text embedding and generative tasks are usually trained separately based on large language models (LLMs) nowadays. This causes a large amount of training cost and deployment effort. Context compression is also a challenging and pressing…

Computation and Language · Computer Science 2026-05-13 Zhongtao Miao , Qiyu Wu , Yoshimasa Tsuruoka

Reinforcement learning (RL), particularly in sparse reward settings, often requires prohibitively large numbers of interactions with the environment, thereby limiting its applicability to complex problems. To address this, several prior…

Machine Learning · Computer Science 2020-11-20 Prasoon Goyal , Scott Niekum , Raymond J. Mooney

We present a map-less path planning algorithm based on Deep Reinforcement Learning (DRL) for mobile robots navigating in unknown environment that only relies on 40-dimensional raw laser data and odometry information. The planner is trained…

Robotics · Computer Science 2020-02-12 Nicolò Botteghi , Beril Sirmacek , Khaled A. A. Mustafa , Mannes Poel , Stefano Stramigioli

Reinforcement learning (RL) has demonstrated remarkable potential in robotic manipulation but faces challenges in sample inefficiency and lack of interpretability, limiting its applicability in real world scenarios. Enabling the agent to…

Robotics · Computer Science 2025-05-16 Xinrui Wang , Yan Jin

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

World models predict state transitions in response to actions and are increasingly developed across diverse modalities. However, standard training objectives such as maximum likelihood estimation (MLE) often misalign with task-specific…

Machine Learning · Computer Science 2025-10-28 Jialong Wu , Shaofeng Yin , Ningya Feng , Mingsheng Long

Goal-conditioned Reinforcement Learning (RL) aims at learning optimal policies, given goals encoded in special command inputs. Here we study goal-conditioned neural nets (NNs) that learn to generate deep NN policies in form of…

Machine Learning · Computer Science 2022-07-05 Francesco Faccio , Vincent Herrmann , Aditya Ramesh , Louis Kirsch , Jürgen Schmidhuber

Reinforcement Learning (RL) methods are typically applied directly in environments to learn policies. In some complex environments with continuous state-action spaces, sparse rewards, and/or long temporal horizons, learning a good policy in…

Machine Learning · Computer Science 2023-05-03 Deyao Zhu , Li Erran Li , Mohamed Elhoseiny

To reduce doctors' workload, deep-learning-based automatic medical report generation has recently attracted more and more research efforts, where attention mechanisms and reinforcement learning are integrated with the classic…

Computation and Language · Computer Science 2020-11-17 Wenting Xu , Chang Qi , Zhenghua Xu , Thomas Lukasiewicz

The advent of large pre-trained generative language models has provided a common framework for AI story generation via sampling the model to create sequences that continue the story. However, sampling alone is insufficient for story…

Computation and Language · Computer Science 2021-12-17 Amal Alabdulkarim , Winston Li , Lara J. Martin , Mark O. Riedl

We propose a novel framework to controller design in environments with a two-level structure: a known high-level graph ("map") in which each vertex is populated by a Markov decision process, called a "room". The framework "separates…

Artificial Intelligence · Computer Science 2025-03-11 Florent Delgrange , Guy Avni , Anna Lukina , Christian Schilling , Ann Nowé , Guillermo A. Pérez

This paper studies satisfaction of temporal properties on unknown stochastic processes that have continuous state spaces. We show how reinforcement learning (RL) can be applied for computing policies that are finite-memory and deterministic…

Systems and Control · Electrical Eng. & Systems 2020-09-29 Milad Kazemi , Sadegh Soudjani

Foundational world models must be both interactive and preserve spatiotemporal coherence for effective future planning with action choices. However, present models for long video generation have limited inherent world modeling capabilities…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Taiye Chen , Xun Hu , Zihan Ding , Chi Jin