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Ray-tracing-based 3D Gaussian splatting (3DGS) methods overcome the limitations of rasterization -- rigid pinhole camera assumptions, inaccurate shadows, and lack of native reflection or refraction -- but remain slower due to the cost of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Peiyu Xu , Xin Sun , Krishna Mullia , Raymond Fei , Iliyan Georgiev , Shuang Zhao

3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian primitives to represent the scene. However, 3DGS encounters…

Graphics · Computer Science 2025-09-18 Yifan Mo , Youcheng Cai , Ligang Liu

Novel view synthesis (NVS) and surface reconstruction (SR) are essential tasks in 3D Gaussian Splatting (3D-GS). Despite recent progress, these tasks are often addressed independently, with GS-based rendering methods struggling under…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Qingyuan Zhou , Yuehu Gong , Weidong Yang , Jiaze Li , Yeqi Luo , Baixin Xu , Shuhao Li , Ben Fei , Ying He

The field of novel view synthesis from images has seen rapid advancements with the introduction of Neural Radiance Fields (NeRF) and more recently with 3D Gaussian Splatting. Gaussian Splatting became widely adopted due to its efficiency…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Ruihong Yin , Vladimir Yugay , Yue Li , Sezer Karaoglu , Theo Gevers

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Michael Niemeyer , Fabian Manhardt , Marie-Julie Rakotosaona , Michael Oechsle , Daniel Duckworth , Rama Gosula , Keisuke Tateno , John Bates , Dominik Kaeser , Federico Tombari

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360{\deg} views of a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Xiaofeng Jin , Yan Fang , Matteo Frosi , Jianfei Ge , Jiangjian Xiao , Matteo Matteucci

The field of visual localization has been researched for several decades and has meanwhile found many practical applications. Despite the strong progress in this field, there are still challenging situations in which established methods…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Vincent Ress , Jonas Meyer , Wei Zhang , David Skuddis , Uwe Soergel , Norbert Haala

The reconstruction of dynamic 3D scenes using 3D Gaussian Splatting has shown significant promise. A key challenge, however, remains in modeling realistic motion, as most methods fail to align the motion of Gaussians with real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Junoh Lee , Junmyeong Lee , Yeon-Ji Song , Inhwan Bae , Jisu Shin , Hae-Gon Jeon , Jin-Hwa Kim

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual quality. However, existing methods struggle with semi-transparent specular surfaces that exhibit both complex reflections and clear transmission, often…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Ji Shi , Xianghua Ying , Bowei Xing , Ruohao Guo , Wenzhen Yue

Recently, 3D Gaussian Splatting (3DGS) greatly accelerated mesh extraction from posed images due to its explicit representation and fast software rasterization. While the addition of geometric losses and other priors has improved the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Lukas Radl , Felix Windisch , Andreas Kurz , Thomas Köhler , Michael Steiner , Markus Steinberger

The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural reconstruction approaches based on Neural Radiance Fields (NeRF)…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Bang Du , Runfa Blark Li , Chen Du , Truong Nguyen

Embodied intelligence requires precise reconstruction and rendering to simulate large-scale real-world data. Although 3D Gaussian Splatting (3DGS) has recently demonstrated high-quality results with real-time performance, it still faces…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Haodong Xiang , Xinghui Li , Kai Cheng , Xiansong Lai , Wanting Zhang , Zhichao Liao , Long Zeng , Xueping Liu

Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-30 Shuo Wang , Binbin Huang , Ruoyu Wang , Shenghua Gao

3D Gaussian Splatting (3D-GS) technique couples 3D Gaussian primitives with differentiable rasterization to achieve high-quality novel view synthesis results while providing advanced real-time rendering performance. However, due to the flaw…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Zongxin Ye , Wenyu Li , Sidun Liu , Peng Qiao , Yong Dou

In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it…

Computer Vision and Pattern Recognition · Computer Science 2024-01-05 Jaeyoung Chung , Jeongtaek Oh , Kyoung Mu Lee

Dynamic urban scene modeling is a rapidly evolving area with broad applications. While current approaches leveraging neural radiance fields or Gaussian Splatting have achieved fine-grained reconstruction and high-fidelity novel view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Yuru Xiao , Zihan Lin , Chao Lu , Deming Zhai , Kui Jiang , Wenbo Zhao , Wei Zhang , Junjun Jiang , Huanran Wang , Xianming Liu

Recent advancements in radiance field rendering show promising results in 3D scene representation, where Gaussian splatting-based techniques emerge as state-of-the-art due to their quality and efficiency. Gaussian splatting is widely used…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Arnab Dey , Cheng-You Lu , Andrew I. Comport , Srinath Sridhar , Chin-Teng Lin , Jean Martinet

We propose 3D Super Resolution (3DSR), a novel 3D Gaussian-splatting-based super-resolution framework that leverages off-the-shelf diffusion-based 2D super-resolution models. 3DSR encourages 3D consistency across views via the use of an…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Yi-Ting Chen , Ting-Hsuan Liao , Pengsheng Guo , Alexander Schwing , Jia-Bin Huang

Efficient scene representations are essential for many real-world applications, especially those involving spatial measurement. Although current NeRF-based methods have achieved impressive results in reconstructing building-scale scenes,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-19 Jianlin Guo , Haihong Xiao , Wenxiong Kang

3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling external surfaces. In…

Image and Video Processing · Electrical Eng. & Systems 2026-01-12 Shuxin Liang , Yihan Xiao , Wenlu Tang
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