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Live animation has gained immense popularity for enhancing online engagement, yet achieving high-quality, real-time, and stable animation with diffusion models remains challenging, especially on consumer-grade GPUs. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Zhilei Shu , Ruili Feng , Yang Cao , Zheng-Jun Zha

In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…

Multimedia · Computer Science 2021-10-13 Minseok Choi , Won Joon Yun , Joongheon Kim

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

The state of the art in video super-resolution (SR) are techniques based on deep learning, but they perform poorly on real-world videos (see Figure 1). The reason is that training image-pairs are commonly created by downscaling a…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Noam Elron , Alex Itskovich , Shahar S. Yuval , Noam Levy

Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…

Networking and Internet Architecture · Computer Science 2023-10-24 Zhaoyuan He , Yifan Yang , Shuozhe Li , Diyuan Dai , Lili Qiu , Yuqing Yang

In streaming Reinforcement Learning (RL), transitions are observed and discarded immediately after a single update. While this minimizes resource usage for on-device applications, it makes agents notoriously sample-inefficient, since…

Machine Learning · Computer Science 2026-02-11 Nilaksh , Antoine Clavaud , Mathieu Reymond , François Rivest , Sarath Chandar

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Super-resolution (SR) is a key technique for improving the visual quality of video content by increasing its spatial resolution while reconstructing fine details. SR has been employed in many applications including video streaming, where…

Image and Video Processing · Electrical Eng. & Systems 2025-07-10 Yuxuan Jiang , Jakub Nawała , Chen Feng , Fan Zhang , Xiaoqing Zhu , Joel Sole , David Bull

Recent advancements in real-time super-resolution have enabled higher-quality video streaming, yet existing methods struggle with the unique challenges of compressed video content. Commonly used datasets do not accurately reflect the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Evgeney Bogatyrev , Khaled Abud , Ivan Molodetskikh , Nikita Alutis , Dmitriy Vatolin

Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…

Multimedia · Computer Science 2022-01-20 Ahmad Alhilal , Tristan Braud , Bo Han , Pan Hui

Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360-degree videos to video-conferencing and live streaming. However, robustly delivering visual content under…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Royson Lee , Stylianos I. Venieris , Nicholas D. Lane

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…

Systems and Control · Electrical Eng. & Systems 2024-10-04 Ali Majlesi Kopaee , Seyed Amir Hajseyedtaghia , Hossein Chitsaz

Cloud gaming is an advanced form of Internet service that necessitates local terminals to decode within limited resources and time latency. Super-Resolution (SR) techniques are often employed on these terminals as an efficient way to reduce…

Image and Video Processing · Electrical Eng. & Systems 2025-01-06 Qizhe Wang , Qian Yin , Zhimeng Huang , Weijia Jiang , Yi Su , Siwei Ma , Jiaqi Zhang

We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

Information Theory · Computer Science 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

Streaming video generation, as one fundamental component in interactive world models and neural game engines, aims to generate high-quality, low-latency, and temporally coherent long video streams. However, most existing work suffers from…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Kunhao Liu , Wenbo Hu , Jiale Xu , Ying Shan , Shijian Lu

In the tile-based 360-degree video streaming, predicting user's future viewpoints and developing adaptive bitrate (ABR) algorithms are essential for optimizing user's quality of experience (QoE). Traditional single-user based viewpoint…

Multimedia · Computer Science 2020-09-30 Jun Fu , Zhibo Chen , Xiaoming Chen , Weiping Li

In recent years, image and video delivery systems have begun integrating deep learning super-resolution (SR) approaches, leveraging their unprecedented visual enhancement capabilities while reducing reliance on networking conditions.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Stylianos I. Venieris , Mario Almeida , Royson Lee , Nicholas D. Lane
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