English

Compressed Domain Prior-Guided Video Super-Resolution for Cloud Gaming Content

Image and Video Processing 2025-01-06 v1 Computer Vision and Pattern Recognition

Abstract

Cloud gaming is an advanced form of Internet service that necessitates local terminals to decode within limited resources and time latency. Super-Resolution (SR) techniques are often employed on these terminals as an efficient way to reduce the required bit-rate bandwidth for cloud gaming. However, insufficient attention has been paid to SR of compressed game video content. Most SR networks amplify block artifacts and ringing effects in decoded frames while ignoring edge details of game content, leading to unsatisfactory reconstruction results. In this paper, we propose a novel lightweight network called Coding Prior-Guided Super-Resolution (CPGSR) to address the SR challenges in compressed game video content. First, we design a Compressed Domain Guided Block (CDGB) to extract features of different depths from coding priors, which are subsequently integrated with features from the U-net backbone. Then, a series of re-parameterization blocks are utilized for reconstruction. Ultimately, inspired by the quantization in video coding, we propose a partitioned focal frequency loss to effectively guide the model's focus on preserving high-frequency information. Extensive experiments demonstrate the advancement of our approach.

Cite

@article{arxiv.2501.01773,
  title  = {Compressed Domain Prior-Guided Video Super-Resolution for Cloud Gaming Content},
  author = {Qizhe Wang and Qian Yin and Zhimeng Huang and Weijia Jiang and Yi Su and Siwei Ma and Jiaqi Zhang},
  journal= {arXiv preprint arXiv:2501.01773},
  year   = {2025}
}

Comments

10 pages, 4 figures, Data Compression Conference2025

R2 v1 2026-06-28T20:55:25.096Z