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The Circle Packing Theorem states that every planar graph can be represented as the tangency graph of a family of internally-disjoint circles. A well-known generalization is the Primal-Dual Circle Packing Theorem for 3-connected planar…
We say a graph has property $\mathcal{P}_{g,p}$ when it is an induced subgraph of the curve graph of a surface of genus $g$ with $p$ punctures. Two well-known graph invariants, the chromatic and clique numbers, can provide obstructions to…
Given a 3-uniform hypergraph H, its 2-intersection graph G has for vertex set the hyperedges of H and ee' is an edge of G whenever e and e' have exactly two common vertices in H. Di Marco et al. prove that deciding wether a graph G is the…
Let ${\cal F}$ be a family of graphs. In the ${\cal F}$-Completion problem, we are given a graph $G$ and an integer $k$ as input, and asked whether at most $k$ edges can be added to $G$ so that the resulting graph does not contain a graph…
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…
The causal graph of a planning instance is an important tool for planning both in practice and in theory. The theoretical studies of causal graphs have largely analysed the computational complexity of planning for instances where the causal…
Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…
We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
We prove that for any integers $p\geq k\geq 3$ and any $k$-tuple of positive integers $(n_1,\ldots ,n_k)$ such that $p=\sum _{i=1}^k{n_i}$ and $n_1\geq n_2\geq \ldots \geq n_k$, the condition $n_1\leq {p\over 2}$ is necessary and sufficient…
As the class $\mathcal T_4$ of graphs of twin-width at most 4 contains every finite subgraph of the infinite grid and every graph obtained by subdividing each edge of an $n$-vertex graph at least $2 \log n$ times, most NP-hard graph…
We extend our previous algorithm that generates all labeled graphs with a given graphical degree sequence to generate all labeled triangle-free graphs with a given graphical degree sequence. The algorithm uses various pruning techniques to…
For a positive integer $s$, an $s$-club in a graph $G$ is a set of vertices inducing a subgraph with diameter at most $s$. As generalizations of cliques, $s$-clubs offer a flexible model for real-world networks. This paper addresses the…
We give a sharp bound on the number of triangles in a graph with fixed number of edges. We also characterize graphs that achieve the maximum number of triangles. Using the upper bound on number of triangles, we prove that if $G$ is a…
Myasnikov et al. have introduced the knapsack problem for arbitrary finitely generated groups. In previous work, the authors proved that for each graph group, the knapsack problem can be solved in $\mathsf{NP}$. Here, we determine the exact…
Satisfying spin-assignments in triangulations of a surface are states of minimum energy of the antiferromagnetic Ising model on triangulations which correspond (via geometric duality) to perfect matchings in cubic bridgeless graphs. In this…
Let $k,l$ be nonnegative integers. A graph $G$ is $(k,l)$-polar if its vertex set admits a partition $(A,B)$ such that $A$ induces a complete multipartite graph with at most $k$ parts, and $B$ induces a disjoint union of at most $l$ cliques…
A matroid is supersolvable if it has a maximal chain of flats each of which is modular. A matroid is saturated if every round flat is modular. In this article we present supersolvable saturated matroids as analogues to chordal graphs, and…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
This paper shows that P = NP = PSPACE. It also tackles Graph Isomorphism.