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We present a PSPACE algorithm that decides satisfiability of the graded modal logic Gr(K_R)---a natural extension of propositional modal logic K_R by counting expressions---which plays an important role in the area of knowledge…

Logic in Computer Science · Computer Science 2007-05-23 Stephan Tobies

Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…

Data Structures and Algorithms · Computer Science 2012-04-13 Vinícius G. P. de Sá , Guilherme D. da Fonseca , Raphael Machado , Celina M. H. de Figueiredo

Motivated by Chudnovsky's structure theorem of bull-free graphs, Abu-Khzam, Feghali, and M\"uller have recently proved that deciding if a graph has a vertex partition into disjoint cliques and a triangle-free graph is NP-complete for five…

Discrete Mathematics · Computer Science 2015-12-08 Marin Bougeret , Pascal Ochem

The notion of graph covers (also referred to as locally bijective homomorphisms) plays an important role in topological graph theory and has found its computer science applications in models of local computation. For a fixed target graph…

Discrete Mathematics · Computer Science 2025-02-28 Jan Bok , Jiří Fiala , Nikola Jedličková , Jan Kratochvíl , Micheala Seifrtová

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

We show that several reconfiguration problems known to be PSPACE-complete remain so even when limited to graphs of bounded bandwidth. The essential step is noticing the similarity to very limited string rewriting systems, whose ability to…

Computational Complexity · Computer Science 2014-05-06 Marcin Wrochna

We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways.…

Computational Complexity · Computer Science 2023-10-27 Erik D. Demaine , Jenny Diomidova

We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…

Computational Complexity · Computer Science 2022-07-18 Erik D. Demaine , Robert A. Hearn , Dylan Hendrickson , Jayson Lynch

In this paper, we formalize Sprague-Grundy theory for combinatorial games in bounded arithmetic. We show that in the presence of Sprague-Grundy numbers, a fairly weak axioms capture PSPACE.

Logic · Mathematics 2016-09-09 Satoru Kuroda

We prove that for a triangulated plane graph it is NP-complete to determine its domination number and its power domination number.

Computational Complexity · Computer Science 2017-09-05 Dömötör Pálvölgyi

We study the combinatorial two-player game Tron. We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We proof this conjecture.

Computational Complexity · Computer Science 2011-10-17 Tillmann Miltzow

The problems of the genus of the complete graphs and minimum triangulations for each surface were both solved using the theory of current graphs, and each of them divided into twelve different cases, depending on the residue modulo 12 of…

Combinatorics · Mathematics 2019-02-04 Timothy Sun

Recently, there has been interest in the question of whether a partial matrix in which many of the fully defined principal submatrices are PSD is approximately PSD completable. These questions are related to graph theory because we can…

Optimization and Control · Mathematics 2021-07-27 Kevin Shu

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

Computational Complexity · Computer Science 2014-08-28 Rahul Mehta

We study reconfiguration problems for cliques in a graph, which determine whether there exists a sequence of cliques that transforms a given clique into another one in a step-by-step fashion. As one step of a transformation, we consider…

Data Structures and Algorithms · Computer Science 2014-12-15 Takehiro Ito , Hirotaka Ono , Yota Otachi

We define a new impartial combinatorial game, Flag Coloring, based on flood filling. We then generalize to a graph game, and find values for many positions on two colors. We demonstrate that the generalized game is PSPACE-complete for two…

Combinatorics · Mathematics 2022-12-22 Kyle Burke , Craig Tennenhouse

We consider the complexity of the Independent Set Reconfiguration problem under the Token Sliding rule. In this problem we are given two independent sets of a graph and are asked if we can transform one to the other by repeatedly exchanging…

Data Structures and Algorithms · Computer Science 2019-01-29 Rémy Belmonte , Eun Jung Kim , Michael Lampis , Valia Mitsou , Yota Otachi , Florian Sikora

Spiral Galaxies is a pencil-and-paper puzzle played on a grid of unit squares: given a set of points called centers, the goal is to partition the grid into polyominoes such that each polyomino contains exactly one center and is 180{\deg}…

Computational Geometry · Computer Science 2022-07-22 Erik D. Demaine , Maarten Löffler , Christiane Schmidt

We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…

Computer Science and Game Theory · Computer Science 2014-10-08 Kyle Burke , Olivia George

We define the family of {\it locally path-bounded} digraphs, which is a class of infinite digraphs, and show that on this class it is relatively easy to compute an optimal strategy (winning or nonlosing); and realize a win, when possible,…

Combinatorics · Mathematics 2007-05-23 Aviezri S. Fraenkel , Ofer Rahat