Related papers: Col is PSPACE-complete on Triangular Grids
We present a PSPACE algorithm that decides satisfiability of the graded modal logic Gr(K_R)---a natural extension of propositional modal logic K_R by counting expressions---which plays an important role in the area of knowledge…
Deciding whether a graph can be embedded in a grid using only unit-length edges is NP-complete, even when restricted to binary trees. However, it is not difficult to devise a number of graph classes for which the problem is polynomial, even…
Motivated by Chudnovsky's structure theorem of bull-free graphs, Abu-Khzam, Feghali, and M\"uller have recently proved that deciding if a graph has a vertex partition into disjoint cliques and a triangle-free graph is NP-complete for five…
The notion of graph covers (also referred to as locally bijective homomorphisms) plays an important role in topological graph theory and has found its computer science applications in models of local computation. For a fixed target graph…
We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…
We show that several reconfiguration problems known to be PSPACE-complete remain so even when limited to graphs of bounded bandwidth. The essential step is noticing the similarity to very limited string rewriting systems, whose ability to…
We prove that Strings-and-Coins -- the combinatorial two-player game generalizing the dual of Dots-and-Boxes -- is strongly PSPACE-complete on multigraphs. This result improves the best previous result, NP-hardness, argued in Winning Ways.…
We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we develop a framework for such proofs (building on a result of Tsukiji and Hagiwara and a framework for motion planning through gadgets), showing…
In this paper, we formalize Sprague-Grundy theory for combinatorial games in bounded arithmetic. We show that in the presence of Sprague-Grundy numbers, a fairly weak axioms capture PSPACE.
We prove that for a triangulated plane graph it is NP-complete to determine its domination number and its power domination number.
We study the combinatorial two-player game Tron. We answer the extremal question on general graphs and also consider smaller graph classes. Bodlaender and Kloks conjectured in [2] PSPACE- completeness. We proof this conjecture.
The problems of the genus of the complete graphs and minimum triangulations for each surface were both solved using the theory of current graphs, and each of them divided into twelve different cases, depending on the residue modulo 12 of…
Recently, there has been interest in the question of whether a partial matrix in which many of the fully defined principal submatrices are PSD is approximately PSD completable. These questions are related to graph theory because we can…
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…
We study reconfiguration problems for cliques in a graph, which determine whether there exists a sequence of cliques that transforms a given clique into another one in a step-by-step fashion. As one step of a transformation, we consider…
We define a new impartial combinatorial game, Flag Coloring, based on flood filling. We then generalize to a graph game, and find values for many positions on two colors. We demonstrate that the generalized game is PSPACE-complete for two…
We consider the complexity of the Independent Set Reconfiguration problem under the Token Sliding rule. In this problem we are given two independent sets of a graph and are asked if we can transform one to the other by repeatedly exchanging…
Spiral Galaxies is a pencil-and-paper puzzle played on a grid of unit squares: given a set of points called centers, the goal is to partition the grid into polyominoes such that each polyomino contains exactly one center and is 180{\deg}…
We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…
We define the family of {\it locally path-bounded} digraphs, which is a class of infinite digraphs, and show that on this class it is relatively easy to compute an optimal strategy (winning or nonlosing); and realize a win, when possible,…