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Everyday objects, like remote controls or electric toothbrushes, are crafted with hand-accessible interfaces. Expanding on this design principle, extended reality (XR) interfaces for physical tasks could facilitate interaction without…

Human-Computer Interaction · Computer Science 2024-11-11 Alejandro Aponte , Arthur Caetano , Yunhao Luo , Misha Sra

Adaptive and intelligent user interfaces have been proposed as a critical component of a successful extended reality (XR) system. In particular, a predictive system can make inferences about a user and provide them with task-relevant…

Human-Computer Interaction · Computer Science 2022-10-20 Kashyap Todi , Ben Lafreniere , Tanya Jonker

To achieve a successful grasp, gripper attributes such as its geometry and kinematics play a role as important as the object geometry. The majority of previous work has focused on developing grasp methods that generalize over novel object…

This study describes and evaluates i-GRIP, a novel movement intention estimator designed to facilitate the control of assistive devices for grasping tasks in individuals with upper limb impairments. Operating within a collaborative grasping…

Quantitative Methods · Quantitative Biology 2024-10-10 Etienne Moullet , Justin Carpentier , Christine Azevedo Coste , François Bailly

This study introduces i-GRIP, an innovative movement goal estimator designed to facilitate the control of assistive devices for grasping tasks in individuals with upperlimb impairments. The algorithm operates within a collaborative control…

Quantitative Methods · Quantitative Biology 2024-09-26 Etienne Moullet , François Bailly , Justin Carpentier , Christine Azevedo Coste

Predicting user intentions in virtual reality (VR) is crucial for creating immersive experiences, particularly in tasks involving complex grasping motions where accurate haptic feedback is essential. In this work, we leverage time-series…

Human-Computer Interaction · Computer Science 2025-08-26 Linghao Zeng

Dexterous grasping is a fundamental yet challenging skill in robotic manipulation, requiring precise interaction between robotic hands and objects. In this paper, we present $\mathcal{D(R,O)}$ Grasp, a novel framework that models the…

Robotics · Computer Science 2025-03-17 Zhenyu Wei , Zhixuan Xu , Jingxiang Guo , Yiwen Hou , Chongkai Gao , Zhehao Cai , Jiayu Luo , Lin Shao

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

Grasping the same object in different postures is often necessary, especially when handling tools or stacked items. Due to unknown object properties and changes in grasping posture, the required grasping force is uncertain and variable.…

Robotics · Computer Science 2025-03-17 Qiyin Huang , Ruomin Sui , Lunwei Zhang , Yenhang Zhou , Tiemin Li , Yao Jiang

Generative user interfaces (UIs) create new opportunities to adapt interfaces to individual users on demand, but personalization remains difficult because desirable UI properties are subjective, hard to articulate, and costly to infer from…

Machine Learning · Computer Science 2026-04-14 Yi-Hao Peng , Samarth Das , Jeffrey P. Bigham , Jason Wu

The ability to predict the object the user intends to grasp offers essential contextual information and may help to leverage the effects of point-to-point latency in interactive environments. This paper explores the feasibility and accuracy…

Human-Computer Interaction · Computer Science 2025-06-13 Dimitar Valkov , Pascal Kockwelp , Florian Daiber , Antonio Krüger

Grasp planning and estimation have been a longstanding research problem in robotics, with two main approaches to find graspable poses on the objects: 1) geometric approach, which relies on 3D models of objects and the gripper to estimate…

Robotics · Computer Science 2025-04-11 Xun Tu , Karthik Desingh

Assistive devices for indivuals with upper-limb movement often lack controllability and intuitiveness, in particular for grasping function. In this work, we introduce a novel user interface for grasping movement control in which the user…

Quantitative Methods · Quantitative Biology 2023-06-28 Etienne Moullet , François Bailly , Justin Carpentier , Christine Azevedo Coste

Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Yufei Zhu , Yiming Zhong , Zemin Yang , Peishan Cong , Jingyi Yu , Xinge Zhu , Yuexin Ma

Selecting out-of-reach objects is a fundamental task in mixed reality (MR). Existing methods rely on a single cue or deterministically fuse multiple cues, leading to performance degradation when the dominant cue becomes unreliable. In this…

Human-Computer Interaction · Computer Science 2026-04-27 Xuejing Luo , Hee-Seung Moon , Christian Holz , Antti Oulasvirta

The anthropomorphism of grasping process significantly benefits the experience and grasping efficiency of prosthetic hand wearers. Currently, prosthetic hands controlled by signals such as brain-computer interfaces (BCI) and…

Robotics · Computer Science 2024-12-11 Yansong Xu , Xiaohui Wang , Junlin Li , Xiaoqian Zhang , Feng Li , Qing Gao , Chenglong Fu , Yuquan Leng

The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous…

Robotics · Computer Science 2025-04-15 Tianhao Wu , Mingdong Wu , Jiyao Zhang , Yunchong Gan , Hao Dong

Grasp planning for multi-fingered hands is computationally expensive due to the joint-contact coupling, surface nonlinearities and high dimensionality, thus is generally not affordable for real-time implementations. Traditional planning…

Robotics · Computer Science 2018-07-31 Yongxiang Fan , Te Tang , Hsien-Chung Lin , Masayoshi Tomizuka

Grasp-based manipulation tasks are fundamental to robots interacting with their environments, yet gripper state ambiguity significantly reduces the robustness of imitation learning policies for these tasks. Data-driven solutions face the…

Robotics · Computer Science 2025-04-01 Yifei Yang , Lu Chen , Zherui Song , Yenan Chen , Wentao Sun , Zhongxiang Zhou , Rong Xiong , Yue Wang

Tactile and kinesthetic perceptions are crucial for human dexterous manipulation, enabling reliable grasping of objects via proprioceptive sensorimotor integration. For robotic hands, even though acquiring such tactile and kinesthetic…

Robotics · Computer Science 2025-09-11 Ce Guo , Xieyuanli Chen , Zhiwen Zeng , Zirui Guo , Yihong Li , Haoran Xiao , Dewen Hu , Huimin Lu
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