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M-Learning is a new learning paradigm of the new social structure with mobile and wireless technologies.Smart school is one of the four flagship applications for Multimedia Super Corridor (MSC) under Malaysian government initiative to…
The integration of new technologies in the classrooms opens new possibilities for the teaching and learning process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers due to its effects on…
After the pandemic, humanity has been facing different types of challenges. Social relationships, societal values, and academic and professional behavior have been hit the most. People are shifting their routines to social media and…
Creating and improvising scenarios for content approaching is an enriching technique in education. However, it comes with a significant increase in the time spent on its planning, which intensifies when using complex technologies, such as…
The result and outcome of the \textit{cloud chamber project}, which aims to develop a cloud chamber useful for science education is reported in detail. A project includes both three high school students and a teacher as a part of Super…
Quantum computing is a technology that promises to offer significant advantages during the coming decades. Though the technology is still in a prototype stage, the last few years have seen many of these prototype devices become accessible…
Emergence of latest technologies has diverted the focus of people form Computer-Supported Collaborative Learning (CSCL) to mobile supported collaborative learning. MCL is highly demanded in educational organizations to substantiate the…
In computational physics, chemistry, and biology, the implementation of new techniques in a shared and open source software lowers barriers to entry and promotes rapid scientific progress. However, effectively training new software users…
The ability to express scientific concepts in mathematical terms and integrate scientific and mathematical reasoning about a phenomenon is a foundational cognitive process involved in scientific thinking. This process called blended…
As blockchain technology continues to gain attention, there is a growing need to make it more accessible to young learners in K-12 education. However, the technical complexity and lack of accessible tools have been identified as significant…
Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate…
Philology studies are often associated with traditional methods of teaching and learning. This study explores the possibility of e-learning adoption amongst Malay manuscripts learning community. The Soft System Methodology (SSM) is used to…
When COVID-19 first started spreading and quarantine was implemented, the Society for Industrial and Applied Mathematics (SIAM) Student Chapter at the University of Minnesota-Twin Cities began a collaboration with Ecolab to use our skills…
The African School Series on Electronic Structure Methods and Applications (ASESMA) has had a positive impact on growth of computational material science in Kenya, visibility of Kenyan universities and strong collaboration ties between…
In the past few years, the use of new technologies and digital, educational material has been increasing. Owing to the situation brought about in Spain by the SARS-CoV-2 (COVID-19) pandemic, schools have closed and families were asked to…
The COVID-19 pandemic has birthed a wealth of information through many publicly accessible sources, such as news outlets and social media. However, gathering and understanding the content can be difficult due to inaccuracies or…
Contribution: Case study of a rural-focused educational program with two components: 1) introducing high school students and teachers to Smart and Connected Technologies (SCTs) that can be used to solve local problems; 2) engaging the local…
Providing timely and accurate learning support in large-scale online coding courses is challenging, particularly in resource-constrained contexts. We present Kwame 2.0, a bilingual (English-French) generative AI teaching assistant built…
Smile and Learn is an Ed-Tech company that runs a smart library with more that 100 applications, games and interactive stories, aimed at children aged two to 10 and their families. The platform gathers thousands of data points from the…
Blockchain technologies for rewards in education are gaining attraction as a promising approach to motivate student learning and promote academic achievement. By providing tangible rewards for educational attainment and engagement, such as…