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M-Learning is a new learning paradigm of the new social structure with mobile and wireless technologies.Smart school is one of the four flagship applications for Multimedia Super Corridor (MSC) under Malaysian government initiative to…

Multimedia · Computer Science 2010-09-08 Saipunidzam Mahamad , Mohammad Noor Ibrahim , Shakirah Mohd Taib

The integration of new technologies in the classrooms opens new possibilities for the teaching and learning process. Technologies such as student response system (e.g. Clicker) are getting popularity among teachers due to its effects on…

Computers and Society · Computer Science 2015-01-07 Mohammad Awedh , Ahmed Mueen , Bassam Zafar , Umar Manzoor

After the pandemic, humanity has been facing different types of challenges. Social relationships, societal values, and academic and professional behavior have been hit the most. People are shifting their routines to social media and…

Human-Computer Interaction · Computer Science 2023-08-15 Asim Irfan , Atif Nawaz , Muhammad Turab , Muhmmad Azeem , Mashal Adnan , Ahsan Mehmood , Sarfaraz Ahmed , Adnan Ashraf

Creating and improvising scenarios for content approaching is an enriching technique in education. However, it comes with a significant increase in the time spent on its planning, which intensifies when using complex technologies, such as…

Computers and Society · Computer Science 2025-08-26 Daniel Tozadore , Nur Ertug , Yasmine Chaker , Mortadha Abderrahim

The result and outcome of the \textit{cloud chamber project}, which aims to develop a cloud chamber useful for science education is reported in detail. A project includes both three high school students and a teacher as a part of Super…

Physics Education · Physics 2013-11-15 Ryo Ishizuka , Nobuaki Tan , Shoma Sato , Syoji Zeze

Quantum computing is a technology that promises to offer significant advantages during the coming decades. Though the technology is still in a prototype stage, the last few years have seen many of these prototype devices become accessible…

Emergence of latest technologies has diverted the focus of people form Computer-Supported Collaborative Learning (CSCL) to mobile supported collaborative learning. MCL is highly demanded in educational organizations to substantiate the…

Computers and Society · Computer Science 2014-10-21 Khaled Elleithy , Abdul Razaque

In computational physics, chemistry, and biology, the implementation of new techniques in a shared and open source software lowers barriers to entry and promotes rapid scientific progress. However, effectively training new software users…

The ability to express scientific concepts in mathematical terms and integrate scientific and mathematical reasoning about a phenomenon is a foundational cognitive process involved in scientific thinking. This process called blended…

Physics Education · Physics 2023-05-24 Leonora Kaldaras , Carl Wieman

As blockchain technology continues to gain attention, there is a growing need to make it more accessible to young learners in K-12 education. However, the technical complexity and lack of accessible tools have been identified as significant…

Social and Information Networks · Computer Science 2023-03-20 Yun-Cheng Tsai , Jiun-Yu Huang , Da-Ru Chiou

Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate…

Computers and Society · Computer Science 2012-04-10 Hafizul Fahri Hanafi , Khairulanuar Samsudin

Philology studies are often associated with traditional methods of teaching and learning. This study explores the possibility of e-learning adoption amongst Malay manuscripts learning community. The Soft System Methodology (SSM) is used to…

Digital Libraries · Computer Science 2013-01-24 Z. Zahidah , A. Noorhidawati , A. N. Zainab

When COVID-19 first started spreading and quarantine was implemented, the Society for Industrial and Applied Mathematics (SIAM) Student Chapter at the University of Minnesota-Twin Cities began a collaboration with Ecolab to use our skills…

Machine Learning · Computer Science 2023-03-22 Cora Brown , Sarah Milstein , Tianyi Sun , Cooper Zhao

The African School Series on Electronic Structure Methods and Applications (ASESMA) has had a positive impact on growth of computational material science in Kenya, visibility of Kenyan universities and strong collaboration ties between…

Physics and Society · Physics 2023-11-14 George S. Manyali

In the past few years, the use of new technologies and digital, educational material has been increasing. Owing to the situation brought about in Spain by the SARS-CoV-2 (COVID-19) pandemic, schools have closed and families were asked to…

Computers and Society · Computer Science 2020-07-16 Natalia Lara Nieto-Márquez , Alejandro Baldominos , Almudena González Petronila

The COVID-19 pandemic has birthed a wealth of information through many publicly accessible sources, such as news outlets and social media. However, gathering and understanding the content can be difficult due to inaccuracies or…

Software Engineering · Computer Science 2021-11-16 Benjamin Koh , Mojtaba Shahin , Annette Ong , Soo Ying Yeap , Priyanka Saxena , Manvendra Singh , Chunyang Chen

Contribution: Case study of a rural-focused educational program with two components: 1) introducing high school students and teachers to Smart and Connected Technologies (SCTs) that can be used to solve local problems; 2) engaging the local…

Computers and Society · Computer Science 2023-11-09 Matthew W. Rutherford , Brian E. Whitacre , Levi Captain , Sabit Ekin , Julie Angle , Tom Hensley , John F. O'Hara

Providing timely and accurate learning support in large-scale online coding courses is challenging, particularly in resource-constrained contexts. We present Kwame 2.0, a bilingual (English-French) generative AI teaching assistant built…

Computation and Language · Computer Science 2026-04-16 George Boateng , Samuel Boateng , Victor Kumbol

Smile and Learn is an Ed-Tech company that runs a smart library with more that 100 applications, games and interactive stories, aimed at children aged two to 10 and their families. The platform gathers thousands of data points from the…

Computers and Society · Computer Science 2019-04-23 Alejandro Baldominos , David Quintana

Blockchain technologies for rewards in education are gaining attraction as a promising approach to motivate student learning and promote academic achievement. By providing tangible rewards for educational attainment and engagement, such as…

Software Engineering · Computer Science 2023-04-11 Filipe Fernandes , Cláudia Werner