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Sequential voting rules have played a crucial role in shaping decisions within parliamentary and legislative frameworks. After observing that the existing sequential rules fail several fundamental axioms, Horan and Sprumont [2022] proposed…

Computer Science and Game Theory · Computer Science 2026-03-16 Yongjie Yang

Computational Social Choice is an interdisciplinary research area involving Economics, Political Science, and Social Science on the one side, and Mathematics and Computer Science (including Artificial Intelligence and Multiagent Systems) on…

Multiagent Systems · Computer Science 2014-07-09 Robert Bredereck , Jiehua Chen , Piotr Faliszewski , Jiong Guo , Rolf Niedermeier , Gerhard J. Woeginger

We survey two key problems-Multi-Winner Determination and Hedonic Games in Computational Social Choice, with a special focus on their parameterized complexity, and propose some research challenges in the field.

Computer Science and Game Theory · Computer Science 2025-06-16 Jiehua Chen , Christian Hatschka , Sofia Simola

We provide an overview of some recent progress on the complexity of election systems. The issues studied include the complexity of the winner, manipulation, bribery, and control problems.

Computer Science and Game Theory · Computer Science 2007-05-23 Piotr Faliszewski , Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We study the complexity of constructive bribery in the context of structured multiwinner approval elections. Given such an election, we ask whether a certain candidate can join the winning committee by adding, deleting, or swapping…

Computer Science and Game Theory · Computer Science 2024-01-23 Bartosz Kusek , Robert Bredereck , Piotr Faliszewski , Andrzej Kaczmarczyk , Dušan Knop

Electoral control refers to attempts by an election's organizer ("the chair") to influence the outcome by adding/deleting/partitioning voters or candidates. The groundbreaking work of Bartholdi, Tovey, and Trick [BTT92] on (constructive)…

Computer Science and Game Theory · Computer Science 2008-09-26 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We study the parameterized complexity of winner determination problems for three prevalent $k$-committee selection rules, namely the minimax approval voting (MAV), the proportional approval voting (PAV), and the Chamberlin-Courant's…

Computer Science and Game Theory · Computer Science 2023-06-13 Yongjie Yang , Jianxin Wang

Control and manipulation are two of the most studied types of attacks on elections. In this paper, we study the complexity of control attacks on elections in which there are manipulators. We study both the case where the "chair" who is…

Computer Science and Game Theory · Computer Science 2017-06-09 Zack Fitzsimmons , Edith Hemaspaandra , Lane A. Hemaspaandra

Voter control problems model situations such as an external agent trying to affect the result of an election by adding voters, for example by convincing some voters to vote who would otherwise not attend the election. Traditionally, voters…

Multiagent Systems · Computer Science 2014-06-27 Laurent Bulteau , Jiehua Chen , Piotr Faliszewski , Rolf Niedermeier , Nimrod Talmon

Preference aggregation in a multiagent setting is a central issue in both human and computer contexts. In this paper, we study in terms of complexity the vulnerability of preference aggregation to destructive control. That is, we study the…

Computer Science and Game Theory · Computer Science 2026-03-05 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

Scoring systems are an extremely important class of election systems. We study the complexity of manipulation, constructive control by deleting voters (CCDV), and bribery for scoring systems. For manipulation, we show that for all scoring…

Computational Complexity · Computer Science 2016-04-19 Edith Hemaspaandra , Henning Schnoor

Complexity of voting manipulation is a prominent topic in computational social choice. In this work, we consider a two-stage voting manipulation scenario. First, a malicious party (an attacker) attempts to manipulate the election outcome in…

Computer Science and Game Theory · Computer Science 2019-06-18 Edith Elkind , Jiarui Gan , Svetlana Obraztsova , Zinovi Rabinovich , Alexandros A. Voudouris

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm

An election is defined as a pair of a set of candidates C=\{c_1,\cdots,c_m\} and a multiset of votes V=\{v_1,\cdots,v_n\}, where each vote is a linear order of the candidates. The Borda election rule is characterized by a vector \langle…

Computational Complexity · Computer Science 2024-05-09 Aizhong Zhou , Fengbo Wang , Jiong Guo

Determining the complexity of election attack problems is a major research direction in the computational study of voting problems. The paper "Towards completing the puzzle: complexity of control by replacing, adding, and deleting…

Computer Science and Game Theory · Computer Science 2023-05-29 Zack Fitzsimmons , Edith Hemaspaandra

The paper considers the problem of finding the number of dominant voters in two-level voting procedures. At the first stage, voting is conducted among local groups of voters, and at the second stage, the results are aggregated to form a…

Discrete Mathematics · Computer Science 2025-06-11 N. I. Shushko , D. V. Lemtyuzhnikova

Most of the computational study of election problems has assumed that each voter's preferences are, or should be extended to, a total order. However in practice voters may have preferences with ties. We study the complexity of manipulative…

Computer Science and Game Theory · Computer Science 2015-06-16 Zack Fitzsimmons , Edith Hemaspaandra

When agents are acting together, they may need a simple mechanism to decide on joint actions. One possibility is to have the agents express their preferences in the form of a ballot and use a voting rule to decide the winning action(s).…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

We study the election control problem with multi-votes, where each voter can present a single vote according different views (or layers, we use "layer" to represent "view"). For example, according to the attributes of candidates, such as:…

Computational Complexity · Computer Science 2023-07-03 Fengbo Wang , Aizhong Zhou , Jianliang Xu