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Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…

Image and Video Processing · Electrical Eng. & Systems 2026-05-13 Yaru Liu , Joseph G. March , Rafal K. Mantiuk

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

Generative conversational interfaces powered by large language models (LLMs) typically stream output token-by-token at a rate determined by computational budget, often neglecting actual human reading speeds and the cognitive load associated…

Human-Computer Interaction · Computer Science 2025-07-25 Chang Xiao , Brenda Yang

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

Image and Video Processing · Electrical Eng. & Systems 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

We address the problem of content replication in large distributed content delivery networks, composed of a data center assisted by many small servers with limited capabilities and located at the edge of the network. The objective is to…

Networking and Internet Architecture · Computer Science 2014-01-09 Mathieu Leconte , Marc Lelarge , Laurent Massoulié

Edge computing is an emerging paradigm to enable low-latency applications, like mobile augmented reality, because it takes the computation on processing devices that are closer to the users. On the other hand, the need for highly scalable…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-21 Claudio Cicconetti , Marco Conti , Andrea Passarella

Processing sensory data close to the data source, often involving Edge devices, promises low latency for pervasive applications, like smart cities. This commonly involves a multitude of processing services, executed with limited resources;…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-20 Boris Sedlak , Víctor Casamayor Pujol , Schahram Dustdar

Large-batch Contrastive Learning (CL), the foundation of modern representation learning, is fundamentally incompatible with the volatile resource constraints of edge devices. This conflict creates a dilemma: small on-device batches degrade…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-27 Minh K. Quan , Pubudu N. Pathirana

The proliferation of GPS-enabled devices has led to the development of numerous location-based services. These services need to process massive amounts of spatial data in real-time. The current scale of spatial data cannot be handled using…

Databases · Computer Science 2020-02-28 Anas Daghistani , Walid G. Aref , Arif Ghafoor , Ahmed R. Mahmood

Applications such as cloud gaming, video streaming, telemetry, ML inference, and data transfer provide a better experience when data is released at the receiver with timing reflecting how the data enters the sender. In practice, network…

Networking and Internet Architecture · Computer Science 2026-05-06 Michael Luby

Modern cybersecurity platforms must process and display high-frequency telemetry such as network logs, endpoint events, alerts, and policy changes in real time. Traditional rendering techniques based on static pagination or fixed polling…

Human-Computer Interaction · Computer Science 2026-03-20 Mona Rajhans

In a decade, the adaptive quality control of video streaming and the super-resolution (SR) technique have been deeply explored. As edge devices improved to have exceptional processing capability than ever before, streaming users can enhance…

Multimedia · Computer Science 2021-10-13 Minseok Choi , Won Joon Yun , Joongheon Kim

Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…

Multimedia · Computer Science 2017-04-11 Hussein Al-Zubaidy , Viktoria Fodor , György Dán , Markus Flierl

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Yuang Shi , Géraldine Morin , Simone Gasparini , Wei Tsang Ooi

Distillation-based acceleration has become foundational for making autoregressive streaming video diffusion models practical, with distribution matching distillation (DMD) as the de facto choice. Existing methods, however, train the student…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Bin Wu , Mengqi Huang , Shaojin Wu , Weinan Jia , Yuxin Wang , Zhendong Mao , Yongdong Zhang

Adaptive streaming addresses the increasing and heterogenous demand of multimedia content over the Internet by offering several encoded versions for each video sequence. Each version (or representation) has a different resolution and bit…

Multimedia · Computer Science 2015-06-15 Laura Toni , Ramon Aparicio-Pardo , Karine Pires , Gwendal Simon , Alberto Blanc , Pascal Frossard

The increase in video streaming has presented a challenge of handling stream request effectively, especially over networks that are variable. This paper describes a new adaptive video streaming architecture capable of changing the video…

Networking and Internet Architecture · Computer Science 2025-02-05 Mohammad Tarik , Qutaiba Ibrahim

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

In streaming Reinforcement Learning (RL), transitions are observed and discarded immediately after a single update. While this minimizes resource usage for on-device applications, it makes agents notoriously sample-inefficient, since…

Machine Learning · Computer Science 2026-02-11 Nilaksh , Antoine Clavaud , Mathieu Reymond , François Rivest , Sarath Chandar
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