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This article describes the accurateness of our application namely Self-Developed Aesthetics Measurement Application (SDA) in measuring the aesthetics aspect by comparing the results of our application and users' perceptions in measuring the…

Human-Computer Interaction · Computer Science 2011-01-11 Jasni Mohamad Zain , Mengkar Tey , Yingsoon Goh

External labeling is frequently used for annotating features in graphical displays and visualizations, such as technical illustrations, anatomical drawings, or maps, with textual information. Such a labeling connects features within an…

Computational Geometry · Computer Science 2019-06-25 Michael A. Bekos , Benjamin Niedermann , Martin Nöllenburg

A recent spate of state-of-the-art semi- and un-supervised solutions disentangle and encode image "content" into a spatial tensor and image appearance or "style" into a vector, to achieve good performance in spatially equivariant tasks…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Xiao Liu , Spyridon Thermos , Gabriele Valvano , Agisilaos Chartsias , Alison O'Neil , Sotirios A. Tsaftaris

Machine learning models can assist with metamaterials design by approximating computationally expensive simulators or solving inverse design problems. However, past work has usually relied on black box deep neural networks, whose reasoning…

Machine Learning · Computer Science 2022-10-04 Zhi Chen , Alexander Ogren , Chiara Daraio , L. Catherine Brinson , Cynthia Rudin

The artistic community is increasingly relying on automatic computational analysis for authentication and classification of artistic paintings. In this paper, we identify hidden patterns and relationships present in artistic paintings by…

Computer Vision and Pattern Recognition · Computer Science 2021-02-10 Jorge Miguel Silva , Diogo Pratas , Rui Antunes , Sérgio Matos , Armando J. Pinho

Artwork research has long relied on human sensibility and subjective judgment, but recent developments in machine learning have enabled the quantitative assessment of features that humans could not discover. In Western paintings,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-14 Honna Shinichi , Akira Matsui

The study of Ukiyo-e, an important genre of pre-modern Japanese art, focuses on the object and style like other artwork researches. Such study has benefited from the renewed interest by the machine learning community in culturally important…

Computer Vision and Pattern Recognition · Computer Science 2021-06-07 Yingtao Tian , Tarin Clanuwat , Chikahiko Suzuki , Asanobu Kitamoto

Using different methods for laying out a graph can lead to very different visual appearances, with which the viewer perceives different information. Selecting a "good" layout method is thus important for visualizing a graph. The selection…

Social and Information Networks · Computer Science 2017-10-13 Oh-Hyun Kwon , Tarik Crnovrsanin , Kwan-Liu Ma

GANs (Generative adversarial networks) is a new AI technology that can perform deep learning with less training data and has the capability of achieving transformation between two image sets. Using GAN we have carried out a comparison…

Computer Vision and Pattern Recognition · Computer Science 2020-05-06 Mai Cong Hung , Ryohei Nakatsu , Naoko Tosa , Takashi Kusumi , Koji Koyamada

Multimodal Large Language Models (MLLMs) can interpret data visualizations, but what makes a visualization understandable to these models? Do factors like color, shape, and text influence legibility, and how does this compare to human…

Human-Computer Interaction · Computer Science 2025-04-04 Matheus Valentim , Vaishali Dhanoa , Gabriela Molina León , Niklas Elmqvist

The objective of image outpainting is to extend image current border and generate new regions based on known ones. Previous methods adopt generative adversarial networks (GANs) to synthesize realistic images. However, the lack of explicit…

Computer Vision and Pattern Recognition · Computer Science 2021-10-19 Ye Ma , Jin Ma , Min Zhou , Quan Chen , Tiezheng Ge , Yuning Jiang , Tong Lin

Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos. With the advance of deep learning, this problem has…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Weize Quan , Jiaxi Chen , Yanli Liu , Dong-Ming Yan , Peter Wonka

This paper defines, analyzes, and discusses the emerging genre of visualization atlases. We currently witness an increase in web-based, data-driven initiatives that call themselves "atlases" while explaining complex, contemporary issues…

Human-Computer Interaction · Computer Science 2024-08-15 Jinrui Wang , Xinhuan Shu , Benjamin Bach , Uta Hinrichs

Thematic maps play a central role in academic communication, yet their large-scale design evolution has rarely been examined empirically. This study presents a longitudinal and multilingual analysis of thematic map design practices in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Zhiwei Wei , Chenxi Song , Tazhu Wang , Fan Wu , Hua Liao , Su Ding , Nai Yang

This paper describes a new technique for finding disentangled semantic directions in the latent space of StyleGAN. Our method identifies meaningful orthogonal subspaces that allow editing of one human face attribute, while minimizing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Chen Naveh , Yacov Hel-Or

Authorship identification tasks, which rely heavily on linguistic styles, have always been an important part of Natural Language Understanding (NLU) research. While other tasks based on linguistic style understanding benefit from deep…

Computation and Language · Computer Science 2020-10-01 Weicheng Ma , Ruibo Liu , Lili Wang , Soroush Vosoughi

We explore and analyze the latent style space of StyleGAN2, a state-of-the-art architecture for image generation, using models pretrained on several different datasets. We first show that StyleSpace, the space of channel-wise style…

Computer Vision and Pattern Recognition · Computer Science 2020-12-04 Zongze Wu , Dani Lischinski , Eli Shechtman

This paper proposes a novel scene understanding task called Visual Jenga. Drawing inspiration from the game Jenga, the proposed task involves progressively removing objects from a single image until only the background remains. Just as…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Anand Bhattad , Konpat Preechakul , Alexei A. Efros

Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Yanghua Jin , Jiakai Zhang , Minjun Li , Yingtao Tian , Huachun Zhu , Zhihao Fang

Previous work has modeled the compositionality of words by creating character-level models of meaning, reducing problems of sparsity for rare words. However, in many writing systems compositionality has an effect even on the…

Computation and Language · Computer Science 2017-05-09 Frederick Liu , Han Lu , Chieh Lo , Graham Neubig
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