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This article describes the accurateness of our application namely Self-Developed Aesthetics Measurement Application (SDA) in measuring the aesthetics aspect by comparing the results of our application and users' perceptions in measuring the…
External labeling is frequently used for annotating features in graphical displays and visualizations, such as technical illustrations, anatomical drawings, or maps, with textual information. Such a labeling connects features within an…
A recent spate of state-of-the-art semi- and un-supervised solutions disentangle and encode image "content" into a spatial tensor and image appearance or "style" into a vector, to achieve good performance in spatially equivariant tasks…
Machine learning models can assist with metamaterials design by approximating computationally expensive simulators or solving inverse design problems. However, past work has usually relied on black box deep neural networks, whose reasoning…
The artistic community is increasingly relying on automatic computational analysis for authentication and classification of artistic paintings. In this paper, we identify hidden patterns and relationships present in artistic paintings by…
Artwork research has long relied on human sensibility and subjective judgment, but recent developments in machine learning have enabled the quantitative assessment of features that humans could not discover. In Western paintings,…
The study of Ukiyo-e, an important genre of pre-modern Japanese art, focuses on the object and style like other artwork researches. Such study has benefited from the renewed interest by the machine learning community in culturally important…
Using different methods for laying out a graph can lead to very different visual appearances, with which the viewer perceives different information. Selecting a "good" layout method is thus important for visualizing a graph. The selection…
GANs (Generative adversarial networks) is a new AI technology that can perform deep learning with less training data and has the capability of achieving transformation between two image sets. Using GAN we have carried out a comparison…
Multimodal Large Language Models (MLLMs) can interpret data visualizations, but what makes a visualization understandable to these models? Do factors like color, shape, and text influence legibility, and how does this compare to human…
The objective of image outpainting is to extend image current border and generate new regions based on known ones. Previous methods adopt generative adversarial networks (GANs) to synthesize realistic images. However, the lack of explicit…
Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos. With the advance of deep learning, this problem has…
This paper defines, analyzes, and discusses the emerging genre of visualization atlases. We currently witness an increase in web-based, data-driven initiatives that call themselves "atlases" while explaining complex, contemporary issues…
Thematic maps play a central role in academic communication, yet their large-scale design evolution has rarely been examined empirically. This study presents a longitudinal and multilingual analysis of thematic map design practices in…
This paper describes a new technique for finding disentangled semantic directions in the latent space of StyleGAN. Our method identifies meaningful orthogonal subspaces that allow editing of one human face attribute, while minimizing…
Authorship identification tasks, which rely heavily on linguistic styles, have always been an important part of Natural Language Understanding (NLU) research. While other tasks based on linguistic style understanding benefit from deep…
We explore and analyze the latent style space of StyleGAN2, a state-of-the-art architecture for image generation, using models pretrained on several different datasets. We first show that StyleSpace, the space of channel-wise style…
This paper proposes a novel scene understanding task called Visual Jenga. Drawing inspiration from the game Jenga, the proposed task involves progressively removing objects from a single image until only the background remains. Just as…
Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none…
Previous work has modeled the compositionality of words by creating character-level models of meaning, reducing problems of sparsity for rare words. However, in many writing systems compositionality has an effect even on the…