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Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Yuhang Jiang , Lukun Zheng

The style of an image plays a significant role in how it is viewed, but style has received little attention in computer vision research. We describe an approach to predicting style of images, and perform a thorough evaluation of different…

Computer Vision and Pattern Recognition · Computer Science 2021-05-28 Sergey Karayev , Matthew Trentacoste , Helen Han , Aseem Agarwala , Trevor Darrell , Aaron Hertzmann , Holger Winnemoeller

Understanding the morphology of galaxies is a critical aspect of astrophysics research, providing insight into the formation, evolution, and physical properties of these vast cosmic structures. Various observational and computational…

Astrophysics of Galaxies · Physics 2024-11-27 Ufuk Çakır , Tobias Buck

In this paper we study an emerging class of neural networks based on the morphological operators of dilation and erosion. We explore these networks mathematically from a tropical geometry perspective as well as mathematical morphology. Our…

Machine Learning · Computer Science 2020-11-17 Nikolaos Dimitriadis , Petros Maragos

Piecewise affine neural networks (PANNs) provide a principled geometric perspective on neural network expressivity by characterizing the input--output map as a continuous piecewise affine (CPA) function whose complexity is governed by the…

Machine Learning · Computer Science 2026-05-13 Yi Wei , Xuan Qi , Furao Shen , Jian Zhao , Vittorio Murino , Cigdem Beyan

Introductory physics labs can be designed and studied using the Communities of Practice framework, where a group of members pursues a common set of goals by learning and implementing a set of practices. Studies of student preferences and…

Physics Education · Physics 2025-07-29 W. Brian Lane , Charlotte Dries , Gabriella Khazal , Tiffany Snow

Disentangled representation learning has been proposed as an approach to learning general representations even in the absence of, or with limited, supervision. A good general representation can be fine-tuned for new target tasks using…

Computer Vision and Pattern Recognition · Computer Science 2022-08-01 Xiao Liu , Pedro Sanchez , Spyridon Thermos , Alison Q. O'Neil , Sotirios A. Tsaftaris

Image segmentation is a key topic in image processing and computer vision with applications such as scene understanding, medical image analysis, robotic perception, video surveillance, augmented reality, and image compression, among many…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Shervin Minaee , Yuri Boykov , Fatih Porikli , Antonio Plaza , Nasser Kehtarnavaz , Demetri Terzopoulos

In computer vision, visual arts are often studied from a purely aesthetics perspective, mostly by analysing the visual appearance of an artistic reproduction to infer its style, its author, or its representative features. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2019-04-25 Noa Garcia , Benjamin Renoust , Yuta Nakashima

In machine translation tasks, the relationship between model complexity and performance is often presumed to be linear, driving an increase in the number of parameters and consequent demands for computational resources like multiple GPUs.…

Computation and Language · Computer Science 2023-08-14 Luv Verma , Ketaki N. Kolhatkar

We present a model for predicting visual attention during the free viewing of graphic design documents. While existing works on this topic have aimed at predicting static saliency of graphic designs, our work is the first attempt to predict…

Computer Vision and Pattern Recognition · Computer Science 2024-07-03 Souradeep Chakraborty , Zijun Wei , Conor Kelton , Seoyoung Ahn , Aruna Balasubramanian , Gregory J. Zelinsky , Dimitris Samaras

The creation of cartoon-based stories (comics) requires a lot of creativity and hard work for naive users. We observe that single-panel cartoons are the building blocks of any comic story. To develop a strong comic story, it is critical to…

Human-Computer Interaction · Computer Science 2023-10-23 Ergun Akleman , Akhilesh Vijaykumar , Richard Furuta , Derya Akleman

In this paper, we develop a MultiTask Learning (MTL) model to achieve dense predictions for comics panels to, in turn, facilitate the transfer of comics from one publication channel to another by assisting authors in the task of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Deblina Bhattacharjee , Sabine Süsstrunk , Mathieu Salzmann

Anime, originated from Japan, is one of the most influential cultural products in modern society and is especially popular among younger generations. The popularity of anime reflects important cultural evolutions in our society. Despite…

Computers and Society · Computer Science 2026-04-08 Rongze Liu , Jiaxin Pei , Jian Zhu

We conducted a Project-Based Learning (PBL)-type exercise incorporating Japanese cartoon (manga) techniques into Requirements Development (RD) processes. Manga has established techniques, such as those for character setting and story…

Software Engineering · Computer Science 2018-04-11 Yasushi Tanaka , Hajimu Iida , Yasuhiro Takemura

The attribution of the author of an art piece is typically a laborious manual process, usually relying on subjective evaluations of expert figures. However, there are some situations in which quantitative features of the artwork can support…

Computer Vision and Pattern Recognition · Computer Science 2025-04-25 Josh Bruegger , Diana Ioana Catana , Vanja Macovaz , Matias Valdenegro-Toro , Matthia Sabatelli , Marco Zullich

This study extracted and analyzed the linguistic speech patterns that characterize Japanese anime or game characters. Conventional morphological analyzers, such as MeCab, segment words with high performance, but they are unable to segment…

Computation and Language · Computer Science 2022-03-08 Mika Kishino , Kanako Komiya

Artwork analysis is important and fundamental skill for art appreciation, which could enrich personal aesthetic sensibility and facilitate the critical thinking ability. Understanding artworks is challenging due to its subjective nature,…

Computation and Language · Computer Science 2024-08-02 Yi Bin , Wenhao Shi , Yujuan Ding , Zhiqiang Hu , Zheng Wang , Yang Yang , See-Kiong Ng , Heng Tao Shen

Superpixel segmentation consists of partitioning images into regions composed of similar and connected pixels. Its methods have been widely used in many computer vision applications since it allows for reducing the workload, removing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 I. B. Barcelos , F. de C. Belém , L. de M. João , Z. K. G. do Patrocínio , A. X. Falcão , S. J. F. Guimarães

Graphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position > area > angle > volume. Yet…

Human-Computer Interaction · Computer Science 2022-12-22 Russell Davis , Xiaoying Pu , Yiren Ding , Brian D. Hall , Karen Bonilla , Mi Feng , Matthew Kay , Lane Harrison