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This paper investigates resource allocation to provide heterogeneous users with customized virtual reality (VR) services in a mobile edge computing (MEC) system. We first introduce a quality of experience (QoE) metric to measure user…

Artificial Intelligence · Computer Science 2024-02-16 Tailin Zhou , Jiadong Yu , Jun Zhang , Danny H. K. Tsang

Vehicular edge computing (VEC) is a promising technology to support real-time applications through caching the contents in the roadside units (RSUs), thus vehicles can fetch the contents requested by vehicular users (VUs) from the RSU…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-08-03 Wenhua Wang , Yu Zhao , Qiong Wu , Qiang Fan , Cui Zhang , Zhengquan Li

Streaming video large language models (LLMs) are increasingly used for real-time multimodal tasks such as video captioning, question answering, conversational agents, and augmented reality. However, these models face fundamental memory and…

Image and Video Processing · Electrical Eng. & Systems 2025-12-25 Donghyuk Kim , Sejeong Yang , Wonjin Shin , Joo-Young Kim

Augmented reality (AR) technology is developing fast and provides users with new ways to interact with the real-world surrounding environment. Although the performance of holographic AR multimedia devices can be measured with traditional…

Multimedia · Computer Science 2022-12-29 Longyu Zhang , Haiwei Dong , Abdulmotaleb El Saddik

Advancements in heterogeneous computing technologies enable the significant potential of virtual reality (VR) applications. To offer the best user experience (UX), a system should adopt an untethered, wireless-network-based architecture to…

Networking and Internet Architecture · Computer Science 2021-01-20 Alec Rohloff , Zackary Allen , Kung-Min Lin , Joshua Okrend , Chengyi Nie , Yu-Chia Liu , Hung-Wei Tseng

While edge video caching has great potential to decrease the core network traffic as well as the users' experienced latency, it is often challenging to exploit the caches in current client-driven video streaming solutions due to two key…

Networking and Internet Architecture · Computer Science 2020-02-06 Suzan Bayhan , Setareh Maghsudi , Anatolij Zubow

Building high quality cloud applications becomes an urgently required research problem. Nonfunctional performance of cloud services is usually described by quality-of-service (QoS). In cloud applications, cloud services are invoked remotely…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-02-12 M. Subha , K. Saravanan

TriCloudEdge is a scalable three-tier cloud continuum that integrates far-edge devices, intermediate edge nodes, and central cloud services, working in parallel as a unified solution. At the far edge, ultra-low-cost microcontrollers can…

Networking and Internet Architecture · Computer Science 2026-02-17 George Violettas , Lefteris Mamatas

The state-of-art of the technology focuses on data processing to deal with massive amount of data. Cloud computing is an emerging technology, which enables one to accomplish the aforementioned objective, leading towards improved business…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-10-01 K. S. Rashmi , V. Suma , M. Vaidehi

Computer vision applications, especially those using augmented reality technology, are becoming quite popular in mobile devices. However, this type of application is known as presenting significant demands regarding resources. In order to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Fabio Diniz Rossi

Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and…

Multimedia · Computer Science 2025-01-24 Qiang Hu , Qihan He , Houqiang Zhong , Guo Lu , Xiaoyun Zhang , Guangtao Zhai , Yanfeng Wang

Vision-Language-Action (VLA) models are mainstream in embodied intelligence but face high inference costs. Edge-Cloud Collaborative (ECC) deployment offers an effective fix by easing edge-device computing pressure to meet real-time needs.…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-28 Zihao Zheng , Hangyu Cao , Jiayu Chen , Sicheng Tian , Chenyue Li , Maoliang Li , Xinhao Sun , Guojie Luo , Xiang Chen

Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed reality (MR). XR applications obtain the real-world context of the…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-12 Jin Heo , Ketan Bhardwaj , Ada Gavrilovska

In today's era of Internet of Things (IoT), where massive amounts of data are produced by IoT and other devices, edge computing has emerged as a prominent paradigm for low-latency data processing. However, applications may have diverse…

Networking and Internet Architecture · Computer Science 2021-07-19 Md Washik Al Azad , Susmit Shannigrahi , Nicholas Stergiou , Francisco R. Ortega , Spyridon Mastorakis

Edge computing addresses critical limitations of cloud computing such as high latency and network congestion by decentralizing processing from cloud to the edge. However, the need for software replication across heterogeneous edge devices…

Performance · Computer Science 2025-05-09 Ragini Gupta , Klara Nahrstedt

Kubernetes has emerged as an essential platform for deploying containerised applications across cloud and edge infrastructures. As Kubernetes gains increasing adoption for mission-critical microservices, evaluating system resilience under…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-23 Zihao Chen , Mohammad Goudarzi , Adel Nadjaran Toosi

Multi-access edge computing (MEC) enables placing video content at the edge of the network aiming to improve the quality of experience (QoE) of the mobile clients. Video content caching at edge servers also reduces traffic in the backhaul…

Networking and Internet Architecture · Computer Science 2018-05-24 Abbas Mehrabi , Matti Siekkinen , Antti Ylä-Jääski

Real-time applications in the next generation networks often rely upon offloading the computational task to a \textit{nearby} server to achieve ultra-low latency. Augmented reality applications for instance have strict latency requirements…

Networking and Internet Architecture · Computer Science 2018-11-29 Sumit Maheshwari , Dipankar Raychaudhuri

Edge computing processes data near its source, reducing latency and enhancing security compared to traditional cloud computing while providing its benefits. This paper explores edge computing for migrating an existing safety-critical…

In this paper, we investigate resource allocation problem in the context of multiple virtual reality (VR) video flows sharing a certain link, considering specific deadline of each video frame and the impact of different frames on video…

Networking and Internet Architecture · Computer Science 2023-09-01 Qingxuan Feng , Peng Yang , Zhixuan Huang , Jiayin Chen , Ning Zhang
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