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High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the…

Hardware Architecture · Computer Science 2021-03-01 Chenhao Xie , Xie Li , Yang Hu , Huwan Peng , Michael Taylor , Shuaiwen Leon Song

Thanks to the latest advances in containerization, the serverless edge computing model is becoming close to reality. Serverless at the edge is expected to enable low latency applications with fast autoscaling mechanisms, all running on…

Networking and Internet Architecture · Computer Science 2022-08-18 Francisco Carpio , Marc Michalke , Admela Jukan

Edge computing brings a new paradigm in which the sharing of computing, storage, and bandwidth resources as close as possible to the mobile devices or sensors generating a large amount of data. A parallel trend is the rise of phones and…

Cryptography and Security · Computer Science 2023-12-04 Joao Paulo de Brito Goncalves , Guilherme Emerick Sathler , Rodolfo da Silva Villaca

An Edge-Cloud Continuum integrates edge and cloud resources to provide a flexible and scalable infrastructure. This paradigm can minimize latency by processing data closer to the source at the edge while leveraging the vast computational…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-04 Lucas Almeida , Maycon Peixoto

Quality of Service (QoS) is an important metric to measure the performance of network services. Nowadays, it is widely used in mobile edge environments to evaluate the quality of service when mobile devices request services from edge…

Machine Learning · Computer Science 2026-05-27 Guobing Zou , Fei Zhao , Shengxiang Hu

Edge computing enables latency-critical applications to process data close to end devices, yet task heterogeneity and limited resources pose significant challenges to efficient orchestration. This paper presents a measurement-driven,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-01-01 Yongmin Zhang , Pengyu Huang , Mingyi Dong , Jing Yao

Augmented Reality (AR) and Virtual Reality (VR) systems involve computationally intensive image processing algorithms that can burden end-devices with limited resources, leading to poor performance in providing low latency services.…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-03-20 Mohammadsadeq Garshasbi Herabad , Javid Taheri , Bestoun S. Ahmed , Calin Curescu

Vision-language models (VLMs) have demonstrated strong applicability in edge industrial applications, yet their deployment remains severely constrained by requirements for deterministic low latency and stable execution under resource…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Mengling Deng , Yuanpeng Chen , Sheng Yang , Wei Tao , Wenhai Zhang , Hui Song , Linyuanhao Qin , Kai Zhao , Xiaojun Ye , Shanhui Mo , Jingli Fan , Shuang Zhang , Bei Liu , Tiankun Zhao , Xiangjing An

Edge-cloud collaborative computing (ECCC) has emerged as a pivotal paradigm for addressing the computational demands of modern intelligent applications, integrating cloud resources with edge devices to enable efficient, low-latency…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-19 Jing Liu , Yao Du , Kun Yang , Jiaqi Wu , Yan Wang , Xiping Hu , Zehua Wang , Yang Liu , Peng Sun , Azzedine Boukerche , Victor C. M. Leung

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

The live streaming services have gained extreme popularity in recent years. Due to the spiky traffic patterns of live videos, utilizing the distributed edge servers to improve viewers' quality of experience (QoE) has become a common…

Networking and Internet Architecture · Computer Science 2020-06-16 Huan Wang , Guoming Tang , Kui Wu , Jianping Wang

We present an Edge-as-a-Service (EaaS) platform for realising distributed cloud architectures and integrating the edge of the network in the computing ecosystem. The EaaS platform is underpinned by (i) a lightweight discovery protocol that…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-30 Blesson Varghese , Nan Wang , Jianyu Li , Dimitrios S. Nikolopoulos

With the increasing use of RDF graphs, storing and querying such data using SPARQL remains a critical problem. Current mainstream solutions rely on cloud-based data management architectures, but often suffer from performance bottlenecks in…

Databases · Computer Science 2026-01-27 Shidan Ma , Peng Peng , Xu Zhou , M. Tamer Özsu , Lei Zou , Guo Chen

With the prevalence of big-data-driven applications, such as face recognition on smartphones and tailored recommendations from Google Ads, we are on the road to a lifestyle with significantly more intelligence than ever before. Various…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-26 Ying Mao , Weifeng Yan , Yun Song , Yue Zeng , Ming Chen , Long Cheng , Qingzhi Liu

The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved…

Signal Processing · Electrical Eng. & Systems 2021-07-28 Xiaonan Liu , Yansha Deng , Chong Han , Marco Di Renzo

We study a multi-task decision-making problem for 360 video processing in a wireless multi-user virtual reality (VR) system that includes an edge computing unit (ECU) to deliver 360 videos to VR users and offer computing assistance for…

Networking and Internet Architecture · Computer Science 2024-07-08 Babak Badnava , Jacob Chakareski , Morteza Hashemi

Multi-access edge computing (MEC) is viewed as an integral part of future wireless networks to support new applications with stringent service reliability and latency requirements. However, guaranteeing ultra-reliable and low-latency MEC…

Systems and Control · Electrical Eng. & Systems 2022-01-26 Arian Ahmadi , Omid Semiari , Mehdi Bennis , Merouane Debbah

As Internet of Vehicles (IoV) technology continues to advance, edge computing has become an important tool for assisting vehicles in handling complex tasks. However, the process of offloading tasks to edge servers may expose vehicles to…

Networking and Internet Architecture · Computer Science 2025-06-18 Cui Zhang , Maoxin Ji , Qiong Wu , Pingyi Fan , Qiang Fan

With the development of Internet of Things (IoT) and communication technology, the number of next-generation IoT devices has increased explosively, and the delay requirement for content requests is becoming progressively higher.…

Networking and Internet Architecture · Computer Science 2019-10-31 Yixue Hao , Miao Li , Di Wu , Min Chen , Mohammad Mehedi Hassan , Giancarlo Fortino

The rapid increase in the number of connected vehicles has led to the generation of vast amounts of data. As a significant portion of this data pertains to vehicle-to-vehicle and vehicle-to-infrastructure communications, it is predominantly…

Performance · Computer Science 2025-01-08 Hossein Ahmadvand , Fouzhan Foroutan
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