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Related papers: Reconstructing People, Places, and Cameras

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Human Mesh Recovery (HMR) from an image is a challenging problem because of the inherent ambiguity of the task. Existing HMR methods utilized either temporal information or kinematic relationships to achieve higher accuracy, but there is no…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Hanbyel Cho , Jaesung Ahn , Yooshin Cho , Junmo Kim

Recovering structure and motion parameters given a image pair or a sequence of images is a well studied problem in computer vision. This is often achieved by employing Structure from Motion (SfM) or Simultaneous Localization and Mapping…

Computer Vision and Pattern Recognition · Computer Science 2018-11-07 Thanuja Dharmasiri , Andrew Spek , Tom Drummond

Structure-from-Motion (SfM) is the task of estimating 3D structure and camera poses from images. We define Collaborative SfM (ColabSfM) as sharing distributed SfM reconstructions. Sharing maps requires estimating a joint reference frame,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Johan Edstedt , André Mateus , Alberto Jaenal

While initial approaches to Structure-from-Motion (SfM) revolved around both global and incremental methods, most recent applications rely on incremental systems to estimate camera poses due to their superior robustness. Though there has…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Ayush Baid , John Lambert , Travis Driver , Akshay Krishnan , Hayk Stepanyan , Frank Dellaert

Human mesh recovery from arbitrary multi-view images involves two characteristics: the arbitrary camera poses and arbitrary number of camera views. Because of the variability, designing a unified framework to tackle this task is…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Xiaoben Li , Mancheng Meng , Ziyan Wu , Terrence Chen , Fan Yang , Dinggang Shen

Non-Rigid Structure from Motion (NRSfM) refers to the problem of reconstructing cameras and the 3D point cloud of a non-rigid object from an ensemble of images with 2D correspondences. Current NRSfM algorithms are limited from two…

Computer Vision and Pattern Recognition · Computer Science 2019-09-10 Chen Kong , Simon Lucey

Real-world human-built environments are highly dynamic, involving multiple humans and their complex interactions with surrounding objects. While 3D geometry modeling of such scenes is crucial for applications like AR/VR, gaming, and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Sandika Biswas , Qianyi Wu , Biplab Banerjee , Hamid Rezatofighi

Videos from edited media like movies are a useful, yet under-explored source of information. The rich variety of appearance and interactions between humans depicted over a large temporal context in these films could be a valuable source of…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 Georgios Pavlakos , Jitendra Malik , Angjoo Kanazawa

3D human body reconstruction has been a challenge in the field of computer vision. Previous methods are often time-consuming and difficult to capture the detailed appearance of the human body. In this paper, we propose a new method called…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Mingjin Chen , Junhao Chen , Xiaojun Ye , Huan-ang Gao , Xiaoxue Chen , Zhaoxin Fan , Hao Zhao

Reconstructing 3D humans from images captured at multiple perspectives typically requires pre-calibration, like using checkerboards or MVS algorithms, which limits scalability and applicability in diverse real-world scenarios. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Xiaozhen Qiao , Wenjia Wang , Zhiyuan Zhao , Jiacheng Sun , Ping Luo , Hongyuan Zhang , Xuelong Li

We develop a human movement trajectory prediction system that incorporates the scene information (Scene-LSTM) as well as human movement trajectories (Pedestrian movement LSTM) in the prediction process within static crowded scenes. We…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Huynh Manh , Gita Alaghband

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging but valuable task to reconstruct the human body from only two…

Graphics · Computer Science 2025-08-21 Jia Lu , Taoran Yi , Jiemin Fang , Chen Yang , Chuiyun Wu , Wei Shen , Wenyu Liu , Qi Tian , Xinggang Wang

Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Gwanghyun Kim , Junghun James Kim , Suh Yoon Jeon , Jason Park , Se Young Chun

Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image.…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Zeyu Wang , Zhenzhen Weng , Serena Yeung-Levy

Multi-person human mesh recovery from a single image is a challenging task, hindered by the scarcity of in-the-wild training data. Prevailing in-the-wild human mesh pseudo-ground-truth (pGT) generation pipelines are single-person-centric,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Kaiwen Wang , Kaili Zheng , Yiming Shi , Chenyi Guo , Ji Wu

The implementation of a Structure-from-Motion (SfM) pipeline from a synthetically generated scene as well as the investigation of the faithfulness of diverse reconstructions is the subject of this project. A series of different SfM…

Computer Vision and Pattern Recognition · Computer Science 2017-10-04 Martin Hahner , Orestis Varesis , Panagiotis Bountouris

Self-supervised detection and segmentation of foreground objects aims for accuracy without annotated training data. However, existing approaches predominantly rely on restrictive assumptions on appearance and motion. For scenes with dynamic…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Isinsu Katircioglu , Helge Rhodin , Jörg Spörri , Mathieu Salzmann , Pascal Fua

3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Weronika Smolak-Dyżewska , Dawid Malarz , Grzegorz Wilczyński , Rafał Tobiasz , Joanna Waczyńska , Piotr Borycki , Przemysław Spurek

Existing video-based 3D Human Mesh Recovery (HMR) methods often produce physically implausible results, stemming from their reliance on flawed intermediate 3D pose anchors and their inability to effectively model complex spatiotemporal…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Hongjun Chen , Huan Zheng , Wencheng Han , Jianbing Shen

In this paper we tackle the problem of learning Structure-from-Motion (SfM) through the use of graph attention networks. SfM is a classic computer vision problem that is solved though iterative minimization of reprojection errors, referred…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Lucas Brynte , José Pedro Iglesias , Carl Olsson , Fredrik Kahl
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