Related papers: DMesh++: An Efficient Differentiable Mesh for Comp…
Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in…
We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…
We introduce PolyDiff, the first diffusion-based approach capable of directly generating realistic and diverse 3D polygonal meshes. In contrast to methods that use alternate 3D shape representations (e.g. implicit representations), our…
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and…
This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to…
We present a new method for performing Boolean operations on volumes represented as triangle meshes. In contrast to existing methods which treat meshes as 3D polyhedra and try to partition the faces at their exact intersection curves, we…
Convolutional neural networks (CNNs) have been pivotal in various 2D image analysis tasks, including computer vision, image indexing and retrieval or semantic classification. Extending CNNs to 3D data such as point clouds and 3D meshes…
Statistical shape modeling is the computational process of discovering significant shape parameters from segmented anatomies captured by medical images (such as MRI and CT scans), which can fully describe subject-specific anatomy in the…
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…
Biomembranes adopt varying morphologies that are vital to cellular functions. Many studies use computational modeling to understand how various mechanochemical factors contribute to membrane shape transformations. Compared to…
In this work, we propose efficient and accurate numerical algorithms based on Difference Potentials Method for numerical solution of chemotaxis systems and related models in 3D. The developed algorithms handle 3D irregular geometry with the…
In this paper we present a scalable approach for robustly computing a 3D surface mesh from multi-scale multi-view stereo point clouds that can handle extreme jumps of point density (in our experiments three orders of magnitude). The…
We propose an analysis-by-synthesis method for fast multi-view 3D reconstruction of opaque objects with arbitrary materials and illumination. State-of-the-art methods use both neural surface representations and neural rendering. While…
Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for…
The semantic segmentation of 3D shapes with a high-density of vertices could be impractical due to large memory requirements. To make this problem computationally tractable, we propose a neural-network based approach that produces 3D…
Recent works in geometric deep learning have introduced neural networks that allow performing inference tasks on three-dimensional geometric data by defining convolution, and sometimes pooling, operations on triangle meshes. These methods,…
3D dense reconstruction refers to the process of obtaining the complete shape and texture features of 3D objects from 2D planar images. 3D reconstruction is an important and extensively studied problem, but it is far from being solved. This…
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…
In this work, we introduce Unique3D, a novel image-to-3D framework for efficiently generating high-quality 3D meshes from single-view images, featuring state-of-the-art generation fidelity and strong generalizability. Previous methods based…
Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…