Related papers: XR for All: Understanding Developers' Perspectives…
Despite the significant growth in virtual reality applications and research, the notion of inclusion in virtual reality is not well studied. Inclusion refers to the active involvement of different groups of people in the adoption, use,…
As virtual reality (VR) technology becomes more pervasive, it continues to find multiple new uses beyond research laboratories. One of them is distance adult education -- the potential of VR to provide valuable education experiences is…
The integration of extended reality (XR) with artificial intelligence (AI) introduces a new paradigm for user interaction, enabling AI to perceive user intent, stimulate the senses, and influence decision-making. We explored the impact of…
3D data from high-resolution volumetric imaging is a central resource for diagnosis and treatment in modern medicine. While the fast development of AI enhances imaging and analysis, commonly used visualization methods lag far behind. Recent…
Many software companies face challenges in their work with User eXperience (UX) and how to integrate UX practices into existing development processes. A better understanding of these challenges can help researchers and practitioners better…
While large language models (LLMs) have accelerated 2D software development through intent-driven "vibe coding", prototyping intelligent Extended Reality (XR) experiences remains a major challenge. The fundamental barrier is not just the…
As part of our larger research effort to improve support for diverse end user human-centric aspects during software development, we wanted to better understand how developers currently go about addressing these challenging human-centric…
Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that…
As we enter the era of domain-specific architectures, systems researchers must understand the requirements of emerging application domains. Augmented and virtual reality (AR/VR) or extended reality (XR) is one such important domain. This…
Many people struggle to exercise regularly, raising the risk of serious health-related issues. Extended reality (XR) exergames address these hurdles by combining physical exercises with enjoyable, immersive gameplay. While a growing body of…
Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a cost- and time-efficient solution for developing…
Modern healthcare domain incorporates a feature of digital accessibility to ensure seamless flow of online services for the patients. However, this feature of digital accessibility poses a challenge particularly for patients with…
Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…
Making technology design inclusive requires facing multiple challenges in different dimensions: the populations we work with, who we are, what interaction possibilities we consider, and what context we examine. We reflect on these…
Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…
Educators, developers, and other stakeholders face challenges when creating, adapting, and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics. User created reviews of these applications provide important…
As software continues to permeate nearly every facet of modern life, the complexity and ubiquity of digital services underscore the need for sustainable, effective, and inclusive software development practices. Although software engineering…
Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential…
Many technology companies aim to improve access and inclusion not only by making their products accessible but also by bringing people with disabilities into the tech workforce. We know less about how accessibility is experienced and…
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and no uniform approach or standard exists at…