Related papers: Computing $\sqrt{2}$ with FRACTRAN
In this paper, we study the problem of learning the exact structure of continuous-action games with non-parametric utility functions. We propose an $\ell_1$ regularized method which encourages sparsity of the coefficients of the Fourier…
The nni-distance is a well-known distance measure for phylogenetic trees. We construct an efficient parallel approximation algorithm for the nni-distance in the CRCW-PRAM model running in O(log n) time on O(n) processors. Given two…
We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of $O(T^{-1/2})$, recent work \citep{RS13,SALS15}…
We study the problem of estimating precision matrices in Gaussian distributions that are multivariate totally positive of order two ($\mathrm{MTP}_2$). The precision matrix in such a distribution is an M-matrix. This problem can be…
Sparse iterative methods, in particular first-order methods, are known to be among the most effective in solving large-scale two-player zero-sum extensive-form games. The convergence rates of these methods depend heavily on the properties…
The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…
Almost every numerical task can be cast as extrapolation with respect to the fidelity or tolerance parameters of a consistent numerical method. This perspective enables probabilistic uncertainty quantification and optimal experimental…
Several continued fraction expansions for $e$ have been produced by an automated conjecture generator (ACG) called \emph{The Ramanujan Machine}. Some of these were already known, some have recently been proved and some remain unproven.…
Any practical attempt to solve the Regge equations, these being a large system of non-linear algebraic equations, will almost certainly employ a Newton-Raphson like scheme. In such cases it is essential that efficient algorithms be used…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
We prove the convergence of a wide class of continued fractions, including generalized continued fractions over quaternions and octonions. Fractional points in these systems are not bounded away from the unit sphere, so that the iteration…
This paper presents a fast algorithm to solve a spectral estimation problem for two-dimensional random fields. The latter is formulated as a convex optimization problem with the Itakura-Saito pseudodistance as the objective function subject…
Two approximations, derived from continuous expansions of Riemann-Liouville fractional derivatives into series involving integer order derivatives, are studied. Using those series, one can formally transform any problem that contains…
We investigate some basic applications of Fractional Calculus (FC) to Newtonian mechanics. After a brief review of FC, we consider a possible generalization of Newton's second law of motion and apply it to the case of a body subject to a…
An algorithm for calculating generalized fractal dimension of a time series using the general information function is presented. The algorithm is based on a strings sort technique and requires $O(N \log_2 N)$ computations. A rough estimate…
To accelerate inference of Convolutional Neural Networks (CNNs), various techniques have been proposed to reduce computation redundancy. Converting convolutional layers into frequency domain significantly reduces the computation complexity…
We study a well known machine learning model -the perceptron- as a simple model of jamming of hard objects. We exhibit two regimes: 1) a convex optimisation regime where jamming is hypostatic and non-critical. 2) a non convex optimisation…
Subtraction games are a classical topic in Combinatorial Game Theory. A result of Golomb~(1966) shows that every subtraction game with a finite move set has an eventually periodic nim-sequence, but the known proof yields only an exponential…
Fractional calculus is the calculus of differentiation and integration of non-integer orders. In a recently paper (Annals of Physics 323 (2008) 2756-2778), the Fundamental Theorem of Fractional Calculus is highlighted. Based on this…
We present a policy iteration algorithm for the infinite-horizon N-player general-sum deterministic linear quadratic dynamic games and compare it to policy gradient methods. We demonstrate that the proposed policy iteration algorithm is…