Related papers: SLAM-Omni: Timbre-Controllable Voice Interaction S…
Leader-follower interaction is an important paradigm in human-robot interaction (HRI). Yet, assigning roles in real time remains challenging for resource-constrained mobile and assistive robots. While large language models (LLMs) have shown…
Recent advances in AudioLLMs have enabled spoken dialogue systems to move beyond turn-based interaction toward real-time full-duplex communication, where the agent must decide when to speak, yield, or interrupt while the user is still…
A major focus of recent research in spoken language understanding (SLU) has been on the end-to-end approach where a single model can predict intents directly from speech inputs without intermediate transcripts. However, this approach…
Audio-Language Models (ALMs) have recently achieved remarkable success in zero-shot audio recognition tasks, which match features of audio waveforms with class-specific text prompt features, inspired by advancements in Vision-Language…
Omni-modal large language models (OLMs) redefine human-machine interaction by natively integrating audio, vision, and text. However, existing OLM benchmarks remain anchored to static, accuracy-centric tasks, leaving a critical gap in…
Spoken conversational systems require more than accurate speech generation to have human-like conversations: to feel natural and engaging, they must produce conversational behaviour that adapts dynamically to the context. Current spoken…
Unsupervised pre-training is now the predominant approach for both text and speech understanding. Self-attention models pre-trained on large amounts of unannotated data have been hugely successful when fine-tuned on downstream tasks from a…
The GPT-4o represents a significant milestone in enabling real-time interaction with large language models (LLMs) through speech, its remarkable low latency and high fluency not only capture attention but also stimulate research interest in…
Spoken language models (SLMs) typically discretize speech into high-frame-rate tokens extracted from SSL speech models. As the most successful LMs are based on the Transformer architecture, processing these long token streams with…
The emergence of GPT-4o-like large multimodal models (LMMs) has raised the exploration of integrating text, vision, and speech modalities to support more flexible multimodal interaction. Existing LMMs typically concatenate representation of…
Despite broad interest in modeling spoken dialogue agents, most approaches are inherently "half-duplex" -- restricted to turn-based interaction with responses requiring explicit prompting by the user or implicit tracking of interruption or…
We present mSLAM, a multilingual Speech and LAnguage Model that learns cross-lingual cross-modal representations of speech and text by pre-training jointly on large amounts of unlabeled speech and text in multiple languages. mSLAM combines…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced…
Dialogue serves as the most natural manner of human-computer interaction (HCI). Recent advancements in speech language models (SLM) have significantly enhanced speech-based conversational AI. However, these models are limited to turn-based…
Task-oriented dialogue (TOD) systems enable users to achieve their goals through natural language interactions. Traditionally, these systems have relied on turn-level manually annotated metadata, such as dialogue states and policy…
Full-duplex multimodal large language models (LLMs) provide a unified framework for addressing diverse speech understanding and generation tasks, enabling more natural and seamless human-machine conversations. Unlike traditional modularised…
Zero-shot streaming text-to-speech is an important research topic in human-computer interaction. Existing methods primarily use a lookahead mechanism, relying on future text to achieve natural streaming speech synthesis, which introduces…
This study proposes FlexiVoice, a text-to-speech (TTS) synthesis system capable of flexible style control with zero-shot voice cloning. The speaking style is controlled by a natural-language instruction and the voice timbre is provided by a…
Dialogue State Tracking (DST) is crucial for understanding user needs and executing appropriate system actions in task-oriented dialogues. Majority of existing DST methods are designed to work within predefined ontologies and assume the…
Full-stream text-to-speech (TTS) for interactive systems must start speaking with minimal delay while remaining controllable as text arrives incrementally. We present VoXtream2, a zero-shot full-stream TTS model with dynamic speaking-rate…