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Articulated objects like cabinets and doors are widespread in daily life. However, directly manipulating 3D articulated objects is challenging because they have diverse geometrical shapes, semantic categories, and kinetic constraints. Prior…

Robotics · Computer Science 2024-03-04 Qiaojun Yu , Junbo Wang , Wenhai Liu , Ce Hao , Liu Liu , Lin Shao , Weiming Wang , Cewu Lu

In the pursuit of efficient automated content creation, procedural generation, leveraging modifiable parameters and rule-based systems, emerges as a promising approach. Nonetheless, it could be a demanding endeavor, given its intricate…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Chunyi Sun , Junlin Han , Weijian Deng , Xinlong Wang , Zishan Qin , Stephen Gould

Text-to-3D modelling has seen exciting progress by combining generative text-to-image models with image-to-3D methods like Neural Radiance Fields. DreamFusion recently achieved high-quality results but requires a lengthy, per-prompt…

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Recent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as…

Computer Vision and Pattern Recognition · Computer Science 2016-10-20 Duc Thanh Nguyen , Binh-Son Hua , Lap-Fai Yu , Sai-Kit Yeung

A large-scale dataset is essential for learning good features in 3D shape understanding, but there are only a few datasets that can satisfy deep learning training. One of the major reasons is that current tools for annotating per-point…

Computer Vision and Pattern Recognition · Computer Science 2021-12-28 Sucheng Qian , Liu Liu , Wenqiang Xu , Cewu Lu

Motion synthesis for diverse object categories holds great potential for 3D content creation but remains underexplored due to two key challenges: (1) the lack of comprehensive motion datasets that include a wide range of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Wonkwang Lee , Jongwon Jeong , Taehong Moon , Hyeon-Jong Kim , Jaehyeon Kim , Gunhee Kim , Byeong-Uk Lee

Understanding articulated objects from monocular video is a crucial yet challenging task in robotics and digital twin creation. Existing methods often rely on complex multi-view setups, high-fidelity object scans, or fragile long-term point…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Arslan Artykov , Tom Ravaud , Corentin Sautier , Vincent Lepetit

RGBD images with high quality annotations in the form of geometric (i.e., segmentation) and structural (i.e., how do the segments are mutually related in 3D) information provide valuable priors to a large number of scene and image…

Computer Vision and Pattern Recognition · Computer Science 2014-03-25 Yu-Shiang Wong , Hung-Kuo Chu , Niloy J. Mitra

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

We present DIPO, a novel framework for the controllable generation of articulated 3D objects from a pair of images: one depicting the object in a resting state and the other in an articulated state. Compared to the single-image approach,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Ruiqi Wu , Xinjie Wang , Liu Liu , Chunle Guo , Jiaxiong Qiu , Chongyi Li , Lichao Huang , Zhizhong Su , Ming-Ming Cheng

We propose a training-free method, Articulate3D, to pose a 3D asset through language control. Despite advances in vision and language models, this task remains surprisingly challenging. To achieve this goal, we decompose the problem into…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Oishi Deb , Anjun Hu , Ashkan Khakzar , Philip Torr , Christian Rupprecht

3D understanding is a key capability for real-world AI assistance. High-quality data plays an important role in driving the development of the 3D understanding community. Current 3D scene understanding datasets often provide geometric and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zirui Wang , Tao Zhang

We present ConceptFactory, a novel scope to facilitate more efficient annotation of 3D object knowledge by recognizing 3D objects through generalized concepts (i.e. object conceptualization), aiming at promoting machine intelligence to…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Jianhua Sun , Yuxuan Li , Longfei Xu , Nange Wang , Jiude Wei , Yining Zhang , Cewu Lu

The thesis contributes in several important ways to the research area of 3D object category learning and recognition. To cope with the mentioned limitations, we look at human cognition, in particular at the fact that human beings learn to…

Robotics · Computer Science 2019-12-23 S. Hamidreza Kasaei

Unsupervised and open-vocabulary 3D object detection has recently gained attention, particularly in autonomous driving, where reducing annotation costs and recognizing unseen objects are critical for both safety and scalability. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 In-Jae Lee , Mungyeom Kim , Kwonyoung Ryu , Pierre Musacchio , Jaesik Park

Deep learning methods typically require vast amounts of training data to reach their full potential. While some publicly available datasets exists, domain specific data always needs to be collected and manually labeled, an expensive, time…

Computer Vision and Pattern Recognition · Computer Science 2019-02-27 Stefan Hinterstoisser , Olivier Pauly , Hauke Heibel , Martina Marek , Martin Bokeloh

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Penghao Wang , Siyuan Xie , Hongyu Yan , Xianghui Yang , Jingwei Huang , Chunchao Guo , Jiayuan Gu

Articulated and flexible objects constitute a challenge for robot manipulation tasks but are present in different real-world settings, including home and industrial environments. Current approaches to the manipulation of articulated and…

Robotics · Computer Science 2018-01-16 Alessio Capitanelli , Marco Maratea , Fulvio Mastrogiovanni , Mauro Vallati

Articulated object manipulation is essential for various real-world robotic tasks, yet generalizing across diverse objects remains a major challenge. A key to generalization lies in understanding functional parts (e.g., door handles and…

Robotics · Computer Science 2026-02-17 Yue Chen , Muqing Jiang , Kaifeng Zheng , Jiaqi Liang , Chenrui Tie , Haoran Lu , Ruihai Wu , Hao Dong