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Related papers: Python Agent in Ludii

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Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Large Language Models are increasingly deployed as autonomous agents for complex real-world tasks, yet existing systems often focus on isolated improvements without a unifying design for robustness and adaptability. We propose a generalist…

Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the…

Artificial Intelligence · Computer Science 2024-10-07 Chang Xiao , Brenda Z. Yang

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style…

Artificial Intelligence · Computer Science 2026-05-19 Yuchen Li , Cong Lin , Muhammad Umair Nasir , Philip Bontrager , Jialin Liu , Julian Togelius

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

Machine Learning · Computer Science 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang

Large language models (LLMs) have revolutionized automated code generation, yet the evaluation of their real-world effectiveness remains limited by static benchmarks and simplistic metrics. We present ProxyWar, a novel framework that…

Software Engineering · Computer Science 2026-02-05 Wenjun Peng , Xinyu Wang , Qi Wu

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

All major weather and climate applications are currently developed using languages such as Fortran or C++. This is typical in the domain of high performance computing (HPC), where efficient execution is an important concern. Unfortunately,…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-15 Enrique G. Paredes , Linus Groner , Stefano Ubbiali , Hannes Vogt , Alberto Madonna , Kean Mariotti , Felipe Cruz , Lucas Benedicic , Mauro Bianco , Joost VandeVondele , Thomas C. Schulthess

In recent years, AI-based software engineering has progressed from pre-trained models to advanced agentic workflows, with Software Development Agents representing the next major leap. These agents, capable of reasoning, planning, and…

Software Engineering · Computer Science 2024-12-30 Zhi Chen , Lingxiao Jiang

Recent advances in large language models (LLMs) transform how machine learning (ML) pipelines are developed and evaluated. LLMs enable a new type of workload, agentic pipeline search, in which autonomous or semi-autonomous agents generate,…

Databases · Computer Science 2026-03-06 Arnab Phani , Elias Strauss , Sebastian Schelter

Malicious code in open-source repositories such as PyPI poses a growing threat to software supply chains. Traditional rule-based tools often overlook the semantic patterns in source code that are crucial for identifying adversarial…

Software Engineering · Computer Science 2026-01-27 Muhammad Umar Zeshan , Motunrayo Ibiyo , Claudio Di Sipio , Phuong T. Nguyen , Davide Di Ruscio

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

Multiagent Systems · Computer Science 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low…

A playtest is the process in which human testers are recruited to play video games and to reveal software bugs. Manual testing is expensive and time-consuming, especially when there are many mobile games to test and every software version…

Software Engineering · Computer Science 2021-02-26 Yan Zhao , Weihao Zhang , Enyi Tang , Haipeng Cai , Xi Guo , Na Meng

OpenAI's ChatGPT Atlas introduces new capabilities for web interaction, enabling the model to analyze webpages, process user intents, and execute cursor and keyboard inputs directly within the browser. While its capacity for information…

Computation and Language · Computer Science 2025-10-31 Jingran Zhang , Ning Li , Justin Cui

Game development is a highly specialized task that relies on a complex game engine powered by complex programming languages, preventing many gaming enthusiasts from handling it. This paper introduces the Chat Game Engine (ChatGE) powered by…

Artificial Intelligence · Computer Science 2024-12-17 Jiale Hong , Hongqiu Wu , Hai Zhao

LiteEFG is an efficient library with easy-to-use Python bindings, which can solve multiplayer extensive-form games (EFGs). LiteEFG enables the user to express computation graphs in Python to define updates on the game tree structure. The…

Computer Science and Game Theory · Computer Science 2024-07-31 Mingyang Liu , Gabriele Farina , Asuman Ozdaglar

Lately, Large Language Models have been widely used in code generation. GPT4 is considered the most potent Large Language Model from Openai. In this paper, we examine GPT3.5 and GPT4 as coding assistants. More specifically, we have…

Artificial Intelligence · Computer Science 2023-09-25 Lefteris Moussiades , George Zografos

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression learning models to predict the performance of these…

Artificial Intelligence · Computer Science 2021-07-06 Matthew Stephenson , Dennis J. N. J. Soemers , Eric Piette , Cameron Browne