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Generating long, cohesive video stories with consistent characters is a significant challenge for current text-to-video AI. We introduce a method that approaches video generation in a filmmaker-like manner. Instead of creating a video in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Chayan Jain , Rishant Sharma , Archit Garg , Ishan Bhanuka , Pratik Narang , Dhruv Kumar

Drawing on our experience of more than a decade of AI in academic research, technology development, industry engagement, postgraduate teaching, doctoral supervision and organisational consultancy, we present the 'CDAC AI Life Cycle', a…

Software Engineering · Computer Science 2021-09-01 Daswin De Silva , Damminda Alahakoon

We propose Uni-Animator, a novel Diffusion Transformer (DiT)-based framework for unified image and video sketch colorization. Existing sketch colorization methods struggle to unify image and video tasks, suffering from imprecise color…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Xinyuan Chen , Yao Xu , Shaowen Wang , Pengjie Song , Bowen Deng

Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…

Computer Vision and Pattern Recognition · Computer Science 2022-05-16 Xintian Wu , Qihang Zhang , Yiming Wu , Huanyu Wang , Songyuan Li , Lingyun Sun , Xi Li

We present Agentic Aerial Cinematography: From Dialogue Cues to Cinematic Trajectories (ACDC), an autonomous drone cinematography system driven by natural language communication between human directors and drones. The main limitation of…

Robotics · Computer Science 2025-09-22 Yifan Lin , Sophie Ziyu Liu , Ran Qi , George Z. Xue , Xinping Song , Chao Qin , Hugh H. -T. Liu

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

Human-Computer Interaction · Computer Science 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Hsuan-I Ho , Xu Chen , Jie Song , Otmar Hilliges

We introduce AvatarForge, a framework for generating animatable 3D human avatars from text or image inputs using AI-driven procedural generation. While diffusion-based methods have made strides in general 3D object generation, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored…

Graphics · Computer Science 2024-11-01 Hideki Todo , Yuki Koyama , Kunihiro Sakai , Akihiro Komiya , Jun Kato

We present a novel task, i.e., animating a target 3D object through the motion of a raw driving sequence. In previous works, extra auxiliary correlations between source and target meshes or intermedia factors are inevitable to capture the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Haoyu Chen , Hao Tang , Nicu Sebe , Guoying Zhao

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Animation colorization is a crucial part of real animation industry production. Long animation colorization has high labor costs. Therefore, automated long animation colorization based on the video generation model has significant research…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Nan Chen , Mengqi Huang , Yihao Meng , Zhendong Mao

We introduce SketchDeco, a training-free approach to sketch colourisation that bridges the gap between professional design needs and intuitive, region-based control. Our method empowers artists to use simple masks and colour palettes for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Chaitat Utintu , Yi-Zhe Song

Recent video generative models primarily rely on carefully written text prompts for specific tasks, like inpainting or style editing. They require labor-intensive textual descriptions for input videos, hindering their flexibility to adapt…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Jaehong Yoon , Shoubin Yu , Mohit Bansal

Mixed-media tutorials, which integrate videos, images, text, and diagrams to teach procedural skills, offer more browsable alternatives than timeline-based videos. However, manually creating such tutorials is tedious, and existing automated…

Human-Computer Interaction · Computer Science 2024-03-14 Yuexi Chen , Vlad I. Morariu , Anh Truong , Zhicheng Liu

We consider the challenging problem of audio to animated video generation. We propose a novel method OneShotAu2AV to generate an animated video of arbitrary length using an audio clip and a single unseen image of a person as an input. The…

Computer Vision and Pattern Recognition · Computer Science 2021-02-22 Neeraj Kumar , Srishti Goel , Ankur Narang , Brejesh Lall , Mujtaba Hasan , Pranshu Agarwal , Dipankar Sarkar

Animating hand-drawn sketches using traditional tools is challenging and complex. Sketches provide a visual basis for explanations, and animating these sketches offers an experience of real-time scenarios. We propose an approach for…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Gaurav Rai , Ojaswa Sharma

Recent advances in audio-synchronized visual animation enable control of video content using audios from specific classes. However, existing methods rely heavily on expensive manual curation of high-quality, class-specific training videos,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Lin Zhang , Zefan Cai , Yufan Zhou , Shentong Mo , Jinhong Lin , Cheng-En Wu , Yibing Wei , Yijing Zhang , Ruiyi Zhang , Wen Xiao , Tong Sun , Junjie Hu , Pedro Morgado