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Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Recently, we have observed an exponential increase of user-generated content (UGC) videos. The distinguished characteristic of UGC videos originates from the video production and delivery chain, as they are usually acquired and processed by…

Multimedia · Computer Science 2020-05-19 Yang Li , Shengbin Meng , Xinfeng Zhang , Shiqi Wang , Yue Wang , Siwei Ma

User-Generated Content (UGC) is at the core of web applications where users can both produce and consume content. This differs from traditional e-Commerce domains where content producers and consumers are usually from two separate groups.…

Information Retrieval · Computer Science 2018-09-27 Wang-Cheng Kang , Julian McAuley

Recent years have witnessed an ever-expandingvolume of user-generated content (UGC) videos available on the Internet. Nevertheless, progress on perceptual quality assessmentof UGC videos still remains quite limited. There are many…

Multimedia · Computer Science 2019-09-13 Yang Li , Shengbin Meng , Xinfeng Zhang , Shiqi Wang , Yue Wang , Siwei Ma

Artificial Intelligence Generated Content (AIGC) has rapidly emerged with the capability to generate different forms of content, including text, images, videos, and other modalities, which can achieve a quality similar to content created by…

Online user generated content games (UGCGs) are increasingly popular among children and adolescents for social interaction and more creative online entertainment. However, they pose a heightened risk of exposure to explicit content, raising…

Computers and Society · Computer Science 2024-08-13 Keyan Guo , Ayush Utkarsh , Wenbo Ding , Isabelle Ondracek , Ziming Zhao , Guo Freeman , Nishant Vishwamitra , Hongxin Hu

This survey explores Procedural Content Generation via Machine Learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases,…

Artificial Intelligence · Computer Science 2018-05-08 Adam Summerville , Sam Snodgrass , Matthew Guzdial , Christoffer Holmgård , Amy K. Hoover , Aaron Isaksen , Andy Nealen , Julian Togelius

The transition from professionally generated content (PGC) to user-generated content (UGC) has reshaped various media formats, encompassing formats such as text and video. With rapid advancements in generative AI, a similar transformation…

Artificial Intelligence · Computer Science 2025-01-14 Lei Zhang , Xuezheng Peng , Shuyi Yang , Feiyang Wang

In this paper we analyze how user generated content (UGC) is created, challenging the well known {\it wisdom of crowds} concept. Although it is known that user activity in most settings follow a power law, that is, few people do a lot,…

Computers and Society · Computer Science 2016-04-12 Ricardo Baeza-Yates , Diego Saez-Trumper

To address the challenges of digital intelligence in the digital economy, artificial intelligence-generated content (AIGC) has emerged. AIGC uses artificial intelligence to assist or replace manual content generation by generating content…

Artificial Intelligence · Computer Science 2023-04-14 Jiayang Wu , Wensheng Gan , Zefeng Chen , Shicheng Wan , Hong Lin

Artificial intelligence generated content (AIGC), a rapidly advancing technology, is transforming content creation across domains, such as text, images, audio, and video. Its growing potential has attracted more and more researchers and…

Artificial Intelligence · Computer Science 2026-03-03 Chengzhang Zhu , Luobin Cui , Ying Tang , Jiacun Wang

The rapid proliferation of online content producing and sharing technologies resulted in an explosion of user-generated content (UGC), which now extends to scientific data. Citizen science, in which ordinary people contribute information…

Computers and Society · Computer Science 2019-05-22 Roman Lukyanenko , Andrea Wiggins , Holly K. Rosser

Recently, ChatGPT, along with DALL-E-2 and Codex,has been gaining significant attention from society. As a result, many individuals have become interested in related resources and are seeking to uncover the background and secrets behind its…

Artificial Intelligence · Computer Science 2023-03-09 Yihan Cao , Siyu Li , Yixin Liu , Zhiling Yan , Yutong Dai , Philip S. Yu , Lichao Sun

Social media and user-generated content (UGC) are increasingly important features of journalistic work in a number of different ways. However, their use presents major challenges, not least because information posted on social media is not…

AI-generated content (AIGC), such as advertisement copy, product descriptions, and social media posts, is becoming ubiquitous in business practices. However, the value of AI-generated metadata, such as titles, remains unclear on…

General Economics · Economics 2024-12-25 Xinyi Zhang , Chenshuo Sun , Renyu Zhang , Khim-Yong Goh

Non-professional video, commonly known as User Generated Content (UGC) has become very popular in today's video sharing applications. However, traditional metrics used in compression and quality assessment, like BD-Rate and PSNR, are…

Multimedia · Computer Science 2020-01-09 Yilin Wang , Sasi Inguva , Balu Adsumilli

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

Graphics · Computer Science 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC…

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