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Problem-Based Learning (PBL) is a popular approach to instruction that supports students to get hands-on training by solving problems. Question Pool websites (QPs) such as LeetCode, Code Chef, and Math Playground help PBL by supplying…
Large Language Models (LLMs) have gained traction in educational settings, often framed as virtual tutors or teaching assistants. Following early skepticism and bans, many schools and universities have begun integrating these systems into…
This study explores the interplay between YouTube engagement metrics and the academic impact of cited publications within video descriptions, amid declining trust in traditional journalism and increased reliance on social media for…
Learner satisfaction is a critical quality signal in massive open online courses (MOOCs), directly influencing retention, engagement, and platform reputation. Most existing methods infer satisfaction \emph{post hoc} from end-of-course…
Student engagement with large language models (LLMs) in academic writing is not a stable trait, an adoption decision, or a competency level; it is a continuously negotiated process that existing frameworks cannot adequately theorize.…
The application of the Universal Design for Learning framework favors the creation of virtual educational environments for all. It requires developing accessible content, having a usable platform, and the use of flexible didactics and…
Human behavior expression and experience are inherently multi-modal, and characterized by vast individual and contextual heterogeneity. To achieve meaningful human-computer and human-robot interactions, multi-modal models of the users…
The advent of large language models (LLMs) capable of producing general-purpose representations lets us revisit the practicality of deep active learning (AL): By leveraging frozen LLM embeddings, we can mitigate the computational costs of…
Over the last decade, e-learning has revolutionized how students learn by providing them access to quality education whenever and wherever they want. However, students often get distracted because of various reasons, which affect the…
Technical growths have empowered, numerous revolutions in the educational system by acquainting with technology into the classroom and by elevating the learning experience. Nowadays Web-based learning is getting much popularity. This paper…
Mental health support in colleges is vital in educating students by offering counseling services and organizing supportive events. However, evaluating its effectiveness faces challenges like data collection difficulties and lack of…
Teaching agile software development by pairing lectures with hands-on projects has become the norm. This approach poses the problem of grading and evaluating practical project work as well as process conformance during development. Yet, few…
Massive Open Online Courses (MOOCs) are attracting the attention of people all over the world. Regardless the platform, numbers of registrants for online courses are impressive but in the same time, completion rates are disappointing.…
This study analyzes patterns of physical, mental, lifestyle, and personality factors in college students in different periods over the course of a semester and models their relationships with students' academic performance. The data…
Context: Software development is a complex socio-technical process requiring a deep understanding of various aspects. In order to support practitioners in understanding such a complex activity, repository process metrics, like number of…
The intrinsic temporality of learning demands the adoption of methodologies capable of exploiting time-series information. In this study we leverage the sequence data framework and show how data-driven analysis of temporal sequences of task…
The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…
Student engagement is crucial for improving learning outcomes in group activities. Highly engaged students perform better both individually and contribute to overall group success. However, most existing automated engagement recognition…
This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data…
The introductory programming course (CS1) at the university level is often perceived as particularly challenging, contributing to high dropout rates among Computer Science students. Identifying when and how students encounter difficulties…