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Adaptive learning systems can produce substantial learning gains, yet many students engage for too brief or too superficial a period to benefit. A central obstacle is measuring effort. Effort during multi-step problem solving is rarely…

Computers and Society · Computer Science 2026-05-12 Conrad Borchers , Lijin Zhang , Kexin Yang , Tomohiro Nagashima , Benjamin W. Domingue

Emotional states, as indicators of affect, are pivotal to overall health, making their accurate prediction before onset crucial. Current studies are primarily centered on immediate short-term affect detection using data from wearable and…

Digital textbook (e-book) systems record student interactions with textbooks as a sequence of events called EventStream data. In the past, researchers extracted meaningful features from EventStream, and utilized them as inputs for…

Computers and Society · Computer Science 2024-07-19 Yuma Miyazaki , Valdemar Švábenský , Yuta Taniguchi , Fumiya Okubo , Tsubasa Minematsu , Atsushi Shimada

Background. The widespread adoption of hybrid work following the COVID-19 pandemic has fundamentally transformed software development practices, introducing new challenges in communication and collaboration as organizations transition from…

Software Engineering · Computer Science 2025-09-26 Daniela Grassi , Fabio Calefato , Darja Smite , Nicole Novielli , Filippo Lanubile

Agile methods, and Scrum in particular, are widely taught in software engineering education; however, there is limited empirical evidence on how these practices function in long-running, student-led projects under academic and hybrid work…

Software Engineering · Computer Science 2026-01-08 Nadia Damianova , Santiago Berrezueta-Guzman

This paper presents a study on using Agile methodologies in the teaching process at the university/college level during the Covid-19 pandemic, online classes. We detail a list of techniques inspired from software engineering Agile…

Software Engineering · Computer Science 2023-07-25 M. Petrescu , A Sterca

Adaptive intelligent educational systems are gaining popularity, offering personalized learning experiences to students based on their individual needs and styles. One crucial feature of such systems is real-time personalized feedback.…

Human-Computer Interaction · Computer Science 2024-12-11 T S Ashwin , Shaikh Danish Shafi , Rajendran Ramkumar

With the rapid emergence of K-12 online learning platforms, a new era of education has been opened up. It is crucial to have a dropout warning framework to preemptively identify K-12 students who are at risk of dropping out of the online…

Computers and Society · Computer Science 2020-06-02 Hang Li , Wenbiao Ding , Zitao Liu

This study presents a cross-national quantitative analysis of how university students in the United States and Bangladesh interact with Large Language Models (LLMs). Based on an online survey of 318 students, results show that LLMs enhance…

Computers and Society · Computer Science 2025-07-09 Shahin Hossain , Shapla Khanam , Samaa Haniya , Nesma Ragab Nasr

The rapid integration of Large Language Models (LLMs) into software engineering practice is reshaping how software testing activities are performed. LLMs are increasingly used to support software testing. Consequently, software testing…

Software Engineering · Computer Science 2026-03-30 Peng Yang , Yunfeng Zhu , Chao Chang , Shengcheng Yu , Zhenyu Chen , Yong Tang

Through in-class observations of teaching assistants (TAs) and students in the lab sections of a large introductory physics course, we study which TA behaviors can be used to predict student engagement and, in turn, how this engagement…

Physics Education · Physics 2015-06-16 Jared B. Stang , Ido Roll

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…

Human-Computer Interaction · Computer Science 2020-06-25 Lingheng Meng , Daiwei Lin , Adam Francey , Rob Gorbet , Philip Beesley , Dana Kulić

In the virtual elements of immersive learning, the use of Google Expedition and touch-screen-based emotion are examined. The objective is to investigate possible ways to combine these technologies to enhance virtual learning environments…

Human-Computer Interaction · Computer Science 2024-02-29 Akey Sungheetha , Rajesh Sharma R , Chinnaiyan R

K-12 classrooms consistently integrate collaboration as part of their learning experiences. However, owing to large classroom sizes, teachers do not have the time to properly assess each student and give them feedback. In this paper we…

Machine Learning · Computer Science 2020-09-04 Anirudh Som , Sujeong Kim , Bladimir Lopez-Prado , Svati Dhamija , Nonye Alozie , Amir Tamrakar

This paper introduces a scalable causal inference framework for estimating the immediate, session-level effects of on-demand human tutoring embedded within adaptive learning systems. Because students seek assistance at moments of…

Human-Computer Interaction · Computer Science 2026-02-24 Kirk Vanacore , Danielle R Thomas , Digory Smith , Bibi Groot , Justin Reich , Rene Kizilcec

We propose a multimodal approach for detection of students' behavioral engagement states (i.e., On-Task vs. Off-Task), based on three unobtrusive modalities: Appearance, Context-Performance, and Mouse. Final behavioral engagement states are…

Human-Computer Interaction · Computer Science 2019-01-18 Nese Alyuz , Eda Okur , Utku Genc , Sinem Aslan , Cagri Tanriover , Asli Arslan Esme

This study explores how virtual environments and artificial intelligence can enhance university students' learning experiences, with particular attention to the digital preferences of Generation Z. An experiment was conducted at the Faculty…

Computers and Society · Computer Science 2025-09-03 Adel Vehrer , Zsolt Palfalusi

We present Mode(Multi-Objective adaptive Data Efficiency), a framework that dynamically combines coreset selection strategies based on their evolving contribution to model performance. Unlike static methods, \mode adapts selection criteria…

Machine Learning · Computer Science 2025-12-25 Tanmoy Mukherjee , Pierre Marquis , Zied Bouraoui

We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…

Human-Computer Interaction · Computer Science 2026-03-03 Paolo Boffi , Alberto Gallace , Pier Luca Lanzi

Collaboration is crucial in Software Engineering (SE), yet factors like gender bias can shape team dynamics and behaviours. This study examines an eight-week project involving 39 SE students across eight teams contributing to GitHub…

Software Engineering · Computer Science 2025-02-21 Rita Garcia , Christoph Treude
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