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Related papers: MeshArt: Generating Articulated Meshes with Struct…

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Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and…

Robotics · Computer Science 2026-03-17 Zhuangzhe Wu , Yue Xin , Chengkai Hou , Minghao Chen , Yaoxu Lyu , Jieyu Zhang , Shanghang Zhang

3D articulated objects modeling has long been a challenging problem, since it requires to capture both accurate surface geometries and semantically meaningful and spatially precise structures, parts, and joints. Existing methods heavily…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Xiaowen Qiu , Jincheng Yang , Yian Wang , Zhehuan Chen , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

We introduce PartCrafter, the first structured 3D generative model that jointly synthesizes multiple semantically meaningful and geometrically distinct 3D meshes from a single RGB image. Unlike existing methods that either produce…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Yuchen Lin , Chenguo Lin , Panwang Pan , Honglei Yan , Yiqiang Feng , Yadong Mu , Katerina Fragkiadaki

Meshes are fundamental representations of 3D surfaces. However, creating high-quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over $10^4$ faces to…

Graphics · Computer Science 2024-12-13 Zekun Hao , David W. Romero , Tsung-Yi Lin , Ming-Yu Liu

3D meshes are a critical building block for applications ranging from industrial design and gaming to simulation and robotics. Traditionally, meshes are crafted manually by artists, a process that is time-intensive and difficult to scale.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Xiatao Sun , Chen Liang , Qian Wang , Daniel Rakita

Directly generating 3D meshes, the default representation for 3D shapes in the graphics industry, using auto-regressive (AR) models has become popular these days, thanks to their sharpness, compactness in the generated results, and ability…

Graphics · Computer Science 2025-09-26 Jiabao Lei , Kewei Shi , Zhihao Liang , Kui Jia

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion constraints. The model is based on a transformer network, the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Ruining Li , Yuxin Yao , Chuanxia Zheng , Christian Rupprecht , Joan Lasenby , Shangzhe Wu , Andrea Vedaldi

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Xuanmeng Zhang , Jianfeng Zhang , Rohan Chacko , Hongyi Xu , Guoxian Song , Yi Yang , Jiashi Feng

Reconstructing articulated 3D objects from a single image requires jointly inferring object geometry, part structure, and motion parameters from limited visual evidence. A key difficulty lies in the entanglement between motion cues and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Haitian Li , Haozhe Xie , Junxiang Xu , Beichen Wen , Fangzhou Hong , Ziwei Liu

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This approach processes meshes into a sequence composed of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Yiwen Chen , Yikai Wang , Yihao Luo , Zhengyi Wang , Zilong Chen , Jun Zhu , Chi Zhang , Guosheng Lin

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art. While most traditional methods focus on primitive…

Graphics · Computer Science 2017-09-25 Chiyu "Max" Jiang , Philip Marcus

We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Yawar Siddiqui , Antonio Alliegro , Alexey Artemov , Tatiana Tommasi , Daniele Sirigatti , Vladislav Rosov , Angela Dai , Matthias Nießner

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Minghua Liu , Chong Zeng , Xinyue Wei , Ruoxi Shi , Linghao Chen , Chao Xu , Mengqi Zhang , Zhaoning Wang , Xiaoshuai Zhang , Isabella Liu , Hongzhi Wu , Hao Su

Articulated object generation has seen increasing advancements, yet existing models often lack the ability to be conditioned on text prompts. To address the significant gap between textual descriptions and 3D articulated object…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Hao Sun , Lei Fan , Donglin Di , Shaohui Liu

The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Alexander W. Bergman , Wang Yifan , Gordon Wetzstein

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Junkai Lin , Hang Long , Huipeng Guo , Jielei Zhang , JiaYi Yang , Tianle Guo , Yang Yang , Jianwen Li , Wenxiao Zhang , Matthias Nießner , Wei Yang

Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging techniques lack fine-grained structural control over skeleton…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ruisi Zhao , Haoren Zheng , Zongxin Yang , Hehe Fan , Yi Yang

Mesh generation remains a key technology in many areas where numerical simulations are required. As numerical algorithms become more efficient and computers become more powerful, the percentage of time devoted to mesh generation becomes…

Graphics · Computer Science 2022-10-19 Xinhai Chen , Jie Liu , Junjun Yan , Zhichao Wang , Chunye Gong

3D meshes are a fundamental representation widely used in computer science and engineering. In robotics, they are particularly valuable because they capture objects in a form that aligns directly with how robots interact with the physical…

Robotics · Computer Science 2026-01-01 Qian Wang , Omar Abdellall , Tony Gao , Xiatao Sun , Daniel Rakita