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Automated long-form story generation typically employs long-context large language models (LLMs) for one-shot creation, which can produce cohesive but not necessarily engaging content. We introduce Storytelling With Action Guidance (SWAG),…

Computation and Language · Computer Science 2024-10-10 Zeeshan Patel , Karim El-Refai , Jonathan Pei , Tianle Li

Policymakers in domains such as emergency management, public health, and urban planning must make decisions under deep uncertainty, where outcomes depend on how large populations interpret information, coordinate, and adopt over time.…

Human-Computer Interaction · Computer Science 2026-04-21 Yuxuan Li , Kyzyl Monteiro , Hirokazu Shirado , Sauvik Das

Generative AI significantly enhances player agency in interactive narratives (IN) by enabling just-in-time content generation that adapts to player actions. While delegating generation to AI makes IN more interactive, it becomes challenging…

Human-Computer Interaction · Computer Science 2025-02-27 Zhuoran Lu , Qian Zhou , Yi Wang

In this paper, we introduce NarrativePlay, a novel system that allows users to role-play a fictional character and interact with other characters in narratives such as novels in an immersive environment. We leverage Large Language Models…

Computation and Language · Computer Science 2023-10-04 Runcong Zhao , Wenjia Zhang , Jiazheng Li , Lixing Zhu , Yanran Li , Yulan He , Lin Gui

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Interactive Fiction games (IF games) are where players interact through natural language commands. While recent advances in Artificial Intelligence agents have reignited interest in IF games as a domain for studying decision-making,…

Computation and Language · Computer Science 2025-05-20 Jinming Zhang , Yunfei Long

Interactive Fiction (IF) games with real human-written natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language…

Computation and Language · Computer Science 2020-10-07 Xiaoxiao Guo , Mo Yu , Yupeng Gao , Chuang Gan , Murray Campbell , Shiyu Chang

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worlds that players "see" and "talk to" using natural language.…

Artificial Intelligence · Computer Science 2020-01-29 Prithviraj Ammanabrolu , Wesley Cheung , Dan Tu , William Broniec , Mark O. Riedl

A key challenge in developing and deploying Machine Learning (ML) systems is understanding their performance across a wide range of inputs. To address this challenge, we created the What-If Tool, an open-source application that allows…

Machine Learning · Computer Science 2019-10-04 James Wexler , Mahima Pushkarna , Tolga Bolukbasi , Martin Wattenberg , Fernanda Viegas , Jimbo Wilson

LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a…

Artificial Intelligence · Computer Science 2026-01-13 Yuan Sui , Yanming Zhang , Yi Liao , Yu Gu , Guohua Tang , Zhongqian Sun , Wei Yang , Bryan Hooi

Prevailing methods for mapping large generative language models to supervised tasks may fail to sufficiently probe models' novel capabilities. Using GPT-3 as a case study, we show that 0-shot prompts can significantly outperform few-shot…

Computation and Language · Computer Science 2021-02-16 Laria Reynolds , Kyle McDonell

Large Language Models (LLMs) have changed the possibilities of Interactive Storytelling systems that process free-text user input. However, as more of these systems are built, evidence continues to mount regarding the story coherence…

Computation and Language · Computer Science 2026-05-26 Santiago Góngora , Luis Chiruzzo , Gonzalo Méndez , Pablo Gervás

Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The narratives of these may take years to write and typically involve a large creative team. In this work, we demonstrate the potential of large generative text models…

Computation and Language · Computer Science 2024-06-07 Jorge Leandro , Sudha Rao , Michael Xu , Weijia Xu , Nebosja Jojic , Chris Brockett , Bill Dolan

Digital storytelling, essential in entertainment, education, and marketing, faces challenges in production scalability and flexibility. The StoryAgent framework, introduced in this paper, utilizes Large Language Models and generative tools…

Computation and Language · Computer Science 2024-06-24 Samuel S. Sohn , Danrui Li , Sen Zhang , Che-Jui Chang , Mubbasir Kapadia

The topic of Co-creation, i.e., AI agents interacting with humans to generate outputs (e.g., art), has gained significant attention recently. However, most studies focus on adult-human interactions in a digital setting. This paper explores…

Artificial Intelligence · Computer Science 2026-05-29 Arturo Valdivia , Paolo Burelli

Automated plot generation for games enhances the player's experience by providing rich and immersive narrative experience that adapts to the player's actions. Traditional approaches adopt a symbolic narrative planning method which limits…

Human-Computer Interaction · Computer Science 2024-11-05 Yi Wang , Qian Zhou , David Ledo

Human writers often begin their stories with an overarching mental scene, where they envision the interactions between characters and their environment. Inspired by this creative process, we propose a novel approach to long-form story…

Computation and Language · Computer Science 2026-03-20 Zehao Chen , Rong Pan , Haoran Li

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

Writing compelling fiction is a multifaceted process combining elements such as crafting a plot, developing interesting characters, and using evocative language. While large language models (LLMs) show promise for story writing, they…

Computation and Language · Computer Science 2025-03-17 Fantine Huot , Reinald Kim Amplayo , Jennimaria Palomaki , Alice Shoshana Jakobovits , Elizabeth Clark , Mirella Lapata

Large Language Models (LLMs) play a pivotal role in generating vast arrays of narratives, facilitating a systematic exploration of their effectiveness for communicating life events in narrative form. In this study, we employ a zero-shot…

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