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In a typical video conferencing setup, it is hard to maintain eye contact during a call since it requires looking into the camera rather than the display. We propose an eye contact correction model that restores the eye contact regardless…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Leo F. Isikdogan , Timo Gerasimow , Gilad Michael

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

In recent years, online Video Instance Segmentation (VIS) methods have shown remarkable advancement with their powerful query-based detectors. Utilizing the output queries of the detector at the frame-level, these methods achieve high…

Computer Vision and Pattern Recognition · Computer Science 2024-03-11 Hanjung Kim , Jaehyun Kang , Miran Heo , Sukjun Hwang , Seoung Wug Oh , Seon Joo Kim

Intelligent assistive systems can navigate blind people, but most of them could only give non-intuitive cues or inefficient guidance. Based on computer vision and vibrotactile encoding, this paper presents an interactive system that…

Robotics · Computer Science 2022-06-22 Zhikai Wei , Xuhui Hu

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Human-Computer Interaction · Computer Science 2024-10-15 Anna Yershova , Elmeri Uotila , Katherine J. Mimnaugh , Nicoletta Prencipe , M. Manivannan , Timo Ojala , Steven M. LaValle

In this paper a number of problems are considered which are related to the modelling of eye guidance under visual attention in a natural setting. From a crude discussion of a variety of available models spelled in probabilistic terms, it…

Computer Vision and Pattern Recognition · Computer Science 2016-09-20 Giuseppe Boccignone

In this paper, we present the first contactless side-channel attack for identifying 360 videos being viewed in a Virtual Reality (VR) Head Mounted Display (HMD). Although the video content is displayed inside the HMD without any external…

Human-Computer Interaction · Computer Science 2024-03-11 Anh Nguyen , Xiaokuan Zhang , Zhisheng Yan

This paper investigates the feasibility of fusing two eye-centric authentication modalities-eye movements and periocular images-within a calibration-free authentication system. While each modality has independently shown promise for user…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Dillon Lohr , Michael J. Proulx , Mehedi Hasan Raju , Oleg V. Komogortsev

Change blindness is a phenomenon where an individual fails to notice alterations in a visual scene when a change occurs during a brief interruption or distraction. Understanding this phenomenon is specifically important for the technique…

Human-Computer Interaction · Computer Science 2023-10-04 DongHoon Kim , Dongyun Han , Isaac Cho

In this paper, we tackle the task of estimating the 3D orientation of previously-unseen objects from monocular images. This task contrasts with the one considered by most existing deep learning methods which typically assume that the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Chen Zhao , Yinlin Hu , Mathieu Salzmann

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima

As eye-tracking becomes increasingly common in modern mobile devices, the potential for hands-free, gaze-based interaction grows, but current gesture sets are largely expert-designed and often misaligned with how users naturally move their…

Human-Computer Interaction · Computer Science 2026-03-25 Yaxiong Lei , Xinya Gong , Shijing He , Yafei Wang , Mohamed Khamis , Juan Ye

Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to…

Human-Computer Interaction · Computer Science 2026-01-07 Jialin Wang , Songming Ping , Kemu Xu , Yue Li , Hai-Ning Liang

Gaze-following in child-robot interaction improves attention, recall, and learning, but requires expensive platforms (\$30,000+), sensors, algorithms, and raises privacy concerns. We propose a framework that avoids sensors and computation…

Robotics · Computer Science 2026-04-14 Mason Kadem

Virtual-reality (VR) and augmented-reality (AR) technology is increasingly combined with eye-tracking. This combination broadens both fields and opens up new areas of application, in which visual perception and related cognitive processes…

Computer Vision and Pattern Recognition · Computer Science 2021-03-22 Lena Stubbemann , Dominik Dürrschnabel , Robert Refflinghaus

Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines…

Hardware Architecture · Computer Science 2026-03-18 Neeraj Solanki , Hong Ding , Sepehr Tabrizchi , Ali Shafiee Sarvestani , Shaahin Angizi , David Z. Pan , Arman Roohi

Gaze reflects how humans process visual scenes and is therefore increasingly used in computer vision systems. Previous works demonstrated the potential of gaze for object-centric tasks, such as object localization and recognition, but it…

Computer Vision and Pattern Recognition · Computer Science 2016-08-19 Yusuke Sugano , Andreas Bulling

Humans have a natural instinct to identify unknown object instances in their environments. The intrinsic curiosity about these unknown instances aids in learning about them, when the corresponding knowledge is eventually available. This…

Computer Vision and Pattern Recognition · Computer Science 2021-05-11 K J Joseph , Salman Khan , Fahad Shahbaz Khan , Vineeth N Balasubramanian

Eye gaze analysis is an important research problem in the field of Computer Vision and Human-Computer Interaction. Even with notable progress in the last 10 years, automatic gaze analysis still remains challenging due to the uniqueness of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Shreya Ghosh , Abhinav Dhall , Munawar Hayat , Jarrod Knibbe , Qiang Ji

Unconstrained remote gaze estimation remains challenging mostly due to its vulnerability to the large variability in head-pose. Prior solutions struggle to maintain reliable accuracy in unconstrained remote gaze tracking. Among them,…

Computer Vision and Pattern Recognition · Computer Science 2020-04-09 Zhecan Wang , Jian Zhao , Cheng Lu , Han Huang , Fan Yang , Lianji Li , Yandong Guo