Related papers: 3D Mesh Editing using Masked LRMs
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering…
Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease…
3D Morphable Models (3DMMs) have played a pivotal role as a fundamental representation or initialization for 3D avatar animation and reconstruction. However, extending 3DMMs to hair remains challenging due to the difficulty of enforcing…
Training autonomous driving and navigation systems requires large and diverse point cloud datasets that capture complex edge case scenarios from various dynamic urban settings. Acquiring such diverse scenarios from real-world point cloud…
Much recent progress has been made in reconstructing the 3D shape of an object from an image of it, i.e. single view 3D reconstruction. However, it has been suggested that current methods simply adopt a "nearest-neighbor" strategy, instead…
Even though 3D face reconstruction has achieved impressive progress, most orthogonal projection-based face reconstruction methods can not achieve accurate and consistent reconstruction results when the face is very close to the camera due…
We present a lightweight two-stage framework for joint geometry and color inpainting of damaged 3D objects, motivated by the digital restoration of cultural heritage artifacts. The pipeline separates damage localization from reconstruction.…
Retrieving 3D objects in complex indoor environments using only a masked 2D image and a natural language description presents significant challenges. The ROOMELSA challenge limits access to full 3D scene context, complicating reasoning…
Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication,…
We study the problem of shape generation in 3D mesh representation from a few color images with known camera poses. While many previous works learn to hallucinate the shape directly from priors, we resort to further improving the shape…
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…
We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid…
While deep learning-based image reconstruction methods have shown significant success in removing objects from pictures, they have yet to achieve acceptable results for attributing consistency to gender, ethnicity, expression, and other…
In this paper, we introduce a method to build an adapted mesh representation of a 3D object for X-Ray tomography reconstruction. Using this representation, we provide means to reduce the computational cost of reconstruction by way of…
We present a learning framework for recovering the 3D shape, camera, and texture of an object from a single image. The shape is represented as a deformable 3D mesh model of an object category where a shape is parameterized by a learned mean…
Following the successes in the fields of vision and language, self-supervised pretraining via masked autoencoding of 3D point set data, or Masked Point Modeling (MPM), has achieved state-of-the-art accuracy in various downstream tasks.…
With the fast pace of 3D capture technology and resulting abundance of 3D data, effective 3D scene editing becomes essential for a variety of graphics applications. In this work we present ScanEdit, an instruction-driven method for…
We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…
Faithfully reconstructing 3D geometry and generating novel views of scenes are critical tasks in 3D computer vision. Despite the widespread use of image augmentations across computer vision applications, their potential remains…
We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, most existing approaches…