Related papers: Learning to Decouple the Lights for 3D Face Textur…
The visual quality of photographs taken under imperfect lightness conditions can be degenerated by multiple factors, e.g., low lightness, imaging noise, color distortion and so on. Current low-light image enhancement models focus on the…
We present a novel strategy to automatically reconstruct 3D faces from monocular images with explicitly disentangled facial geometry (pose, identity and expression), reflectance (diffuse and specular albedo), and self-shadows. The scene…
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has…
Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an…
2D face analysis techniques, such as face landmarking, face recognition and face verification, are reasonably dependent on illumination conditions which are usually uncontrolled and unpredictable in the real world. An illumination robust…
In recent decades, 3D morphable model (3DMM) has been commonly used in image-based photorealistic 3D face reconstruction. However, face images are often corrupted by serious occlusion by non-face objects including eyeglasses, masks, and…
Intrinsic image decomposition, which is an essential task in computer vision, aims to infer the reflectance and shading of the scene. It is challenging since it needs to separate one image into two components. To tackle this, conventional…
We present a deep neural network for removing undesirable shading features from an unconstrained portrait image, recovering the underlying texture. Our training scheme incorporates three regularization strategies: masked loss, to emphasize…
Face occlusions, covering either the majority or discriminative parts of the face, can break facial perception and produce a drastic loss of information. Biometric systems such as recent deep face recognition models are not immune to…
We introduce SynthLight, a diffusion model for portrait relighting. Our approach frames image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting conditions. Using a…
Despite recent breakthroughs in deep learning methods for image lighting enhancement, they are inferior when applied to portraits because 3D facial information is ignored in their models. To address this, we present a novel deep learning…
Active illumination is a prominent complement to enhance 2D face recognition and make it more robust, e.g., to spoofing attacks and low-light conditions. In the present work we show that it is possible to adopt active illumination to…
Monocular 3D human reconstruction in real-world scenarios remains highly challenging due to frequent occlusions from surrounding objects, people, or image truncation. Such occlusions lead to missing geometry and unreliable appearance cues,…
Recent 3D face reconstruction methods reconstruct the entire head compared to earlier approaches which only model the face. Although these methods accurately reconstruct facial features, they do not explicitly regulate the upper part of the…
Over the past few years, single-view 3D face reconstruction methods can produce beautiful 3D models. Nevertheless,the input of these works is unobstructed faces.We describe a system designed to reconstruct convincing face texture in the…
Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination,…
In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates…
Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional…
Human faces are one interesting object class with numerous applications. While significant progress has been made in the generic deblurring problem, existing methods are less effective for blurry face images. The success of the…
Occlusions are a common occurrence in unconstrained face images. Single image 3D reconstruction from such face images often suffers from corruption due to the presence of occlusions. Furthermore, while a plurality of 3D reconstructions is…