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Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…

Human-Computer Interaction · Computer Science 2025-03-05 Tram Thi Minh Tran

Embodiment can enhance conversational agents, such as increasing their perceived presence. This is typically achieved through visual representations of a virtual body; however, visual modalities are not always available, such as when users…

Human-Computer Interaction · Computer Science 2026-01-30 Yi Fei Cheng , Jarod Bloch , Alexander Wang , Andrea Bianchi , Anusha Withana , Anhong Guo , Laurie M. Heller , David Lindlbauer

In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available information is the raw…

Sound · Computer Science 2021-11-30 Petros Giannakopoulos , Aggelos Pikrakis , Yannis Cotronis

In this article, we present and discuss a user-study prototype, developed for Bakkehuset historic house museum in Copenhagen. We examine how the prototype - a digital sound installation - can expand visitors' experiences of the house and…

Human-Computer Interaction · Computer Science 2023-12-22 Mia F. Yates , Anders Sundnes Løvlie

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…

Audio and Speech Processing · Electrical Eng. & Systems 2025-03-18 Shoichi Koyama , Enzo De Sena , Prasanga Samarasinghe , Mark R. P. Thomas , Fabio Antonacci

Mixed-reality (MR) soundscapes blend real-world sound with virtual audio from hearing devices, presenting intricate auditory information that is hard to discern and differentiate. This is particularly challenging for blind or visually…

Human-Computer Interaction · Computer Science 2024-05-28 Ruei-Che Chang , Chia-Sheng Hung , Bing-Yu Chen , Dhruv Jain , Anhong Guo

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…

Sound · Computer Science 2017-11-28 Ali Tarzan , Marco Alunno , Paolo Bientinesi

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new…

Human-Computer Interaction · Computer Science 2019-11-20 Maud Poulin , Jean-François Boujut , Cédric Masclet

In this study, we propose the use of virtual urban field studies (VUFS) through context-based interface prototypes for evaluating the interaction design of auditory interfaces. Virtual field tests use mixed-reality technologies to combine…

Human-Computer Interaction · Computer Science 2024-07-01 Robert Dongas , Kazjon Grace , Samuel Gillespie , Marius Hoggenmueller , Martin Tomitsch , Stewart Worrall

In this position paper, the author presents a process artifact that aims to serve as an archival and educational tool that revitalizes World War II oral histories in Japan. First, the author introduces the historical background and how the…

Human-Computer Interaction · Computer Science 2025-04-22 Karen Abe

This paper proposes a real-time system integrating an acoustic material estimation from visual appearance and an on-the-fly mapping in the 3-dimension. The proposed method estimates the acoustic materials of surroundings in indoor scenes…

Robotics · Computer Science 2019-09-17 Taeyoung Kim , Youngsun Kwon , Sung-eui Yoon

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

There is a long history of an effort made to explore musical elements with the entities and spaces around us, such as musique concr\`ete and ambient music. In the context of computer music and digital art, interactive experiences that…

Human-Computer Interaction · Computer Science 2026-03-10 Atsuya Kobayashi , Ryogo Ishino , Ryuku Nobusue , Takumi Inoue , Keisuke Okazaki , Shoma Sawa , Nao Tokui

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed…

Computer Vision and Pattern Recognition · Computer Science 2021-02-12 Changan Chen , Sagnik Majumder , Ziad Al-Halah , Ruohan Gao , Santhosh Kumar Ramakrishnan , Kristen Grauman

This work examines how head-mounted AR can be used to build an interactive sonic landscape to engage with a public sculpture. We describe a sonic artwork, "Listening To Listening", that has been designed to accompany a real-world sculpture…

Human-Computer Interaction · Computer Science 2020-12-07 Charles Patrick Martin , Zeruo Liu , Yichen Wang , Wennan He , Henry Gardner

Recent digitisation efforts in natural history museums have produced large volumes of collection data, yet their scale and scientific complexity often hinder public access and understanding. Conventional data management tools, such as…

Human-Computer Interaction · Computer Science 2026-03-12 Yiyuan Wang , Andrew Johnston , Zoë Sadokierski , Rhiannon Stephens , Shane T. Ahyong

While visual augmentation dominates the augmented reality landscape, devices like Meta Ray-Ban audio smart glasses signal growing industry movement toward audio augmented reality (AAR). Hearing is a primary channel for sensing context,…

Human-Computer Interaction · Computer Science 2026-01-30 Tram Thi Minh Tran , Soojeong Yoo , Oliver Weidlich , Yidan Cao , Xinyan Yu , Xin Cheng , Yin Ye , Natalia Gulbransen-Diaz , Callum Parker