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200 papers

We present PEGASUS, a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose)…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Hyunsoo Cha , Byungjun Kim , Hanbyul Joo

Multi-animal pose estimation is essential for studying animals' social behaviors in neuroscience and neuroethology. Advanced approaches have been proposed to support multi-animal estimation and achieve state-of-the-art performance. However,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Ari Blau , Christoph Gebhardt , Andres Bendesky , Liam Paninski , Anqi Wu

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

Automation in surgical robotics has the potential to improve patient safety and surgical efficiency, but it is difficult to achieve due to the need for robust perception algorithms. In particular, 6D pose estimation of surgical instruments…

Robotics · Computer Science 2025-01-24 Juan Antonio Barragan , Jintan Zhang , Haoying Zhou , Adnan Munawar , Peter Kazanzides

With recent progress in graphics, it has become more tractable to train models on synthetic images, potentially avoiding the need for expensive annotations. However, learning from synthetic images may not achieve the desired performance due…

Computer Vision and Pattern Recognition · Computer Science 2017-07-21 Ashish Shrivastava , Tomas Pfister , Oncel Tuzel , Josh Susskind , Wenda Wang , Russ Webb

Image captioning requires numerous annotated image-text pairs, resulting in substantial annotation costs. Recently, large models (e.g. diffusion models and large language models) have excelled in producing high-quality images and text. This…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Feipeng Ma , Yizhou Zhou , Fengyun Rao , Yueyi Zhang , Xiaoyan Sun

Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-world data collection…

Graphics · Computer Science 2025-06-09 Jerrin Bright , Zhibo Wang , Yuhao Chen , Sirisha Rambhatla , John Zelek , David Clausi

Generative adversarial networks are the state of the art approach towards learned synthetic image generation. Although early successes were mostly unsupervised, bit by bit, this trend has been superseded by approaches based on labelled…

Computer Vision and Pattern Recognition · Computer Science 2020-12-17 Ricard Durall , Kalun Ho , Franz-Josef Pfreundt , Janis Keuper

Many promising applications of supervised machine learning face hurdles in the acquisition of labeled data in sufficient quantity and quality, creating an expensive bottleneck. To overcome such limitations, techniques that do not depend on…

Machine Learning · Computer Science 2023-03-14 Benedikt Boecking , Nicholas Roberts , Willie Neiswanger , Stefano Ermon , Frederic Sala , Artur Dubrawski

Despite the rapid progress in data-driven 3D vision, aerial geometric 3D vision remains a formidable challenge due to the severe scarcity of large-scale, high-fidelity training data. Existing benchmarks, predominantly biased toward…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Xiaoya Cheng , Rouwan Wu , Xinyi Liu , Zeyu Cui , Yan Liu , Na Zhao , Yu Liu , Maojun Zhang , Shen Yan

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

Recently developed deep neural networks achieved state-of-the-art results in the subject of 6D object pose estimation for robot manipulation. However, those supervised deep learning methods require expensive annotated training data. Current…

Robotics · Computer Science 2022-05-12 Paul Koch , Marian Schlüter , Serge Thill

As synthetic imagery is used more frequently in training deep models, it is important to understand how different synthesis techniques impact the performance of such models. In this work, we perform a thorough evaluation of the…

Computer Vision and Pattern Recognition · Computer Science 2019-09-05 Kristofer Schlachter , Connor DeFanti , Sebastian Herscher , Ken Perlin , Jonathan Tompson

Synthetic images rendered from 3D CAD models are useful for augmenting training data for object recognition algorithms. However, the generated images are non-photorealistic and do not match real image statistics. This leads to a large…

Computer Vision and Pattern Recognition · Computer Science 2017-03-21 Xingchao Peng , Kate Saenko

Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Sonia Laguna , Alberto Garcia-Garcia , Marie-Julie Rakotosaona , Stylianos Moschoglou , Leonhard Helminger , Sergio Orts-Escolano

In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…

Computer Vision and Pattern Recognition · Computer Science 2020-03-25 Yiyi Liao , Katja Schwarz , Lars Mescheder , Andreas Geiger

Generative deep learning architectures can produce realistic, high-resolution fake imagery -- with potentially drastic societal implications. A key question in this context is: How easy is it to generate realistic imagery, in particular for…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Tuong Vy Nguyen , Johannes Hoster , Alexander Glaser , Kristian Hildebrand , Felix Biessmann

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Hongyuan Liu , Bochao Zou , Qiankun Liu , Haochen Yu , Qi Mei , Jianfei Jiang , Chen Liu , Cheng Bi , Zhao Wang , Xueyang Zhang , Yifei Zhan , Jiansheng Chen , Huimin Ma

Previous approaches to generate shapes in a 3D setting train a GAN on the latent space of an autoencoder (AE). Even though this produces convincing results, it has two major shortcomings. As the GAN is limited to reproduce the dataset the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-23 Moritz Ibing , Isaak Lim , Leif Kobbelt

This work explores the use of 3D generative models to synthesize training data for 3D vision tasks. The key requirements of the generative models are that the generated data should be photorealistic to match the real-world scenarios, and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Leheng Li , Qing Lian , Luozhou Wang , Ningning Ma , Ying-Cong Chen