Related papers: PRM: Photometric Stereo based Large Reconstruction…
Uncalibrated photometric stereo is proposed to estimate the detailed surface normal from images under varying and unknown lightings. Recently, deep learning brings powerful data priors to this underdetermined problem. This paper presents a…
Joint camera pose and dense geometry estimation from a set of images or a monocular video remains a challenging problem due to its computational complexity and inherent visual ambiguities. Most dense incremental reconstruction systems…
High resolution images can be acquired using a non-regular sampling sensor which consists of an underlying low resolution sensor that is covered with a non-regular sampling mask. The reconstructed high resolution image is then obtained…
Masked Image Modeling (MIM) is a powerful self-supervised strategy for visual pre-training without the use of labels. MIM applies random crops to input images, processes them with an encoder, and then recovers the masked inputs with a…
Photometric stereo, a problem of recovering 3D surface normals using images of an object captured under different lightings, has been of great interest and importance in computer vision research. Despite the success of existing traditional…
Projecting images onto non-planar surfaces inevitably introduces geometric distortions that degrade visual quality. Traditional correction methods often require tedious manual calibration or structured light sequences to establish…
This paper presents a novel and efficient image enhancement method based on pigment representation. Unlike conventional methods where the color transformation is restricted to pre-defined color spaces like RGB, our method dynamically adapts…
We propose a novel explicit dense 3D reconstruction approach that processes a set of images of a scene with sensor poses and calibrations and estimates a photo-real digital model. One of the key innovations is that the underlying volumetric…
This paper proposes PreSem-Surf, an optimized method based on the Neural Radiance Field (NeRF) framework, capable of reconstructing high-quality scene surfaces from RGB-D sequences in a short time. The method integrates RGB, depth, and…
Text image super-resolution (Text-SR) requires more than visually plausible detail synthesis: slight errors in stroke topology may alter character identity and break readability. Existing methods improve text fidelity with stronger…
The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general…
Depth estimation is a cornerstone of a vast number of applications requiring 3D assessment of the environment, such as robotics, augmented reality, and autonomous driving to name a few. One prominent technique for depth estimation is stereo…
This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo. Our approach employs a pixel-wise joint re-parameterization of reflectance and normal,…
Scene reconstruction from unorganized RGB images is an important task in many computer vision applications. Multi-view Stereo (MVS) is a common solution in photogrammetry applications for the dense reconstruction of a static scene. The…
This paper proposes a novel learning based high-dynamic-range (HDR) reconstruction method using a polarization camera. We utilize a previous observation that polarization filters with different orientations can attenuate natural light…
Image super-resolution (SR) has attracted increasing attention due to its wide applications. However, current SR methods generally suffer from over-smoothing and artifacts, and most work only with fixed magnifications. This paper introduces…
Object-centric reconstruction seeks to recover the 3D structure of a scene through composition of independent objects. While this independence can simplify modeling, it discards strong signals that could improve reconstruction, notably…
Low Dynamic Range (LDR) to High Dynamic Range (HDR) image translation is a fundamental task in many computational vision problems. Numerous data-driven methods have been proposed to address this problem; however, they lack explicit modeling…
Reflective and textureless surfaces remain a challenge in multi-view 3D reconstruction. Both camera pose calibration and shape reconstruction often fail due to insufficient or unreliable cross-view visual features. To address these issues,…
Multi-view image acquisition systems with two or more cameras can be rather costly due to the number of high resolution image sensors that are required. Recently, it has been shown that by covering a low resolution sensor with a non-regular…